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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Any prefered format ? Collada, fbx, obj, stl, 3ds ?
  2. Small question, do you need only the mesh, an isometric capture of the mesh, mesh + textures ?
  3. I tested my script against strannik model and it worked. So you should be able to use it for everything. If you want I can make it so that the script looks for dae files in the current folder and create as much skeletons as needed.
  4. I have a whole mod for that. It's called the eye candy mode and there are new textures and a bunch of new props. New nature elements etc.
  5. @Strannik It works for me but it doesn't seem to work for @The Undying Nephalim see his post he edited it.
  6. @Strannik apparently it doesn't Works for me though.
  7. @LordGood Orientation shouldn't matter as it's specified in the dae file and since the game used to play with max I think it can handle it. About materials, sometimes it work sometimes it doesn't.I think it stops to work when there are two materials on the mesh. @The Undying Nephalim can you try the following skeleton file ? bone_pelvis.xml
  8. If you imported it in blender, that's because blender added it, if you open the dae file, there is no reference to armature... So I guess, I'll have to tweak my script a little for fbx collada.
  9. @The Undying Nephalim for some reason, it is one tag higher in xml and it's recognized as the skeleton name... Can you create a parent bone for it to test if my theory is correct ? so base_bone > bone_pelvis > rest of the bones.
  10. Okay, so I'm not sure at all, but all my working skeletons file have a root bone, from which everything is a child. for instance here is my goat model's script
  11. Technically though it works ^^ I used it for movement arrows. Maybe there is a subtitily I missed. Or maybe his skeleton name overwrites one of us.
  12. @The Undying Nephalim Your prop points should be bones called prop_whatever If they are I will need to investigate further.
  13. Mmh what would be the way that's easiest for you to use ? I'm an half artist half programmer so I sometimes forget not everyone is I'm going to do my best so that you can achieve your goal hence making your followers happy and bringing some visibility to pyrogenesis.
  14. @The Undying Nephalim I wrote the script so I could probably modify it to read a whole folder. I haven't tried your daes yet I'll see if I have some time tomorrow. Sorry for the inconvenience. Before that script was written you'd have had to do everything by hand.
  15. Yeah definitely. I'm actually thinking of adding faces into the game but AFAIK nobody give his face for free ^^
  16. Yeah @feneur you have a good point. Dunno was just a proposal.
  17. Looks fair at least as much as the imgur link
  18. How did you run the script ? The file is outputted in the directory in the CMD path not the place where the dae is No we don't have lod support and max number of tris for a single mesh is as far as I can tell 32768 tris. Then it crashes.
  19. Could make a unit with his portrait. If I had photo and permissions
  20. Well technically one could have written a script that would have found the highest parts of a building and added props there. Now fire was considered to be bad thing.
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