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Showing content with the highest reputation on 2022-10-15 in all areas
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8 points
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It's a bit difficult for me to know what should be merged here since there the forum discussion is long & not many people are voting on gitlab. How about I make a forum Poll with the different merge requests and people vote there directly ?3 points
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btw i skipped a large part of this thread, theres waay too much stuff being posted for me to keep up with, too much effort, so i might be out of the loop here. somewhat disorganized, maybe try "thread link" system, where ppl post thread links here, and then continue discussion in the said link, so ppl can scroll thru 10-20 tread links on one thread, and pick relevant ones to look into, instead of having to scroll through bunch of nonsense.3 points
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Reception to my previous post was overwhelming (for good reason). AoE devs contacted me for civ ideas but I reminded them that I am committed to 0ad I have decided to present a new civ idea, based on the extensive research I did over the last few months (I have a degree in research, in case you've forgotten) Civ Name: Morbius 2 This civ is slightly out of this game's rule book (500BC to 1BC, this civ existed between 600BC and 501BC), so it might not be added, but hey, at least you can learn a little about history or make a mod out of it. This civ only had men (that is why they died out after 99 years as they couldn't reproduce, and lifespan of a normal man is 99). Hence, you cannot forage or farm properly, but you can cut trees and mine metal/stone at 500% efficiency (They loved getting stoned, Historically). Also, this civ should have a unique unit named Unique Man who is just like a regular citizen solider except he is unique (in some way, maybe we can have @elexis0addev come up with some ideas?) Hope this civ sees the light of day Cheers! facts2 points
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What do you think about doubling armor rather than changing inherent human properties? If you get close to an officer or focus on it then this opens new tactics possibilities. or by UnitAI Sounds a bit too micro? Else great article always2 points
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Like pop cap of ~65 million for the Romans and limit army to something like 1 out of 1000?2 points
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It does indeed. wtf. According to https://partner.steamgames.com/doc/sdk you have to use the SDK to upload the game, but https://partner.steamgames.com/doc/sdk/uploading/distributing_opensource says if you use GPL you can decide that that's not actually part of the software and therefore ok? But I think (hope) steam will not be ok with people releasing games that someone else develops.2 points
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no hurry wratii, there's time. these forum discussions are faster than testing.2 points
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Those were not copyrighted maybe we should ask SPI to register them. Technically they did nothing wrong in the sense that the license was respected and attribution was given. I'm not sure what I'm gonna do need to get in touch with them first. Cause we sure as hell ain't releasing anything on the 23rd of December. Also a steam presence has some heavy consequences on the lobby, with regards to server load and moderation. And finally I have no idea what they did with the game.2 points
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I think currently colonies are a bit too cheap, and ccs are a bit too expensive, if 20% cost was added to colonies, as well as build time. and -25% buildtime cost, -10% overall cost removed from cc. this might help a bit. house 150, barac 300(ignoring buildtimes) dropsite 100 thats already 550 res, so for 600 res you get all that + teritory+powerful defensive arrow shooting garisonable building. teritory value cant be underrated, i wont get into its myriad of values.2 points
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Feldfeld vs kun0 We agreed before playing to make it a BO3, to make for a better learning experience. Feldfeld vs kun0.zip2 points
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Absolutely right. This is an important principle of any democracy. Innocent until proven guilty. So far the only evidence shown actually disproves the accusation that guerringuerrin is WilsonWilson. I'll add to the evidence that guerringuerrin has posted. On Wednesday, WilsonWilson was playing a rated 1v1 against BeTe. I joined as spectator. Their populations were 62 and 95 at minute 10, with WilsonWilson having the lower population of the two. BeTe, a 1049 rated player, destroyed WilsonWilson in that rated 1v1. WilsonWilson got 12 kills, BeTe got 100. WilsonWilson resigned at about 19 minutes. WilsonWilson has played 263 rated games, 125 of which were wins. His rating is 1073. I don't know why anyone would think that WilsonWilson and guerringuerrin are the same person. It's an insult to guerringuerrin as he is not that unskilled. I'm joking. He's significantly skilled, and WilsonWilson isn't. Yup. Actually, I would like to see both. What's the evidence in the first place, and remove the claim since it's been disproven. @G.O.A.T Your list of alternate accounts (not necessarily all or even most are smurfs, since "smurf" means lying about one's skill) is useful. Please keep updating it. Also, please act responsibly and ensure that you are following the golden rule: Do Unto Others as You Would Have Them Do Unto You. That means don't use alternate accounts yourself if you consider it so bad. It means have a high standard of proof before making accusations. It means correct mistakes promptly. It means answer questions when people ask you what the evidence is. You're not violating GDPR by collecting anonymous information about players. It's not personally identifiable. Don't worry about what rm-rf is saying about that. But, please, follow your own rules, as well.1 point
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Yeah, I tried few games on 150-200 and timing is quite similar. And blobs are smaller and game feels much better. For now at least. I think it will be even better if discussed changes about buffing P2 from community-mods topic (https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/) are implemented.1 point
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In other thread I asked @G.O.A.T to remove xaiki and wilsonwilson as my smurf names since they are not me. He didnt answer neither removed. I repeat it again in loud voice: THIS ACCOUNTS ARE NOT MINE and if someone keeps accusing me of that he must SHOW ME THE PROOF AS HE SHOULD DO IN ANY CIVILIZED ENVIROMENT It seems like anybody con acuse someone of smurf without giving those proof and we are ok with it. Not a big deal, right? Well, is it a big deal to me. I've being force to answer questions of 0ad friends asking me if I was using this 2nd and 3rd account. People who I respect and I care about what they think about me are now wonder if i'm not fooling them with lies. And I can notice how the paranoia atmosphere is getting bigger. I don't want to be dramatic. I still think this is just a minor issue and it's better not to give him too much attention or ourself will get it bigget than it is. But this questions happened. And I feel bad for that. Also this @G.O.A.T sent me a private message with "smurf tag" as topic in a clear reference to my intervention in this thread with only a banana. In a clear intention of harras me or being rude because my way of think about this "big issue". And then he didn't tell me anything else. Also who is this @G.O.A.T in lobby? It seems he can use a disguise but we can't? What rights he has to do that? Maybe he uses this nickname, I never saw him online. So I won't go further and ask what is his real name on Lobby. Or maybe I should apply the same principle and ask him to prove everybody he is not using multiple accounts. Now I'm being forced to prove myself as a non smurfer and not the other way around. I don't know how we turned around the Principle of Innocence and here some people believe they have the right to accuse someone and -again- not give ANY PROOF to sustain his accusations. Ddosing has being a worse problem and I know few people getting involve and working hard trying to catch ddosers or even creating mechanism to avoid it. And most of the time these people were very careful in terms of sharing his suspicions with everybody in clear responsabile attitude about his claims and actions. I also never seen a ddos wall of shame... About the big issue for the pro players. I want to ask you in good faith. How many times you have lost rating in 1v1 against a smurf? How many games were ruined because one smurf came and turn upside down the balance you tried to make? I'm sure most of us needs just a few games, three as much to realize someone is a smurf. Most of the case we doesn't even need to play to realize. We see one new name coming to our game and we can ask one or two simple questions to realize if this new name is brand new or if he has experience. Some people say this is an issue for new players because they are deceived by pro smurf who ruin his games. I don't believe this is an issue for new players. They mostly are full of energy and wants to learn. U know what is a big issue for new players? Harrasing, bullying, being called "noob, cosmic, piece of sh*t, full-trash" U know what is an issue for many no white-caucasic-european-hegemonic people? Being called favela, banana republic, sudaka, nig*g*a: being called spaniard sh*t, for example. Xenophofia, toxicity, ddosing. Those are big issues if we want to get involve with something. And I can keep on with the big issues: performance problems, lag problem, convincing people to use community-mod that we all know the benefits it has; lack of developers getting involved in the projects; whole game balance problems. Then, if some of you wants to go further with this mod, and thinks this could be a great help to improve balancing and all you have said in this thread. All right, go on, this is a free world. BUT I need to ask you all: don't acuse me or anybody of being a smurf, or having another accounts without giving proof. It's not right and it's unfair to force people to prove his innocence. Now I ask particulary to @G.O.A.T to remove those claims about me or to show the proof to everybody, here in the thread, as he should do in any modern trial. Now, because @G.O.A.T forced me to do this I will show you the few things I collected to prove I'm not WilsonWilson: Needless to say I will do the same the day I see xaiki. I think this is enough prove to ask @G.O.A.T to remove his claims. Are you agree @Philip the Swaggerless, @Darkcity @Player of 0AD, @Sevda, @Dakara? Also I wish you to know I don't have nothing personal against any of you or anyone who finds this mod a good idea. Particulary you @Philip the Swaggerless you were always kind to me and I never saw you behaving toxic or something like that. I'm telling this to you just in case. Same applys to @Darkcity and @Player of 0AD they also teach and give advices in a good manner, but just in case, I've added this explanation to you and not being missunderstood. Cheers and long live to zero ey-dee Lobby video.mp41 point
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i think you might need an account, which is unfortunate. I think for that reason it might be better to vote here. @wraitii1 point
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Not really. There was @stierkampf that helped at some point. I also contacted Jeru.1 point
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As for time there will be a ratio 1s doesn't equal 1s ingame. 1 person doesn't equal 1 person ingame. Without reference, all we do is guess and then quarrel about it as the years have shown. If not the cap, then at least natural population growth and decline and demography may be helpful or at least an interesting experiment Edit: I'd even encourage to remove the artificial cap. When it's balanced, it won't be needed anymore. It's a "hack" (no offense meant). More realistic: cap = living space (volume) / living space per person (if you can't feed them, the people will reduce naturally anyway ;)). Edit2: living space can be territory-derived, not necessarily living houses built. That allows for a very risky uncommon strategy to skip structures, gathering people and go on elsewhere early conquering or hiding in the mountains. Or starting construction at easier to defend location. Also this means enemy won't know your exact position only because they know the map and start locations by heart.1 point
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IMO for this as for the balancing, we need to work something crucial out: Time. The essence of the problematic is the very basis of 0 A.D.: Pitched civilizations in a City era. That's a great start. Yet (ingame) time is a requirement for getting balancing right. When we have time, we can finally balance the pop cap / reproduction rate, max age, training times, unit speeds, ... because we can use real world values that are well known. Likely we then have to keep it somehow interesting. Also for MP. That may be the real balance act I think the potential of 0 A.D. for such experiments has risen significantly. Our beloved balance discussions can bear a healthy amount of fruits if we have some reference. Instead of relatively balancing a small part of the picture, the entire picture requires our attention. A crucial setting is the real to ingame time speed ratio. If an ingame day is over after 10 minutes, we may never have that true thrilling and interesting feeling. The friction and spice. Edit: The most suitable magic number likely needs some trial and error and is subjective hence may require some consensus poll after some experimentation1 point
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I don't understand your meaning. Are you saying you are referring to toxicity that is of a lesser severity, like the 2nd degree murder is extreme than 1st degree murder? Incidentally, without question, the most toxic behavior I've seen in lobby or in games is by players that I know have multiple accounts. You're making personal attacks about people here, right after complaining about toxicity. I don't mind losing I just prefer better games. The lack of accurate ratings means that frequent players can best balance the game by knowing who the players are. I would be happy to see improvements in ELO. I imagine that if ELO worked perfectly here, smurfs & new players would be filtered out of 1500+ level games. Would not the smurf then trash a bunch of low players to get a high rating? Or maybe they would conclude it is not worth the effort. What is annoying about it to me is that there is no need for smurfing. If you make a new account because you lost a password (and for some reason cannot have it reset by the staff) and people ask you if you have an alternate account, just tell them what the other account name is. If you don't want people to predict your strategy, maybe try a new one? That is a big part of the fun of RTS games.1 point
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at 100 pop, slower. at 150 pop, maybe faster, because you slow down unit production and focus on technology at some point. champions are particularly valuable at low pop cap.1 point
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it would be nice to share links to those ideas,proposals.1 point
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it's not as small as a value when your max pop is lower. for a 200 pop game, one needs some 5-6 barracks, for a 100 pop game, 3 barracks are enough, your eco is smaller and barracks price is relatively bigger. in any case, most important thing is beating down your opponents pop anyway.1 point
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There were discussions about this on several occasions. Gameplay isn't a focus of the iron core. I am a proponent of such creative ideas. Generally lifting restrictions benefits everyone. Sure there is a matter of control. One can still be crazy and build a wall outside in the forest. Despite not having control of it. Won't work well. Just like in real world. And that's how it should be IMO1 point
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IIRC, 0 A.D cannot be legally released on steam as of now (Valve requires some copyright waivers that we cannot give due to the lack of a CLA). So they did do something wrong, and we should probably contact Valve as we have like 2 decades of contributors who have not agreed to said waivers.1 point
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The most updated version of the 3d models are already in the new official mod repository, only the animals and maybe some icons are out of it. https://github.com/0ADMods/official_mayas_protoclassic1 point
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wow ! i got for last game a localRating of 440 fun buts true. there was a lot to hunt and it was very short mainland medium, 13:22 minutes metadata.json commands.txt /--- i was deleting this game and nevertheless less this strange evolution chart -^ not changed. strange i mean at could have a reason with game speed eventually? i played some games in speed of 500 for testing something1 point
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interesting. maybe we would actually see more strategies with longer battles. while 0ad takes skill in multiplayer, huge chunk of that skill is basically how fast you can build whole kingdom and army. I know there are people who can attack you from 4 sides in same time while improving their eco but majority of matches in multiplayer are decided by how fast players can reach full pop. if battles were less about unit spam, but more about how you use these units - wouldnt that breed more strategies and strategists? also please make it so ranged units arent always the strongest units because that kills any possible battle plan other than spamming melee cannon fodder and putting it in front of ranged units. and perhaps add counters to the game and make them strong enough to make it impossible to ignore them. that will make battles more significant. right now the battles are basically 'who has more DPS' thus players only play the civs with highest dps, and recruit only 1-2 type of units with said highest dps. Thats just boring approach to the battle. But counters add some more rules. Example: if enemy1 sends cavalry during a battle, enemy2 should call their sword formation back, and put their pike formation forward. this will require players to recruit more types of units than just <ranged units as dps + some spearmen as cannon fooder + swordsmen against rams>.1 point
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Its not a case of adding more units to Rome. its giving Rome unique things that differentiate them from the other civs.1 point
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CC provides 20 population, like two houses and can produce CS soldiers like a barracks. Also it is a dropsite for resources. So it has a lot of functions. Furthermore it grants territory and garrison space. It also allows you to grab a strategic position. I think the proposed cost is to low.1 point
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Depending on how you count maybe 2023 is the 20 years of 0 A.D. would be nice to have a vale of tempe so we can do after before screenshots1 point
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yes, the only thing I need to wrap my head around is what is the right level of abstraction for all/ most of the maps. How many different categories do we need. And yes, I need to update that patch, been a while since I worked on it.1 point
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Now, if only we could distinguish between "highland", "midland", and "lowland." Not make it a requirement for every map script to use those distinctions, but just have the ability available. So that we could have pine forests in the mountains and oak forests in the midlands, and palm forests in the lowlands. Things like that. And then put wolves and bears in the highlands and midlands, with lions in the lowlands. Goats in the highlands, camels in the lowlands. I'm sure you get it. Maybe too complicated.1 point
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*bump* Anybody interested in contribution password change functionality? If there are any roadblocks regarding that just let me know.1 point
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After much research (I have a degree in research) and interviews with history professors I think I have come up with an idea for a civ. The Morbius civ. This civ defaults at 10000 of every resource (historically, this was a very rich civ). However, to balance it, it only has one type of unit called Morbius which requires -10/-10/-10/-10 resources to train and takes -5 minutes (I'll work on a solution for non-linear time). I don't think there's a feature in the engine for such gameplay (@elexis3 can you check) so maybe keep this for the future. I am thinking alpha 100, which is only halfway through in 0ad's full release roadmap. @stan0adArtist, I attached a picture of morbius for reference Let me know what you guys think cheers! facts1 point
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