Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2025-05-30 in all areas

  1. He made an amazing job at updating the mod to the current A27 version of the main game and fix main compatibility errors. Of course, there's also the official page on Mod.io for the a26 version that other great contributors have made available: https://mod.io/g/0ad/m/millenniumad#discussion Hopefully I will be also able to assist Lopess and improve the mod in the future
    2 points
  2. Link to the original, if anyone is interested: https://github.com/0ADMods/millenniumad It's obviously out of date.
    2 points
  3. Anyone else miss the Millennium AD mod?
    1 point
  4. It sounds very interesting and strategic. There could be variants depending on cultural groups and civilizations? To make the game more asymmetric.
    1 point
  5. @Lopess why are you linking to your fork ?
    1 point
  6. I managed to solve the problem, it seems that the problem was occurring because civilization begins without a civic center and in technology it had to have the first phase and this was generating conflict, after I removed this it worked
    1 point
  7. Community Mod, if the change is approved by the main balancing/gameplay team. Otherwise, other mod or as an addition to "Two-gendered Citizen" mod. It would encourage earlier raids, as CS are now bad at collecting wood so you are forced to make pure eco citizens (who are weaker) if you want to boom. You'd still have to mix eco and military units if you want to play it safe, it's just that now you are hurting yourself economically while doing so (as you should).
    1 point
  8. Oh No! We HaVe To UrGeNtLy NeRf ThE cApTuRe RaTe Of CaV!
    1 point
×
×
  • Create New...