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  1. These are videos from a current work in progress to implement different forces into unit motions, like inertia, knockbacks and charge attacks! The values would be very customizable in unit templates for mods too! Screencast+from+2026-06-04+23-57-24.webm Screencast+from+2026-06-18+18-01-22.webm Screencast+from+2026-06-18+17-53-13.webm
    12 points
  2. Hey everyone! I made a simple mod for 0 A.D. that changes the civilization selection screen into a grid layout. No more scrolling through a single row – now you can see all civs at once and pick your favorite faster. Features: Clean grid display Works with vanilla and most modded civs Lightweight and easy to install Installation: Download the folder. Place it in ~...../mods/ (or your mods folder). Enable it in the mod manager. Launch and enjoy! Download: https://github.com/0ADMods/civ_grid Feedback is welcome! Let me know if you run into any issues.
    9 points
  3. News: Following my initial idea and combining it with the Endovelico mod (however, I'm developing it completely separately for easy application for anyone who wants to use it) World map: Made with GeoJson using the QGIS application; It is now possible to train more than one Hero/General. Coming soon: FrogWar, province defense updates, and perhaps skirmish maps entirely focused on combat, a total war-like hybrid. I'm still seeing what's possible at the moment.
    9 points
  4. Please can I remind the lobby players to stay calm and take a moment to reflect on the current environment. Recently, we have observed some severe instances of toxicity and personal attacks in the lobby, especially in high level games. This is destructive to everyone. Despite being absent from the game lobby, I was able to detect the spillover aftermath. It’s becoming pretty clear that the sexual insults, heavy swearing, and targeting is putting new players off. When that kind of stuff happens, it signals that we aren't a welcoming or safe space - the already small player base shrinks further. Plus, we’re seeing a lot of unfounded claims about DDOS, exploits and market manipulation. Throwing these accusations around without proof just result in more disputes instead of solving anything. A few months ago, I introduced two of my real life colleague-friends to the game. To begin with, they really enjoyed the economy building part and cooperative strategies. However, as they started participating in high level games, the experience took a bad turn. Both of them encountered unwelcoming players, excessive swearing and long waiting times. One of them even reported being banned from a TG just because the host wanted an easy win. The other complained to me about severe sexual harassment as a part of trash talking while playing. I have also encountered all of these situations myself; it is very discomforting and discouraging to see offensive comments and accusations being thrown around as casual exchanges. Such behaviour not only damaged the image of the 0AD community but also made the real life relationship awkward between us. Some recent arguments even leaked out of the 0AD domain into my personal discord server. Let’s ensure that our discussions are respectful and contained within the appropriate space, even when we disagree. I have not posted any specific evidence here, as the goal is not to target any individual offender but to ensure that on a global level, for both new and OP players, they are able to enjoy their time, not feeling excluded or targeted. A safe space is also where privacy is protected - recording people's voice without consent and asking for their exact home address or other personal information are not appropriate. This brings us to the mindset of some OP players. We understand the drive for winning and balance. However, prioritising exclusivity over respect creates a hostile feedback loop that only reduces the talent pool and weakens the community over time. High-ranking members should lead by example, not by fostering a culture where toxicity is the default. This behavior signals that the community is unwelcoming and unsustainable. We also need to stop allowing sexual insults to define the lobby, and letting the desire for victory override basic decency. Thank you to all of you who are holding the line on respect, because your good behaviour is exactly what keeps 0AD an enjoyable game.
    9 points
  5. @Lopess I had to translate a few things from Spanish (edit" Portuguese!), but I added it to Delenda Est and this is what I've come up with: So, here're some fixes I've made an some requested improvements: Green (verde), is the CivGrid section. gui\civs\civbrowser\grid\CivGridBrowser.js Line 154: Fixed the emblem's "squished" ratio from 4/3 to 1/1. This makes them perfectly round. Lines 156, 158, and 160: Values changed to make the emblem sizes more aesthetic for my 1080p screen. Desired Changes in this section: Remove civ name from under the emblems. The civ names clutter everything up. Change the tooltip from their history description to their civ name instead. The history information will show up in the CivDescription area anyway. I wish there was a selection sound when clicking on the emblems. Civs which are non-playable should either not be shown in the grid, or grayed out (still selectable so their history can be read, but not selectable to play) (this line is in the civ json file) Red (rojo), is the CivDescription section. gui\civs\civbrowser\controls\CivDescription.js Line 5: Fixed the emblem ratio from 4/2 to 1/1. Desired Changes in this section: That the large emblem shown here pull a larger sized emblem in a an emblems\512x512\ folder. So, whatever the civ xml says (athenians.png, for ex), but 512x512\civemblem.png (512\athenians.png) That there be a bigger gap between the bottom of the emblem in this section and the civilization name. The civilization name in this section should be bigger (more dramatic). "Civ Type" should be called "Region." "Region" dropdown should capitalize the regions and list them discretely. So: Asia Europe India Iran Mediterranean etc. Let's make "Civ Filter" into "Culture." We can extend "culture" in each civ json with more options: As others have suggested, adding buttons for the selected civ's Structree and Overview windows would be nice to have (but not 100% necessary). Perhaps right above the 'Pick Random civ' button. Speaking of this button, another 'nice to have' button would be 'Pick Random Civ (Hidden)', so that it picks a random civ for you, but you don't know which one until the match is started. It would highlight in red all of the civ emblems. This will work nicely, because you can choose a Region or Culture, and then click the Random (Hidden) button and it'll randomly choose a civ from the selected categories. In the Match Setup screen, it would show you as Random (All) or Random (Asia) or Random (Hindu). General changes: All Spanish in the code should be translated to English so it can be properly translated on Transifex. Summary If these changes and fixes happened, I think this feature would go nicely into the base game.
    7 points
  6. @wraitiiHey man, I hope you're doing well. I've always thought this mod was really cool, and today I decided to try and fix it and its compatibility with 0ad 28. Luckily, after a lot of head-banging and nonsensical Chatgpt responses, I managed to get something playable and error-free. I believe now only some provincial localization issues and things like that remain.
    6 points
  7. This is currently being worked on here #8989. I hope we can have it ready for the next release =)
    5 points
  8. Creating a new post which goes into details about Delenda Est's current technology tree and its icons/portraits.
    5 points
  9. All right, enough is enough. After I had to remove a few responses, I'm locking this thread now.
    5 points
  10. Since so many TGs end without all 4 players resigning I made a classifier for my version of the local ratings mod. This could be made to be used as a victory condition. I am getting also annoyed by mates that resign too early. But some games are already decided long ago and if there is a huge dis-balance in the score and population one could already call it a gg: So for a clear victory condition one could set the score factor to 1.2 and population to 1.8 or so. Just as a suggestion for the game or a mod. I don't have time and the desire to code atm.
    5 points
  11. Hello everyone! Today I'd like to share a comparison between the Jomon Copper Age houses and the new Yayoi Bronze Age houses currently being developed for World Rising! The evolution between these cultures is already becoming visible, showcasing the transition from a more primitive society to more organized and advanced communities, with new construction techniques, architecture, and a unique visual identity. In addition to the buildings, we're also finishing units, clothing, armor, weapons, and many cultural elements to make each civilization feel unique and historically inspired. More World Rising development updates coming soon!
    5 points
  12. The Yayoi culture is beginning to come to life in World Rising!!! I’m working on many different aspects of the civilization, creating clothing, armor, weapons, cultural objects, and many other details to bring even more identity, immersion, and historical authenticity to the game. More updates coming soon!!!!
    5 points
  13. Just wondering if somebody would want to help me make this a reality.
    4 points
  14. I think @Lopess wants to do that, and I am committed to helping him make the Pull Request for it.
    4 points
  15. @wowgetoffyourcellphone@Stan` Or any of our active 0ad developer friends, I'd like you to test this mod and, if possible, add it to the base game. I welcome feedback for code/logic improvement; I created it with the intention of it being easy to use with any mod. The only detail is that the region filter only works with the civ.json file if the "Region" key is filled in.
    4 points
  16. Not specific to DE, but some other possible updates:
    4 points
  17. Still not what it "ACTUALLY Looked Like" :P. That fits around 50 warships in the outer ring, and the inner ring is not being used. In reality, it would have been around 200* total (military port only, the circular one). Something closer to this:
    4 points
  18. I think the same for the Endovelico mod. Things I need to learn to improve this mod: 1- (Some provinces are misplaced when selecting them) Nonsense, it works, but during testing I commented out the code without realizing it.. 2- I believe that at least Central Europe and North Africa should be completed by province, meaning I need to understand how these provinces are created. 3- This mod can be tangentially improved in several ways; I hope that interest in it can lead to significant improvements. For example, I managed to change the background image of the map.
    4 points
  19. Moar mockups, this time for the Civilization Overview :
    3 points
  20. Gotta say I like the inertia in these two videos: https://gitea.wildfiregames.com/0ad/0ad/pulls/8957#issuecomment-140218 Especially the ships slowly drifting before stopping looks so much more natural than the abrupt stop now.
    3 points
  21. this looks great,we should add it to the main game!
    3 points
  22. I think this button could be called, "Surprise Me!"
    3 points
  23. For capitalization in the dropdowns, I think we can simply capitalize the words in the civ jsons: "Albion" is the ancient word for Britain. Sounds nicer to use.
    3 points
  24. When it's summer in Europe :
    3 points
  25. Noted but for the videos, the unit template parameters are for the "demo". The balancing of it all will be a task on it's own , my focus at the moment is to put the features out there as most of them would be optional (so disabled/absent from unit motion). It could be possible with not too much work on the code side, now that a lot of the structure is already there. But it also require a proper animation, else would look too weird. So that's for another time.. You can note that the boat receiving the blow in the video almost seems animated here but really it's just "hacked" with some rolling motion.
    3 points
  26. Could you create an interactive map for selecting civilizations? It could display the civilizations for easier visualization, or simply group them by region, because the number of civilizations in this mod is truly overwhelming; we need a way to avoid confusion.
    3 points
  27. Sexta y última facción africana nueva: Mandé (Río Níger y costa Atlántica africana) Edificios: Unidades -¿Qué opinan? Disculpen las molestias*
    3 points
  28. Cuarta facción africana nueva: Kwa (Golfo de guinea) Edificios: Unidades -¿Qué opinan? Disculpen las molestias*
    3 points
  29. To add to that: If you encounter toxicity or anything else which violates the Terms of Use of the multiplayer lobby, please notify one of the lobby moderators about it, so they can take action. That's best done by sending them a private message including details about the incident (screenshot, replays, ...) here in the forums. We can only act, if we are aware of such incidents.
    3 points
  30. A good rule of thumb is that if you are the worst player in your team then you should never be the first player to resign and that better players may be more liberal when resigning. If the lowest player in the team is doing poorly then the team may still win. If the highest player in a team is doing poorly then it is very unlikely your team will win. Here, it appears you were the lowest player--you should've waited.
    3 points
  31. I'm making a few improvements now. Now we have the possibility, when the AI attacks your province, of losing or winning in the auto-resolution. Also, when you lose your last province, a Game Over page appears and we have a button to start a new campaign.
    3 points
  32. https://www.bilibili.com/video/BV1xf4y1473M?t=3.1
    3 points
  33. Haven't watched the whole thing, but looks a bit better in some parts in the video. The rectangular merchant and circular military parts still would have the wrong orientation though. For those who don’t know, it left its mark to this day:
    3 points
  34. Just looking at the Cothon in the thumbnail makes me not click it.
    3 points
  35. The current Achaemenid wonder in DE is the Apadana of Darius.
    3 points
  36. Was just told, there is now a release video ( by @Stan` the silent helper 2 months ago? ). Doesn't change the fact for months prior to the release we weren't able to make it happen. It takes a lot of time and dedication, so someone with the required passion for such would still be desirable.
    3 points
  37. just please dont disable me again
    3 points
  38. Could you send me a message with references to units and structures for the Qin dynasty, in order to differentiate them from the Han dynasty? I believe the key would be to gather references from the 4th century BC to the 2nd century BC.
    2 points
  39. Buenos días o tardes: -Muchos avances en las facciones africanas:6 Nuevas facciones: Primera:Mauretania (Marruecos-Argelia) Efificios: Unidades: ¿Qué les parece? Diculpen las molestias*
    2 points
  40. This could have a late Screw Press tech if you want that to improve its efficiency: J.P. Oleson in The Oxford Handbook of Engineering and Technology in the Classical World states that “the lever and screw press was in many respects an improvement using the mechanical advantage of the screw to apply greater pressure. Pliny the Elder (HN 18.317), writing in the A.D. 70s, mentions this as a Greek invention of the last 100 years (i.e., late first century B.C.)”. Of course technically the animation would have to change, but I think presently techs don’t do this (maybe eventually?).
    2 points
  41. @Perzival12 this thread might also be helpful for campaings in hyrule mod.
    2 points
  42. Bildschirmaufnahme 2026-06-05 113133.mp4 I could add a person (or a donkey?) pushing the grindstone in a circle? Or maybe that's too much (performance wise and visually)? I can take a look into it. The han forge has something similar where we can get some inspiration.
    2 points
  43. 2 points
  44. Diodorus Siculus (book XX) description of Ophellas' army: And so Ophellas, when everything for his campaign had been prepared magnificently, set out with his army, having more than ten thousand foot-soldiers, six hundred horsemen, a hundred chariots, and more than three hundred charioteers and men to fight beside them. There followed also of those who are termed non-combatants not less than ten thousand; and many of these brought their children and wives and other possessions, so that the army was like a colonizing expedition. The Cyrenean monument called the "List of Military Officers": https://igcyr.unibo.it/igcyr084000 It mentions some soldier types: Triakatioi, Tethrippos, Paraibatai, Peltastai, Pezoi, Monippos, and Akontistai. The Triakatioi were probably an elite force of youths. Tethrippos are the four-horses chariots. Paraibatai were probably the fighters from the chariots. Peltastai and Akontistai were javelineers. Pezoi were probably heavy infantrymen. Monippos could be single horse chariots or cavalrymen. As for visual representations, I don't know of any at the moment.
    2 points
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