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Everything posted by Stan`
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Going through the same crisis making textures :/- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
@LordGood Too much prop heh ? You could use the one I made for the iberians- 1.040 replies
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@wowgetoffyourcellphone There are a few three slaves one prisoner, and one slaver + garrisoned and projectile
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@Lion.Kanzen Just made another building. Anything top priority on your list ?
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[sketchfab]32e4cc17316a4b20bf76c156b4a2efa4[/sketchfab] Slave Market by StanislasDolcini on Sketchfab @Lion.Kanzen Here is the slave market. In the zip file, game ready files, only missing the template, cause I don't know what are you guys up to. merc_slave_market8.blend slave_trader.zip
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
@LordGood Gate texture is looking a bit blurry for some reason- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Can't you use the ones from the ptol market ?- 1.040 replies
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In the uv window at the bottom there is a drop-down for textures. Pick the one you created.
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Okay that means that the texture wasn't linked to the model. To do so go in edit mode select everything (press A) and apply the texture to the model by selecting it in the uv window
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You have to be in object mode (press tab) when baking.
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I'd like to get it commited first as it's (at least to me) a requirement for this game. Now when it has been committed I can provide a way to do what you ask.
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As I said it was like that in the first version then I had to change it. I don't store the old entity anymore so I can't delete it...
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@vladislavbelov Unhandled exception at 0x0102B6DE (pyrogenesis.exe) in crashlog.dmp: 0xC0000005: Access violation reading location 0x00000004. That's the error.
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I'll check a bit later I'm afk
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
I have always wondered if some civs should not have smaller gates and not allow any siege engines at all. That and having destroyable gates for walls but that's harder to do. Maybe with #2577- 1.040 replies
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Top line CshaderTechnique. Not sure about the later. I think it's access violation.
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Updated animations a bit so they look less goofy. @elexis Zip contains ready to play files (Zebu Template, 2 Idle, Death, Walk) @wowgetoffyourcellphone if you want to add them to DE feel free to do so. Blend contains source files. Zebu13.blend zebu.zip
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Hard to use a source that's not organised in sections don't you think ?- 1.040 replies
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Shall we ?
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Yeah, would work.- 1.040 replies
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But did we do it @fabio
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
I really think it's time to split this thread. What could be done to keep track of issues is to open some on the github repository so we can keep track of what is to be done- 1.040 replies
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@Servo In the beginning they would disappear at each new click but leper convinced me to do otherwise. @wowgetoffyourcellphone I'm working on it. Father Bushido added some comments but I need to get out of bed first.
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Any hopes of them porting it to our engine @fabio