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Seleucids

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Everything posted by Seleucids

  1. In my opinion, a benign and relaxed mindset from all (or majority) of players would be more helpful. We need to find some way to calm people down from the heat. Somehow demotivate them from toxicity and bullying. Usually, in an environment where the competition is less intense and the fault tolerances are higher, levels of aggression are also lower. So the fix might be in adjusting the game mechanics to allow people time to react and recover from slightly disadvantageous positions. At the moment, a single bad fight or allowing the enemy to gather 30 of certain units can spell the end of a game. This needs to be changed. As for moderation, that might can help against the sexual harassment. However, we must also be very careful with the misuse of power. We also want people to be able to enjoy themselves, not feel under surveillance in a police state. Over-moderation can also lead to drastic results, if you remember what happened 3 years ago.
  2. Ok, so this is already one case raised by diagonalo against Akentas but was unfortunately locked. Now you can explain your story in another open thread. Btw Eric, if I remember correctly, you also host a lot of TG and you did get along with Akentas? What happened between you?
  3. You can create a new topic to explain to us what Akentas did wrong. We do want to hear from you too. This particular thread is not the place for this discussion and the posts don't make much sense to us.
  4. erictommy01, please read the title of the thread again. You are doing exactly what we don't want. Now, I don't fully understand the context behind all this, but please stop this spam or this thread will get locked. I don't want it to be locked. Please go vent somewhere else. Start a separate topic
  5. Please can I remind the lobby players to stay calm and take a moment to reflect on the current environment. Recently, we have observed some severe instances of toxicity and personal attacks in the lobby, especially in high level games. This is destructive to everyone. Despite being absent from the game lobby, I was able to detect the spillover aftermath. It’s becoming pretty clear that the sexual insults, heavy swearing, and targeting is putting new players off. When that kind of stuff happens, it signals that we aren't a welcoming or safe space - the already small player base shrinks further. Plus, we’re seeing a lot of unfounded claims about DDOS, exploits and market manipulation. Throwing these accusations around without proof just result in more disputes instead of solving anything. A few months ago, I introduced two of my real life colleague-friends to the game. To begin with, they really enjoyed the economy building part and cooperative strategies. However, as they started participating in high level games, the experience took a bad turn. Both of them encountered unwelcoming players, excessive swearing and long waiting times. One of them even reported being banned from a TG just because the host wanted an easy win. The other complained to me about severe sexual harassment as a part of trash talking while playing. I have also encountered all of these situations myself; it is very discomforting and discouraging to see offensive comments and accusations being thrown around as casual exchanges. Such behaviour not only damaged the image of the 0AD community but also made the real life relationship awkward between us. Some recent arguments even leaked out of the 0AD domain into my personal discord server. Let’s ensure that our discussions are respectful and contained within the appropriate space, even when we disagree. I have not posted any specific evidence here, as the goal is not to target any individual offender but to ensure that on a global level, for both new and OP players, they are able to enjoy their time, not feeling excluded or targeted. A safe space is also where privacy is protected - recording people's voice without consent and asking for their exact home address or other personal information are not appropriate. This brings us to the mindset of some OP players. We understand the drive for winning and balance. However, prioritising exclusivity over respect creates a hostile feedback loop that only reduces the talent pool and weakens the community over time. High-ranking members should lead by example, not by fostering a culture where toxicity is the default. This behavior signals that the community is unwelcoming and unsustainable. We also need to stop allowing sexual insults to define the lobby, and letting the desire for victory override basic decency. Thank you to all of you who are holding the line on respect, because your good behaviour is exactly what keeps 0AD an enjoyable game.
  6. https://www.bilibili.com/video/BV1xf4y1473M?t=3.1
  7. Try elephants against them They are durable enough against melee and do group damage if they try to cram the hoplites
  8. I think the settings you used could be the issue, - Huge maps is quite demanding on the CPU and RAM. On Windows you only have 4GB allocated to the game (for 32bit builds). Usually we play on medium size and that is already enough to accommodate 8 players! - The game shouldn't last 2 hours, most games finish in 30 minutes or less. This goal of the game is to destroy your enemy, not to build SimCity - You should set the pop limit to 200 or 300
  9. Perhaps staying away from sunlight but do keep decently bright room light on while gaming is a good move. You can set system theme to dark mode. Also there are physical matt blue filters on sale that makes the screen more gentle. Vitamin D indeed helps. When I first moved to this new country, my eyes hurt all the time because the sun is too bright. But after 2 months of exposure, I got used to it.
  10. Nice mod, thank you ffm I am totally for dark background then super bright units to highlight them Now it would be good to make the units have the same skin colours as the player
  11. Yes it should do. Let me know if you are struggling
  12. I need to update the mod, thanks for the reminder Btw I'm not physic, he is here @MetaPhyZic I made the mod for him
  13. OK I played 1v3 against very hard AI and it was easy for me. Case closed. metadata.jsoncommands.txt
  14. I've seen several posts that suggest that the current Petra is too difficult, after my changes to its behaviour. My question is, should I make new PRs to nerf it Also what about creating more granular difficulty levels? For example we can lower the very easy to even lower and add some more extreme levels. Currently the only cheat of Petra is in terms of eco. We can give the extreme levels other cheats such as bonus to atk, unit hp, building hp, unit movement speed, training time discount, projectile accuracy, armour, price discount...
  15. This is the best scale I have seen so far and the most useful
  16. You are good enough for TGs and I know how to balance you. That's all that matters.
  17. There is no bubble. It is what it is. Get used to LLMs
  18. This is actually very hard to do
  19. Autosnipe existed but nobody uses it anymore and it probably doesn't work in R28 @ffm2 had some click counter script in python which you might be interested in
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