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Everything posted by Seleucids
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Release Preparation of A27.1
Seleucids replied to Itms's topic in Game Development & Technical Discussion
There are many variations of the crash errors. I will put the issue onto Gitea. This RC gives a different error to the A27-0 version. -
Release Preparation of A27.1
Seleucids replied to Itms's topic in Game Development & Technical Discussion
I am currently playing on the RC. It feels much much smoother than A27 and I have experienced no random crash / stuttering so far. The minimum fps has always been very high. Good improvement! However, Atlas crash still persists, especially on Wayland. -
Bro you have such similar tastes to me, sadly Cyber Hunter has been discontinued and Honkai Impact 3 is not getting any new updates nor story chapters.
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New campaign: advanced battle skills
Seleucids replied to Seleucids's topic in Scenario Design/Map making
Here is a video demonstration of the playthrough @Stan`if you think it's a good idea, maybe I can make a PR and add these campaigns into public? I get that my maps are very empty, so any artistic recommendations would be welcome as well We really are missing campaigns and it would be cool to merge in some other people's campaigns as well so that the singleplayers have something fun to do :O -
I am making a campaign which contains scenario-like levels to teach players advanced micro skills in battles to improve their fighting performance. This is the first version: battlecampaign.zip I will be adding more levels and tactics to it once Atlas Editor fixes itself from crashing all the time Feel free to give suggestions ! Link to the github (actively developing): https://github.com/Yekaterina999/battlecampaign.git
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I tried again and I got a new error: ERROR: JavaScript error: simulation/ai/petra/_petrabot.js line 157 this.queueManager is undefined PETRA.PetraBot.prototype.Serialize@simulation/ai/petra/_petrabot.js:157:3 Unhandled unknown exception; terminating the application. /usr/bin/0ad: line 9: 79508 Segmentation fault (core dumped) "$pyrogenesis" "$@"
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Atlas crashes very frequently and due to many things. It is completely unusable on Wayland so I have switched to Xorg, but still I am getting all kinds of errors. Here is one example when I try to play the map: WARNING: Attempted to set an unknown population capacity type: 'undefined'. Continuing with type 'Player Population'... GAME STARTED, ALL INIT COMPLETE ERROR: Cannot serialize NaN values. Unhandled unknown exception; terminating the application. Assertion failed: "m_Contexts.empty() && "All contexts must be destroyed before calling JS_ShutDown!"" Location: ScriptEngine.h:47 (~ScriptEngine) Call stack: (0x5f7c0a2804bb) binaries/system/pyrogenesis(+0x8ae4bb) [0x5f7c0a2804bb] (0x5f7c0a26aacf) binaries/system/pyrogenesis(+0x898acf) [0x5f7c0a26aacf] (0x5f7c0a26acb1) binaries/system/pyrogenesis(+0x898cb1) [0x5f7c0a26acb1] (0x5f7c0a26cd11) binaries/system/pyrogenesis(+0x89ad11) [0x5f7c0a26cd11] (0x5f7c09aab685) binaries/system/pyrogenesis(+0xd9685) [0x5f7c09aab685] (0x5f7c09aa6ae9) binaries/system/pyrogenesis(+0xd4ae9) [0x5f7c09aa6ae9] (0x5f7c09a96cf8) binaries/system/pyrogenesis(+0xc4cf8) [0x5f7c09a96cf8] (0x72cb8b227bcb) /usr/lib/libc.so.6(+0x27bcb) [0x72cb8b227bcb] (0x72cb8b227c8b) /usr/lib/libc.so.6(__libc_start_main+0x8b) [0x72cb8b227c8b] (0x5f7c09aa0ac5) binaries/system/pyrogenesis(+0xceac5) [0x5f7c09aa0ac5] errno = 11 (Try again later) OS error = ? Steps to reproduce: 1. Set two players, one is Petra Ai, the other being a potential human player. Give both players civilisations (if you don't then the previous crash will happen) 2. Generate a new map for these players 3. Put down some buildings and units for both 4. Press play and this happens. crashlog.txtinterestinglog.htmlmainlog.htmlsystem_info.txtuserreport_hwdetect.txt
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Why are slingers winning against javs here
Seleucids replied to Determina's topic in Gameplay Discussion
@Determina @Deicide4u The slings won because their range advantage allowed them to take a first hit at the jav team. At the end of the melee fight, the javs were running forward and having difficulty with pathfinding. This allowed the slings to take further free hits at them. However, with good micro, or if you place both teams at point-blank range, the javs will win. You can't nerf slings too much, otherwise javs are OP (A25). my approach would be a close order, charge straight in into point blank range, have a mixed fight. When all melees are used up, use skirmish formation on the javs. This will increase your opportunity. -
Atlas editor crashes when I try to generate a map without forcing the players into a specific civ. The error stack: Generating New RMS Test of size 128 and 2 players. Creating playerbases...ERROR: JavaScript error: maps/random/rmgen-common/player.js line 66 g_CivData[getCivCode(...)] is undefined getStartingEntities@maps/random/rmgen-common/player.js:66:19 placeCivDefaultStartingEntities@maps/random/rmgen-common/player.js:111:44 placePlayerBase@maps/random/rmgen-common/player.js:159:33 placePlayerBases@maps/random/rmgen-common/player.js:147:18 GenerateMap@maps/random/new_rms_test.js:8:18 Unhandled unknown exception; terminating the application. Assertion failed: "m_Contexts.empty() && "All contexts must be destroyed before calling JS_ShutDown!"" Location: ScriptEngine.h:47 (~ScriptEngine) Call stack: (0x56d57c8cabbb) binaries/system/pyrogenesis(+0x8c8bbb) [0x56d57c8cabbb] (0x56d57c8b485f) binaries/system/pyrogenesis(+0x8b285f) [0x56d57c8b485f] (0x56d57c8b4a71) binaries/system/pyrogenesis(+0x8b2a71) [0x56d57c8b4a71] (0x56d57c8b6b71) binaries/system/pyrogenesis(+0x8b4b71) [0x56d57c8b6b71] (0x56d57c0dccd6) binaries/system/pyrogenesis(+0xdacd6) [0x56d57c0dccd6] (0x56d57c0d8052) binaries/system/pyrogenesis(+0xd6052) [0x56d57c0d8052] (0x56d57c0c6ef9) binaries/system/pyrogenesis(+0xc4ef9) [0x56d57c0c6ef9] (0x75419de27bcb) /usr/lib/libc.so.6(+0x27bcb) [0x75419de27bcb] (0x75419de27c8b) /usr/lib/libc.so.6(__libc_start_main+0x8b) [0x75419de27c8b] (0x56d57c0d1f75) binaries/system/pyrogenesis(+0xcff75) [0x56d57c0d1f75] errno = 11 (Try again later) OS error = ?
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Which version of the game are you using? If it works for you on both A27 and A27.1, then I think it's my hardware / OS issue. I was playing on A27.1, that might be why CachyOS (Arch Linux in general) is known to conflict with some 0ad features, especially Atlas.
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The jump between sandbox and very easy is too big, imo. This is especially the case with my newly merged pull request where I buffed the eco and military performance of the bot
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I think there is something we need to change here: make "very easy" AI much much easier. It took me several tries to beat this very easy AI when I was starting. This can be achieved by: 1. Nerfing infantry rushes, reduce size of attack even further 2. Huge anti-bonus to the AI's eco and attack strength.
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Done for you https://gitea.wildfiregames.com/0ad/0ad/pulls/7929
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@nani could you explain what is the purpose of options~autociv.js and similar files with ~ in the middle? Why can't we just replace the options.js directly? Furthermore, why do we need patchApplyN!!! ? Some of these files are causing funny bugs such as not allowing the user to leave a page.
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Minor change: I aligned the spectator names to the right side of the panel and truncated the maximum length of names to 20 characters. This prevents players with extra-long names (especially customrating users) to take up too much of your screen. I have also started an A28 branch on the git repo; this branch aims to be compatible with the A28 game under development. There are some changes to engine code and general layout of code, which would cause incompatibility with the A27 version. This A28 branch contains most of the A27 features already and can be used when you are doing test plays on A28 dev version.
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An update: I've added colour to the hero icon, so now you know whose hero it is. Furthermore, I enlarged the minimap and added icons for cavalry units as well. antiherorush.zip Suggestions about icon schemes, colours and sizes are welcome. Right now I have not many ideas so I just take icons from chess
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Bug fix and adjustments: Statistics counter used to crash when you switch the perspective to Gaia, because the original rating symbolism code couldn't handle gaia's null value. My solution was to give Gaia a rating of 1200 and that prevented the crash. Player overlay was overcrowded with incidences of long names being split between lines or 2 short player names on one line. Now, I implemented an AoE style overlay without the shadows, restricting to 1 line per player. I also separated out the sections of Spectators and Missing Players Deleted some unused functions and variables to decrease performance impact. Return of Max and Min colour highlighting A new release has been built for the aforementioned changes; we are now on 27.0.5 The build environment was changed to Ubuntu 22.04 because GitHub removed Ubuntu 20.04 on 15th April 2025. This shouldn't affect any users, especially if you clone the code from source.
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Good point, but actually it's fine, just put the mod stack in this order: ModernGUI will overwrite autociv and still give the lobby button: ModernGUI lobby as usual when you log in:
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New feature: added an options button to the lobby that launches the settings page in an async subroutine In the base game, there is no way to change your settings once you are logged into the lobby! This provides you with the possibility of adjusting settings to optimum before game starts. If you have reached the gamesetup page, you can press Alt + L to launch the lobby page then press on Options.
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commands.txt This one is the crashed game In this second game, the game window freezes from time to time, turning white. The longer I play, the more often this kind of freeze happens. If the freeze lasts for too long, the OS will think the app has crashed, but 0ad doesn't print out any lag messages. This is not systematically reproducible, it just happens at random times. It happens all the time if I play continously for more than 2 hours, but disappears after I reboot pc commands.txt I don't think gitea topic is necessary at this point. Could be a hardware issue or some libraries in the system being too recent.
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ERROR: Cannot serialize NaN values. ERROR: Script component Timer of entity 1 failed to serialize: Serialize_InvalidScriptValue Serializing: ({id:118788, time:1016000, timers:{}, turnLength:200}) terminate called after throwing an instance of 'PSERROR_Serialize_InvalidScriptValue' what(): Serialize_InvalidScriptValue Aborted (core dumped) mainlog.htmlinterestinglog.html The game crashed when I was spectating a weird game. To reproduce: 1. Spectate a game with wonders (10 second win time), using A27.1 2. Select a group of champion cavs 3. Keep selected when the wonder is built. Then game crashes with this.
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I don't see why you are against citizen soldiers. It is the best advantage of 0ad over other RTS. CS means all of your units can be used for work all the time. That gives you flexibility between eco and fighting. On the other hand, in other RTS, when you have a small amount of soldiers, they have to fight or they are idle. But you don't want to take fights because you will likely get outnumbered or suicide, in early game. Therefore you waste res and time on Idle units whereas 0ad players are more efficient with eco. You can boom fast in 0ad mad get involved in action earlier. Furthermore, you can choose to rush with Cs if you wish If you don't like CS concept you should play Delenda Est mod
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Geriatrix claims that @Feldfeld left 0ad because of me. He has been re-iterating this statement for the past few months but without explaining the reasoning. He brought it up today and I am getting concerned. My question is: FeldFeld, am I the reason why you quit 0ad (if you have quit 0ad at all) ? If so, why? I only remember playing with FeldFeld once where he was on his main account. Being of the highest rated players, we don't want to loose you and if there is something that I can do to bring you back, please suggest! If anyone else knows something, feel free to comment below. Thanks.