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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. AI rejoining not likely. Unless it's a trivial fix but I believe if it was it would be fixed already.
  2. @elexis Can you provide the game ooslogs and commands.txt ? It will help us figure what is causing this and whether it already has been reported. Thanks for the report @Giotto
  3. @wowgetoffyourcellphone Helmet spec should be fixed in that zip, was using a incorrect file. modded_public.zip
  4. @wackyserious Maybe I could edit one of the meshes to add long sleeves ? It would keep the same uvs
  5. For some reason not all archers have the same speed not the same anims... I'll check the smoothing
  6. Date is okay, though look is maybe more recent... Anyway it's a good addition. walls of the small piece don't look good though.
  7. Oh that's normal then. The time before the object disappears is set to 1.1s so in your case it lasts 2.2secs at least + lag.
  8. Nice, though how old is this abbey ? I couldn't find any references of old churches.
  9. The glitching effect is due to the fact that it uses timer which depend on turn length. If your game runs slow it will loop more than one time. If it's fast it should only loop twice.
  10. @wackyserious would you be willing to do the texture for those Chinese administrators ?
  11. Actually it's fixed now ill have to clean the patch but that'll wait for tonight
  12. As always make a thread document it and I'll see what I can do
  13. Newbows for everyone + the above. modded_public.7z
  14. I submitted a patch https://code.wildfiregames.com/D606 for the visual move order indicator. If someone could test it'd be nice
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