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Seleucids

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Everything posted by Seleucids

  1. From the above, you can see why temperate is played the most: it doesn't not favour a particular strategy nor civilisation, so balance is maximised and no one can predict other people's strategies. Aegean is also played a lot by higher rated players in 1v1 but most players might find it more difficult than temperate.
  2. Different biomes offer different amounts and distributions of each resource. TheCJ has pretty much summarised it but I can see some additional things with my GUI mod: Aegean has medium sized forest, more stone than metal, but the density of woodline is high. Hunt is abundant and mostly passive. You might get apple trees. This is the pro biome as it allows all strategies but discourages turtle / ecobot. Subalpine has woodlines of all sizes and a range of densities. Less hunt than Aegean. Plenty of stone but few metal mines - bad for champs and mercs. Boom with slings and attack early! Rhine valley is the best one for wood as the forests are the most dense and large. There might be clearings in the middle for you to build ultra efficient storehouses. Very bad hunting options and not enough mines. So the correct play is just boom hard. India has giant berries and giant trees - potential for epic boom. Sadly due to pathfinder bug and complicated meshes, the biome is quite bugged for most low spec players. Not recommended unless you use EnhancedGUI mod in which case it becomes amazing. Elephants are good hunt but mines are not enough. Nubia has insane amounts of metal - perfect for mercs and Cav rush. The woodlines are small though sufficiently dense. The berries are double the normal size. Savannah has wood in the form of large baobab trees dotted everywhere. But there is elephant to hunt and sufficient mines. Sudanian Savannah has exceptionally large and dense forests with 600 wood trees. However, hunt and mines are scarce. This is another boom biome in disguise. Temperate is the most loved biome of A27 TGs because it always offer some extra food in the form of apple trees or additional berries. Hunt and mines are plentiful, so all strategies can be played. The woodlines are quite irregular here and in general less dense than Rhineland or Aegean. Most players get confused by the leaves. Arctic has medium and small woodlines but are always very dense. Obviously no apple trees but the chance of extra hunt is high. Mines are also scarce. You either rush with cav or boom for early inf attacks.
  3. 1v1 vs OP @MarcusAureliu#s feat non stop rush + CC swap
  4. Gaming setup of a hardcore 0ad lobby player 1700+ : Closed order Spartan Hoplites with Olympic champions (taken from Delenda Est) Has From Nub to OP guide printed out Watching ValihrAnt videos on a side screen for reference + strategy inspirations Box with 0ad logo on it Physically modded gaming keyboard with extra buttons for OP hotkeys + sniping Couldn't afford a high-end gaming mouse so no flex there.
  5. And it worked! lol ! Spartan females are good dancing meatshields with loom upgrade. You can discuss this with @Emacz in his historical mod. Your proposals are sound, sadly, any major changes to the base gameplay will stir up chaos in the lobby. We got to do it incrementally one step at a time.
  6. Ok this is good idea. Alternatively, we make higher tiers for the conscription tech. E.g. no conscription = 15s per unit, Conscript1 = 12s per unit, Conscript2 = 9s per unit, Conscript3 = 6s per unit.
  7. The speed of a pigeon is approximately 26.94ms-1 or 97km/h [1] The known 0ad player who is geographically the closest to me is approximately 6.4km away (direct distance). This implies a single trip of a packet needing 237.6 seconds to travel between us; the ping would be 475.2 seconds. If I want to play with anybody else in Europe and around the world, the ping would exceed hours if not days. Bad experience eae
  8. No, this is first person perspective, you are watching a screen recording of me playing the game. This weird terrain is due to the Enhanced GUI mod which I use. I need this kind of graphics to be efficient Ps I should have a profile pic on YouTube now
  9. Actually I hold the opposite opinion: training time should also be influenced by death rate and gather rate. The current death rate is very high in battles and the current train speeds are insufficient to reinforce. If you increase train time further, then you are going to have a game where you lose everything after you get disadvantaged in one battle. The gathering rate is the fundamental requirement for supporting unit production. If you slow down unit production, booming will be much slower - not fun. Nobody can reach P3 quickly. If anything, train time should be decreased
  10. 1v1 vs fullmetal (1702) with very suitable background music OPness starts at 21:58
  11. That's probably even worse... Can we prevent non-friendly units from passing through unless authorised?
  12. You mean ms-2 , right? (sorry pedantic physicist here) Also Iberian walls a bit broken; they let enemy army inside then the gate closes and traps a huge enemy army inside. The enemy then captures your CC.
  13. Some ISP choose to block certain sites by default as a part of their firewall. You can try to turn off firewall or children protection in the router settings. If it still doesn't work you can contact them to whitelist sites for you. My ISP decided to partially ban Reddit and completely banned 4chan and many adult sites, despite the fact that all of these are allowed in my country. Going back to the topic, Leopard's Mainland Twilight is the most recommended map for TGs. You may want to try: Coastal Ranges, Continent, Hyrcanian Shores, Kerala. All of these are good for multiplayers games.
  14. @Sequani and those who are wondering how to install autociv: https://youtu.be/NSDfiqfqJHI?si=jqnvxXRc8X1KX3_6
  15. I just built a new release, 27.0.4. Please check if you can download that. You can install the mod from its source code in the link above, by downloading it as a zip. Newest version is 27.0.4 That 27.0.2 you have is very outdated
  16. Let's have a thread where we can discuss different strategies in TG and 1v1 to make our gameplay more interesting! Some interesting TG strategies that I have observed: 1. Min 11 double push. Two players boom with infantry then suddenly send all to attack the enemy border, causing them to loose huge amount of units and all wood eco. Then the two pull back if the pocket is going to help. To prepare for this, you need to make only 50 women and 4 barracks to spam out infantry so that you get a lead before min11; at the same time you must scout where the enemy woodlines and economy zones are. If the enemies are unaware, you can beat both in one go. You can also set up outposts and palisades beforehands to prevent the pocket from coming to help. 2. Siege Hail. One player makes an insane amount of ram 25~40, then the other comes with infantry for ground support. The siege spammer should garrison their eco infantry into the rams when attacking; the garrisoned units can serve as repairers. They should also research all siege related upgrades. The supporting player should ideally use more ranged inf than melee inf. Entire bases will be obliterated in minutes and the enemy will have to rebuild. If they focus on taking out rams, then they will get killed by the supporting inf. Tough choices. 3. Boltshooters + elephants. Use elephants to protect your boltshooters and do massive damage.
  17. Your ISP nubbed. Try a VPN or proxy server. psiphon3 is a nice one
  18. Hi, I believe that if you clone from nani's latest repository https://github.com/nanihadesuka/autociv/tree/master You should not encounter this problem. I will look into this.
  19. A28 Belle A tribute to the amazing artworks by Stan A28- Belle Étoile
  20. All maps stop lagging when you use Enhanced GUI, but that takes the pretty part away...
  21. 1. Just call it Beta. It's the first beta release. 2. Balance (balance has been improving significantly and we should keep this trend) 3. Biggus (some Roman sounding name but suggests that this release will be a big change) 4. Beotians. Add this civ to justify
  22. Please, whatever you do, keep it free, open source and ads free. Given the current size of player base, the existing infrastructure seems sufficient to support the community. The lobby runs on minimal hardware and most games are up to individual players. The priority should be increasing the player base and developer base. Funds can be invested into posting ads on YouTube etc. Many problems are automatically resolved if we can get more mid level and high level gamers. To help with that that, I have convinced two of my real life friends to join the lobby and I trained them to become 1400 and 1500. I don't suppose we can nor should convince the current developers into giving up their real life careers to develop for 0ad full time. If additional funds are raised, maybe some wfg hosted game rooms can exist. Sometimes none of the active players are able to host and there is always the unable to connect problem if you ask individuals in censored countries to host.
  23. You can use an external neural network to inject commands into the game via rlinterface
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