-
Posts
18.420 -
Joined
-
Last visited
-
Days Won
601
Everything posted by Stan`
-
@LordGood Thoughts on this ?
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb Templates are still broken, can you fix them ? It tells me it can't validate the state element. Also, did you use the beotian helmet I made ? Cause it's complaining about it missing. -
Yeah I use the same basket for gathering, and carrying, cause it makes more sense
-
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
I'll go with the shortest version then, because that's what you prefer @Alexandermb -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb Thanks. Do you want your name to be included in the credits ? if so how should we credit you (Under what name) ? I'll put your name when I commit this. -
Ah you mean credits.json files ? If so I'll fix it in the polybolos commit.
-
Tis was committed.
-
@Alexandermb Do you have the blendfile lying around ?
-
@wowgetoffyourcellphone I'm coming there slowly, though I need to get some stuff validated by Lordgood first. (That was part of the conditions of me joining the team) My goal is to commit as much as possible before A23 without breaking anything
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
I'd need the latest blendfile(s) If possible @Alexandermb -
That part is true however I don't think js files have such an equivalent
-
There has been a Poc. (Proof of concept)
-
Nice ! Added to my commit list.
-
If you mean flatten it, no it is not possible. There was an implementation some time ago. It was dropped because it's old and mostly because that means the map data would have to be serialized over clients.
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
Okay going to try it asap. -
I guess, no at first sight ^^ That model was probably taken from something else which was put on that face over the ground. I'll add it to my todo list @Imarok
-
It uses the skybox as reflection
-
Graphics patch.
-
@wowgetoffyourcellphone @vladislavbelov made a patch that did just that sometime ago, I don't think it was accpeted commited though.
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
https://github.com/0ad/0ad → Clone or download → download zip. But it will take ages. Can't you download tortoise svn and use it to clone the repo following this https://trac.wildfiregames.com/wiki/BuildInstructions → Aquiring the code section @Alexandermb -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
See previous post -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb I get errors when applying your patch, can you fix it ? body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; } -
Heroes in this list should and will be used when we implement dismounting. Romans and Thebans are the remains of the time where the republican romans were part of part1 see @wowgetoffyourcellphone 's mod for their integration. Some units are easter eggs, I'll let you guess whos who.
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
Okay, added to my commit list
