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Everything posted by Stan`
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===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
They were called thracian cap when they were to be made. -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
@LordGood @wowgetoffyourcellphone @wackyserious Here are all the files, ready to use. To see the new helmets in atlas go to actors (all) and type helmets (Illyrian hasn't been remade yet) All helmets are made to be on the head prop point, if you need to be able to put it on the helmet prop point, I can try, but I'm not sure how much I should tweak them. If you feel like editing some textures, go ahead. Notice the improved armor texture, I'll commit it sooner or later. new_helmets.7z -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
Now we need to assign names to those helmets will be useful for the file naming scheme. I'll edit the first post accordingly sele_hero_seleucus_nikator hele_boeotian_a hele_boeotian_b hele_calcidean_a hele_calcidean_b hele_pilos_a hele_pilos_b sele_officer_a sele_officer_b sele_officer_c sele_officer_d sele_officer_e sele_officer_f sele_officer_g hele_hoplite_crest sele_agema_a sele_agema_b sele_agema_c thrac_cap_a thrac_cap_b thrac_cap_c thrac_cap_d thrac_cap_e thrac_phrygian -
@Itms Can you ping the packager again ? Btw is there a list of which packager on IRC does what ?
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===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
I really should have put numbers on those helmets EDIT : Done @LordGood -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
So... None of them is commitable as is ? -
Some people stream on twitch as well.
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===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
Hey @Lion.Kanzen, Thanks for the images, however Do you mind keeping the references for other threads, as the goal of this one is to get stuff commited and used for A23 not adding new stuff. Basically what I need is to know what helmet should go to whom, for instance the boeotian for let's say mace_cavalry_spearman_a.xml etc. -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
Hey everyone, I'm planning to commit all the helmets that have been rotting around the forums for a few years now, but I'm not sure what helmet should be used for what. So I need some backup. I'm gonna list all the helmets here and try to figure out, which should go where. -
He looks quite distorted on that screen :/
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Can you be more specific as to when and why this error occurs ? Can you give us a simple example on how to reproduce it ?
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===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Nescio I will probably include them after some discussion with the team, just in case. I'd like to avoid having caps and stuff in filenames, but I'll do it in the XML file. You are welcome -
Yup ^^
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Yeah there aren't too many PolygonZ. That will be a nice addition to them new bows I'm planning to commit. @Alexandermb could you change the pick to a double pick ?
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@LordGood Thoughts on this ?
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===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb Templates are still broken, can you fix them ? It tells me it can't validate the state element. Also, did you use the beotian helmet I made ? Cause it's complaining about it missing. -
Yeah I use the same basket for gathering, and carrying, cause it makes more sense
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===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
I'll go with the shortest version then, because that's what you prefer @Alexandermb -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb Thanks. Do you want your name to be included in the credits ? if so how should we credit you (Under what name) ? I'll put your name when I commit this. -
Ah you mean credits.json files ? If so I'll fix it in the polybolos commit.
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Tis was committed.
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@Alexandermb Do you have the blendfile lying around ?
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@wowgetoffyourcellphone I'm coming there slowly, though I need to get some stuff validated by Lordgood first. (That was part of the conditions of me joining the team) My goal is to commit as much as possible before A23 without breaking anything
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===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
I'd need the latest blendfile(s) If possible @Alexandermb
