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So, I'm not quite sure if this is some kind of development bug, or something on my end, but I've been setting up VSCodium so I can work on some mods for 0ad, so far the .rng schema's from the base files (mod and public) have been working quite well and linking them as references for the xml files hasn't been difficult. But when I created and then added the entity.rng as a schema for the entity xmls in the simulation folder, I get a ton of validation errors for nearly all of the entity xmls. I did check that when dumping the entity.rng schema from the game, I did not have any mods enabled apart from the base game. I'm just wondering if this is purely an issue with using the redhat xml extension, or if this is a larger problem with how the entity.rng file is made, if this even is an issue? Mind you, I'm just testing against the base files from public.zip. entity.rng settings.json
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Hello community, I've recently remember about some news I read much time ago related with new faculties establishing in my country universities (Spain), fully dedicated to games development. From a quick search, I've found the following: DigiPen (in english) ESNE Universidad Complutense de Madrid Universidad Complutense de Madrid - Máser I am not aware if this has become common on many other countries over the years, but it may be useful to get some extra pair of hands in the development and artistic design of 0AD by collaborating with this particular institutions. I am sure it would be a nice curricular achievement for most students and an opportunity for 0AD team.
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