@elexis Might know more about keys doing weird stuff. But I'll tend to think that they somehow are bound to another function in the game thus causing the interference you notice.
@gameboy It can and will be solved by the time A23 comes out. The plan now is to make a Delenda Est release in zip format for A22 so that people not using SVN version can use it.
I'm sorry it looks like you'll have to edit one of the source file where it's defined what I thought was consistency was in fact just a way to detect what should launched.
Hey @Brightgalrs nice to see an old modder come back
What did you do for ROTE ?
If you want to do some happy modding with the council of modders let me know
1) Yes you can spawn more than one prop. You just have to put prop1 and prop2 in every variant you want them to be.
2) no you should be able to make props go from any prop point. We use projectile so it stays consistent all over the place.
About arrows I'm not sure I think it has to do with decay time but I don't know where it's defined.
About props offsets just offset the prop in blender and apply transforms, so that pivot point is at origin.
You can't do it in XML AFAIK.
@LordGood I plan to make some for my thracian faction, once I have remade a texture pack from scratch, (for learning purposes), but I'm pretty sure I'll lack the knowledge about those (scaffolds) so I want to see how you do it on a greek civ
My bad then I thought you tried to have 0ad in google summer of code :/ /Offtopic.
EDIT : @LordGood I had a look at it. It doesn't seem feasible.If there is litterally anything we use in our meshes that is CC-BY-SA 3.0 when we put it on the marketplace it should be CC-BY-SA. And that can't work because Unity states that the end user has every right he wants on the model, which means he won't give attribution and it won't share it alike hereby breaking the license. Sad news for me I guess :/ @feneur