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Everything posted by Stan`
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Empires mobile an new rts with AoE/0AD aesthetic
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Any prefered format ? Collada, fbx, obj, stl, 3ds ? -
Empires mobile an new rts with AoE/0AD aesthetic
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Small question, do you need only the mesh, an isometric capture of the mesh, mesh + textures ? -
I tested my script against strannik model and it worked. So you should be able to use it for everything. If you want I can make it so that the script looks for dae files in the current folder and create as much skeletons as needed.
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Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
I have a whole mod for that. It's called the eye candy mode and there are new textures and a bunch of new props. New nature elements etc. -
@mimo @Sandarac
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@Strannik It works for me but it doesn't seem to work for @The Undying Nephalim see his post he edited it.
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@LordGood Orientation shouldn't matter as it's specified in the dae file and since the game used to play with max I think it can handle it. About materials, sometimes it work sometimes it doesn't.I think it stops to work when there are two materials on the mesh. @The Undying Nephalim can you try the following skeleton file ? bone_pelvis.xml
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If you imported it in blender, that's because blender added it, if you open the dae file, there is no reference to armature... So I guess, I'll have to tweak my script a little for fbx collada.
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@The Undying Nephalim for some reason, it is one tag higher in xml and it's recognized as the skeleton name... Can you create a parent bone for it to test if my theory is correct ? so base_bone > bone_pelvis > rest of the bones.
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Okay, so I'm not sure at all, but all my working skeletons file have a root bone, from which everything is a child. for instance here is my goat model's script
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Empires mobile an new rts with AoE/0AD aesthetic
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Do you have sketches or something similar ? -
Empires mobile an new rts with AoE/0AD aesthetic
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
@ray_ark What types of building do you need ? -
Technically though it works ^^ I used it for movement arrows. Maybe there is a subtitily I missed. Or maybe his skeleton name overwrites one of us.
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@The Undying Nephalim Your prop points should be bones called prop_whatever If they are I will need to investigate further.
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Mmh what would be the way that's easiest for you to use ? I'm an half artist half programmer so I sometimes forget not everyone is I'm going to do my best so that you can achieve your goal hence making your followers happy and bringing some visibility to pyrogenesis.
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@The Undying Nephalim I wrote the script so I could probably modify it to read a whole folder. I haven't tried your daes yet I'll see if I have some time tomorrow. Sorry for the inconvenience. Before that script was written you'd have had to do everything by hand.
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What was the command you ran ?
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Yeah definitely. I'm actually thinking of adding faces into the game but AFAIK nobody give his face for free ^^
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Yeah @feneur you have a good point. Dunno was just a proposal.
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Looks fair at least as much as the imgur link
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Hey don't forget the AO for that one Looks gorgeous .- 1.040 replies
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How did you run the script ? The file is outputted in the directory in the CMD path not the place where the dae is No we don't have lod support and max number of tris for a single mesh is as far as I can tell 32768 tris. Then it crashes.
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Could make a unit with his portrait. If I had photo and permissions
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Well technically one could have written a script that would have found the highest parts of a building and added props there. Now fire was considered to be bad thing.