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Showing content with the highest reputation on 2025-04-01 in all areas
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@user1I have attached the replay here, when doctororgans started losing he left the game, there was no error of "losing connection to server", then he joined again and said i ddos him, which i didn't, then he said there is OOS error which was again a lie, as i didn't see any oos error. After wasting my time with his baseless excuses for 5-10 mins he said unpause when i unpaused he started playing like nothing happened, then again when i started winning, he said he won't let me get points and started making the same excuses all over again. Such a bad experience. metadata.json commands.txt2 points
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2 points
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Indeed, that strategy sounds like a solid basis. A few additions: I normally delete some women to make siege, and heros dont take up population space. I'd advise you against that in a normal mainland teamgame, as traders are too slow and defensive structures too weak, so even 3-4 cavalry can take out basically all trade.1 point
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You mean ms-2 , right? (sorry pedantic physicist here) Also Iberian walls a bit broken; they let enemy army inside then the gate closes and traps a huge enemy army inside. The enemy then captures your CC.1 point
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@Sequani and those who are wondering how to install autociv: https://youtu.be/NSDfiqfqJHI?si=jqnvxXRc8X1KX3_61 point
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I wanted to make an April Fools' joke here, but apart from adding words like microtransactions and NFTs I don't think I can really top that comment.1 point
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I've tried out the new Romans, and the strategy might work. Well, against noobs, at least. Don't waste resources on champions. Instead, train a balanced, huge army of citizen soldiers. Cover the usual bases, mass skirmishers as ranged, swords and spears to defend them. Max out, if you can. Leave some room for siege weapons and a Hero of your choice. Linger on a bit, to build up your stockpile of resources, because you'll likely need it soon. Making a good trade network is advisable, but optional. As you're preparing to head out, select your Fortress and click on the "Marian Reforms" tech. Congrats, now you have 200-240 champions eager to smash into the already prepared enemy defensive lines, as your opponent figured out what you're doing 15 minutes ago. Or, you push out, destroy his army and reduce his towns to rubble. If some of your elite warriors die, replace them with the resources from your stockpile. If the enemy tries to buy time by spreading out, roll out some cavalry to intercept him. One of these two things should happen1 point
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Please install my mod Mainland Twilight, prettified Mainland with Balancing code from feldfeld. I cleaned the dirt and dead branches and ugly plants from grass texture, i.e I used clean texture already available in 0AD so mainland will look like a pretty football stadium. It will look on videos if you plan to make videos of 0AD.1 point
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Adds a more advanced bot(based on PETRA) to the game. UPDATE: Version 0.6.0 Added settings for the game with a limit of 200 units. Changed settings for queue manager. Now resources can be transferred without restrictions from low-priority to high-priority queues. UPDATE: Version 0.5.5 When planning the base, buildings will be placed closer together. To reduce unnecessary movement of workers, Houses will be built near Storehouses. UPDATE: Version 0.5.3 UPDATE: Version 0.5.1 Compatible with 0.27.0 Economics When recruiting workers, mercenaries no longer belong to this class (as they do not have the resource gathering skill). Factions that have access to mercenaries will first recruit a certain number of workers from their units, then mercenaries. For faster economic recovery Added scripts that check the number of Support units in each game Phase, if there are fewer units, their recruitment priority is increased. Construction of Special Buildings: These are built as soon as they become available to a faction. For example, Carthage will build all 3 Embassies in Phase 2, not Phase 3. Sparta will build a Syssition on Phase 1 and a Senate on Phase 2, not Phase 3. Corral - 5 in total. Build from the beginning of the game. UPDATE: Version 0.3.0 For the Volatile Market mod: Added a feature for building an Embassy. Prioritize exchanges to get resources(food, wood, stone, metal). Batch Size changes depending on the amount of food resource available. The more resource available, the larger the size can be. UPDATE: Version 0.2.1 Changing priorities and some other settings. UPDATE: Version 0.2.0 Bot adapted for the Volatile Market mod. Actively barters new resources and researches technologies. Settings are more noticeable after 15-20min of play. Focused on players with experience. Bot with the same bonuses for each difficulty level as the basic PETRA. At population limit(e.g. 300) it will hire units up to the ceiling. More technology and economy oriented at the start. More active in the Market. Builds more buildings to hire units. bot_PETRA_Expert.zip1 point
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The problem is that the formations are useless without the bonuses that have not been implemented.1 point
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Also, the bad bartering stops the bot from going into phase 3 within a reasonable time. Furthermore, it never seems to train women from houses even if it's Roman. At the other hand, the total number of economical units can grow very big. Is it a bot or is it @Atrik? Lol1 point
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I found this interesting ticket (by @wowgetoffyourcellphone) for a hero death notification. I already wrote the necessary code, but there are still some details left for decision, which I want to discuss in this thread. Firstly, what exactly should the chat notification say? And what players should it be broadcasted to? If more than just the affected player himself, it should be indicated whose hero it was. Maybe by coloring the hero name in the player's color? (Though I'm afraid that might cause some confusion; the hero could be mistaken for a player). Currently, my best pick is "<ColoredPlayerName>'s hero <HeroName> has fallen in battle.", but I'm positive we can find a cooler formulation. Secondly, the ticket also mentions a sound effect. I found the following unused hero death sound among the game files: alarm_hero_fallen_1.mp3 I think it sounds alright, but it's just... rather boring. Here is an alternative I was able to create (supposed to sound more epic), it resembles an ancient military signal horn: alarm_hero_fallen_2.mp3 Which one do you prefer? (Keep in mind that it is not the unit's death sound, but a globally played notification - like the alarm when being attacked) And, yes, as suggested by the ticket, I also created a skull icon that appears over the portrait after the hero dies. Here is what it looks like in the UI:1 point
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No need; I can take care of creating any sound if needed (just tag me). There are a range of unused attack-alternate sounds which may work (and were recorded with real ancient horns and flutes rather than samples), perhaps one of them would work? e.g. 06-Alt, 09-Alt seem sort of mournful to me. I cannot remember though which one we chose for the game though, and obviously this sound should be different! https://www.dropbox.com/scl/fo/f6ot29y8g0h7w9zi4zyux/AJzOb3kuVNWPyqfuMhy7xSE?rlkey=ojaj28tbanhgsmg0yxp2hhejo&st=tvrfmeo3&dl=0 Attacked_06-Alt.wav Attacked_09-Alt.wav1 point
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Honestly, a lot of you talk about 0AD like it's a commercial project (somebody had the nerve to suggest adds in the game and forum). Like we have anxious investors that need to be appeased by rushing development to release an unfinished bug-ridden game full of broken features and broken promises. A lot of us are here because we are tired and disillusioned by the dishonest and predatory money grab schemes the big developers are currently specializing in. Even high quality indie games can cost hundreds of thousands of dollars, and AAA can cost tens of millions, even more. And 0AD is routinely compared to the best!! RTS games are incredibly complex to make, especially if they're fully 3D, which is one of the reasons you don't see so many of them being made. With all the doubt and sometimes even negativity from a handful of "fans" these days, I have to ask, which recent Historical RTS are you all playing that's so much greater than 0AD that you're all "threatening" to jump ship? Empires Apart??? lol! 0AD has never been greater! Or as popular... Just because there are snags in the development today (as there have always been, by the way), doesn't mean anything about the future of this gargantuan project. It's just part of the development cycle. There's always ups and downs. But I honestly don't get it. It's like you prefer fairytales, and sweet lullabies of all the things money will do for this game, forgetting how much money has been thrown at far lesser games... The volunteering aspect of development is both it's greatest strength, as well as one of its weaknesses. Patience is a requirement. In everything. Money can't buy love. Money can't make a game like 0AD. Only the love, dedication, passion and tenacity of its developers can. So please stop antagonizing the developers and let them work! Give them words of encouragement, not these belligerent and uncalled for reproaches because things aren't going as fast as you'd like them to go. You are causing harm by seeding unnecessary doubt, and it's unpleasant for developers to keep hearing their unpaid work isn't good enough for you. If anything, see what you yourself can add to the development. Just throwing money at things is a lazy and unwholesome way of doing things. The one thing I do agree with is that some of the social media accounts, especially the facebook page, as well as the main 0AD website should be updated with regular screenshots, either of development or just fan made, and some small update lists of interesting commits, to show of the development of the game, because currently there are way too many 6+ year old promo shots floating around the net, and doubting Tom's who think the project is dead while so many people are actually working on it day and night. Isn't this something for you @asterix? Collecting all the pretty screenshot and other media produced and shared on the forums, and making a small selection of the best pieces, to post anywhere from 1-5 images per week on facebook, with a 1 liner (What is it? who made it? Can we expect to see it in vanilla or is it for a mod?). And then secondarily, look at the weekly commits and see if there's anything you think people might find interesting. Either a short list of the most interesting commits, or a small written piece (just a paragraph or so) of a more intricate commit, just once a week or so? It would do wonders to let people know how much is actually being done (outside of the pathfinder or AI department).1 point
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Hi, i care about 0 ad. Doing something again and again is the deffinition of insanity. If 0 ad or wfg doesnt change i see no future here. Break paradigms, change is the only unevitable law in the universe. Donations for me are like begging for coins in the street. People work different if they do it for free. LET THERE BE 0AD!!! 9days till tendon flies away1 point
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