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  1. UPDATE: Dunno how it's going on your side, but i tried to make a public game in lobby from Laptop 16GB ram i7 and it can host the game pretty well. and joining from an alternate computer, and IT WORKS! There is some typo or something into the code, it will crash after first load, when it CRASHES just by clicking SUPRESS a pair of times game worked fine for me, crash didn't happened anymore, just some annoying red text on the debugger at the top of the screen when loading the map file... and it's working! Hello to everyone, I'm glad to introduce you to my last attempt to create a realistic battlefield inspired at the Ebre river. The city of Tortosa was named Dertosa by the Romans after they sieged and conquered Hibera, the iberian city that was placed where we can find Tortosa. This map covers this city area and it's sorroundings. Includes the roman path "La Via Augusta", the delta is not yet big as today is. And I plan keep including details I've found surfing the web. Settings are for 8 players. Right now i'm not able to set configuration in a manner teams can be arranged by host when hosting this map, it's forced to DIPLO FFA RES=300 MAX_POP 250; In case you want to do 4v4 position for members of teams should be 11112222 and once game starts, set teams in-game; starter pos are found towards the edges of map (but not in the snow). to be placed atHIBERA - HIBERUS DELTA - FFA NOMAD DIPLO & GAIA.pmpHIBERA - HIBERUS DELTA - FFA NOMAD DIPLO & GAIA.xml C:\Users\YOURWINDOWS10USERNAMEGOESHERE\Documents\My Games\0ad\mods\user\maps\scenarios\ IA looks to be able to play and win against me despite all the errors shown by the console when loading the map; I'm unable to prevent them from appearing; I'm unable to set preview for this map pointing via a preview-screenshot.png I've placed at art/textures/ui/session/icons/mappreview or (C:\Users\YOURWINDOWS10USERNAMEGOESHERE\AppData\Local\0 A.D. alpha\binaries\data\mods\public\public.zip\art\textures\ui\session\icons\mappreview) to be precise. I don't know how to enable specific pre-in-game teams arrangement, seems the way I configured the XML is forced to FFA DIPLO LAST SURVIVOR (in fact, is the option I wanted to enable, but someo people may miss the capability to do 1vs7 IA on this scenario wtihout needing to create copy of the map with different options at the XML. Feel free to try it, make suggestions, and so. TO BE UPDATED...
  2. With this engine is it possible to have 18th century wars? Are there any mod plans for this? Also, could you in theory make projectiles super accurate? Is it a number defined called: accuracy?
  3. Translated by Google and me. Someone discovers that becomes greater when you start to forget things. Months ago, a user show me '0 AD', a game clearly inspired by 'Age of Empires II' to part with the advantage of being free and open-source. What is not remembered is that he had already talked about here in the distant May 2011 !, when it was still in its alpha 5. For you yourselves to the idea, currently in its alpha 19 and its development team, Wildfire Games, still has a long way to go. But this is already taking shape and what needs can take hours and hours in their skirmishes recalling an era of glory in the RTS. Should be noted, in turn, to '0 A.D.' he left at the beginning, in the early twenty-first century, as mod 'Age of Empires II: The Age of Kings', although its creators took the wise decision to try take on their own, much more creative freedom. One thing is certain: anyone on a pedestal the series of Ensemble Studios will feel at home in '0 AD'. His alpha 19, on the other hand, takes exactly two months available from their official website, version implemented, among other enhancements and bug fixes, a way of "ceasefire" that there is a non-aggression pact for a while default at the start of the games, or to perform a coordinated attack (either with a human or AI), to name a few. This is better than a tribute, it is serious Check first thing that catches the attention of '0 AD' it is the care you are entire product. And more so it is considering it is an alpha, a version far from complete. True, it has a section that is not accessible at the moment, as the Campaign, where Wildfire Games promises to revive historical and legendary in this RTS missions, but that's a "peccata minuta" to know that, first, we have twelve civilizations. Twelve! Civilizations, for which interest you to know are: Athenians cradle of Western civilization and the birthplace of democracy Britons: Celtic tribes of the British Isles Carthaginians: a formidable force in the western Mediterranean Spartan: a decisive military power around 650 BC Gauls: Celtic tribes of continental Europe Macedonians: ancient Greek kingdom in the northeast of the Greek mainland Mauryans, one of the largest and most populous empires in ancient times Persians pioneers in building empires in the ancient world Ptolemies: the last dynasty of ancient Egypt Romans, one of the greatest empires of the ancient world Seleucids: the Greco-Macedonian dynasty Iberians: a people of mysterious origins and language inevitable differences between each civilization, as happened to other deliveries of 'Age of Empires', the changes are not made so obvious until we move to the second age, the unlocked in most cases special units and buildings. 0 AD, a strategy game in the spirit of 90's Wildfire Games is putting a lot of effort to '0 AD' and it is commendable that care is as vital as its soundtrack aspects, and that we speak, we insist, an alpha. Graphically it can't compete with the greats of the genre, but it's obvious: his team is more limited and very excited to put it, are not Blizzard with 'StarCraft' saga. We are also talking, in any case, a game with a 3D engine that allows us to zoom the camera and rotate it at will, something that can not be said of the classic "Age of Empires II '(which also lacks) . But that is not important when we put the mouse. The mouse and keyboard, rather. Because it plays like an RTS. All basic commands saga remain Ensemble Studios: create buildings queued patrol orders to protect objectives, render, switch between formations and so much more. the AI does goofs ( I think he means pathfinder) in certain situations, as the villagers are blocked in heavy movement in small spaces, but it is, without doubt, a more than worthy work. Also, I liked the proposal to '0 A.D.' by limiting the field construction ( territory) space that gives us the main building. You can not increase the radius and 'The Settlers', but we have other ways to increase our land by creating more bases or special buildings of some civilizations. That or capture certain buildings rivals. Because we can not only destroy, but is also the possibility that they are ours. Wildfire Games is progressing properly Wildfire Games is putting a lot of effort to '0 AD' and it is commendable that care is as vital as its soundtrack aspects, and that we speak, we insist, an alpha. Graphically it can not compete with the greats of the genre, but it's obvious: his team is more limited and very excited to put it, are not Blizzard with 'StarCraft' saga. This change of mentality that prevents us before we plant the enemy base to build positions or the like watchtowers, there is the fact that between each tower must have a separation of about 60 meters. This is not like, of course, those who bet on a style turtle strategy games. But just encouraged to be more intense battles. Moreover, it is noteworthy that not only the villagers can build buildings. In fact, the villagers can not build all types of buildings, but are curiously some of the most basic soldiers. Of course, construction can start a soldier and the last ten villagers at once. There are things that never change. But it awkward a bit at first. '0 A.D.' It is also very flexible and its control is very convenient, especially when we apply appropriate improvements of every age. For example, when creating production queues for five units out of stroke. Or advise us how many resources we have left for something, instead of simply displaying what should be total. It is also the added incentive that the units can gain seniority, so the ones that survive and defeat more enemies will end up being more powerful. Here the trick is to bring healing and protection. In short, any follower of 'Age of Empires' will feel at home, and this is the best compliment that you can take. That, or he eats Alpha 19 other RTS allegedly went on sale being completed. And it's free, dammit! source : vidaextra written by Jarkendia http://t.vidaextra.com/analisis/0-a-d-preview
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