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Not sure if we need another wall or if this is useful for someone by I just found this nice CC0 model: https://polyhaven.com/a/modular_fort_01 At least from the pictures it looks low poly enough that we could use it without much changes and even if it is too high poly: the textures also look very good. ping @Stan` @wowgetoffyourcellphone3 points
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Introducing God's Eye. I've been working on this mod for about just 48hrs now. Not so lone but due to the pace I'm moving, I am almost done with beta version .0.01 and I'm looking for testers who will use the mod, discover bugs and add it to the known issues so that i can get it patched and release the entire mod to everyone as soon as possible. Don't hesitate to inbox me if you are willing to help build up this mod or have any interesting feature you would like to request. My arms are opened!, Request a feature or suggest and it will be added as soon as I can. PM me if you would like to test the ------------------------------------------------------------------------------------------------------------------------------------------------------ God's Eye was created in attempt to bring back our favorite mod of all time, Fgod mod - by @ffffffff This mod is inspired by FGOD Mod, part of the code may be from the original fgod mod made by @ffffffff , all rights reserved. -------------------------------------------------------------------------------------------------------------------------------------------------------- v0.0.1 updated: v0.0.2 (6/30/2022) updated: v0.0.3 (7/02/2022) updated: v0.0.4 (7/03/2022) - reduced file size and cleanup updated: v0.0.6 (7/03/2022) - reduced file size and cleanup updated: v0.0.7 (9/28/2022) - compatible with a26 Features Overview Auto Login Vision Ally Stats Auto Away Start into lobby Improved UI Design Functions with all mod Network warnings Late Observer Joins Auto Share Resources Among Teammates When You Resign A Team Game Fight Ratio Calculator Lobby Notification from in-game New music added Sound on message sent added New chat notification sound added Ping players to ready during game setup Ping players to join your game from lobby Added easy team numbers to easily set your hosts to 1v1, 2v2, 4v4 , ffa , etc. Added smurf highlighter - Highlight smurf in the game easily with a single button Added buddies sorting Known Issues Minor typos ( fixed ) Unclickable chat input Installation guide; 1. Download both mod.json and godeye.zip files ( attached to this post ) 2. Make a new folder and name it godseye in your mods folder 3. Paste the mod.json and godseye.zip file, no need to unzip it 4. After following the above steps, you are good to go! Open the game and you will see it in your mod list Alternatively, you can download it from the game through the mod downloader or visit https://0ad.mod.io/gods-eye-mod?preview=c0076b5082eb4209ca4277950830f43d Mod Folder locations- linux into ~/.local/share/0ad/mods/godseye windows typically: ~\Documents\My Games\0ad\mods\godseye mac: ~/Library/Application\ Support/0ad/mods/godseye New update: v.0.0.6 ( file size reduced ) mod.json godseye.zip New update: v.0.0.6 ( file size reduced ) godseye.zip Main Lobby Page Player List Panel Game List Panel Chat Panel ( Additional Buttons ) God's Eye Settings Page Main PreGame Page2 points
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In a hypothetical RTS I designed many years ago I came up with the idea that once you hit a certain military size you could challenge your enemy to battle and you'd pick a spot on the map that then gets set up like a Total War battle map, with two end zones where you each can assemble s certain amount of your troops. In the middle of the playing field there'd be a capturable flag or Tropaion. At the appointed time the end zones turn off and whomever holds the Tropaion after a certain amount of time wins the battle and gains a large number of benefits. The losing player can choose to forfeit the battle at any time so that they can save their troops from death, but doing so carries a penalty. In this game, troops are relatively expensive (compared to 0 a.d.). Such a pitched battle might only happen once or twice in a match, and would be a good way to end a stalemate. In this game, msssacring an enemy town isn't exactly the goal, but rather their surrender.2 points
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With devs we mean Freagarach. Joke. if something is removed, something else must be proposed, to balance.2 points
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On Sunday we played a team game with all intermediate level players besides Isam_96. Highlights were early game cav rushing with some success and some failure, mid game cs armies getting wiped out, and then late game cav raiding by Isam_96 and Norse_Harold. Despite one rage quit on Isam_96's team, things seemed balanced after that. Wherever Isam_96 sent his mass of 80 to 120 cavalry, death followed in his wake. The challenge for Norse_Harold's team was to create dilemmas exploiting the fact that Isam_96 couldn't be in multiple places at once without requiring excessive micro. Or, they could try to wipe out Isam_96's cavalry, but that didn't seem likely. Watch the replay to find out what happened. I created a video with just the funny moments from the team game. Team game funny moments - Watch on my PeerTube channel (boytcott Youtube) Team game funny moments - Download via Dropbox The video is licensed under Creative Commons Attribution-Noncommercial-NoDerivatives 4.0 United States. Download the replay Or watch via the attachment: 496760514_2022-06-260adteamgamewithIsam_96-funnymoments.mp41 point
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@ffffffff is this your alt account or a fan? xd. Looks like a useful mod @rossenburg props1 point
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I have no strong opinion on the subject. It can be "reworked" as @Langbart wishes.1 point
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What if we could train young Spartan champions, level 1, a little weaker than the common spearman, a little faster, cheaper, but without gathering and building ability. Added a global xp trickle aura for them. Over time they become champions as we know level 2, and then to level 3 (royal). However, this aura must be ranged, so the player is forced to make them more vulnerable. The weak point is that if you need level 2 champions quickly it's impossible.1 point
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Ask to start or ready button was a feature from fgod (and later autociv) where one of the game setup buttons asked players to ready up attaching the old file...gamesetup.js I was trying to bring back some essentials I miss from fgod (some players have told me they miss them too, like ping from lobby) but my mod skills are subpar. If you see anything you like, use it (and improve it, it's buggy anyway).1 point
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"Ask to start"? Can you explain it maybe its possible to add it. I am also planning on adding the Techs tab in the summary to show the total number of techs each player used in the game I already added a fight ratio feature to calculate how much a player contributed in fights during the game, i updated it yesterday. There will be more features like "auto pos" automatically showing or pinging your position to your teammates during a team game whiles you focus on building your eco, you don't have to waste time typing pos or pinging. @sarcoma i believe the auto log into lobby should be an option in your mod instead of compulsory, i just checked it out. Also, if you want...we can combine both ideas and made it into one mod, cheer!1 point
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It is always cool to see large armies go head to head in a battle, but I find this rarely happens - usually the enemy is attacking you or you are attacking them and the battle is more like a chaotic melee. Battlepoint Mode One possibility is if there was certain "Battle Points" on the map that a player/AI can occupy with troops for a certain benefit (taxes?) the larger the Army at the location, the greater the benefit. When troops are occupying a battle point all players are alerted and can choose to assemble their Army and go to the Battlepoint (or the enemy base). From there, the first Armies incentive is to remain at the battlepoint for as long as possible to continue obtain benefits (perhaps the benefits can increase as time goes by). The attacking Army will obviously want to destroy the defenders or at least force them to retreat. Battlepoint availability could be temporary events where you can only get the benefits for a certain length of time. It would be awesome to assemble a large Roman Legion to face off against an expected attack and tell the soldiers to hold their ground. I am aware that some players want battalions, perhaps this could also be a situation where battalions are allows in order to help a player organise their forces on the battlefield.1 point
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https://code.wildfiregames.com/differential/diff/create/ ;P Ergo, no, I didn't make those patches.1 point
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sounds very interesting, do you have the links of the other patches?1 point
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Mostly cleanups, but I would like to try https://code.wildfiregames.com/D4679 and would _love_ to see ele's dealing splash and Boudicca getting on and off her chariot.1 point
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You can probably do that using trigger scripts.1 point
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Not quite. It would not be a victory condition. It would simply create situations while playing the game where two Armies could face off against each other. The first player would assemble his troops knowing in advance that he will be confronted (rather than the enemy simply going around him). So he has time to get them into a formation. There are no buildings and no capuring of flags - this is the total opposite of what I am proposing as the players soldiers would all encircle the flag. The player simply assembles his troops in a random location on the map and keeps them there for five minutes to earn some kind of significant reward. When he assembles his troops, other players are informed and the part of the map becomes visible to everyone. There could even be some additional features where soldiers behave differently on the "battlefield" - more likely to stay in formation etc etc1 point
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but how is this different from training spartiates for 100 food with 2 mins train time? why not "cut out the middle man" so to speak (the male citizen).1 point
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("this option" being Civ unicity) The real question is "when". It's probably possible to balance very different civilizations once the game is ready for a somehow freeze of new features, it's an entirely different thing to keep them balanced when they occur frequent changes as the game evolves. One compromise would be (while waiting for the perfected game) to have a few civs balanced for competitive multiplayer, even if they're not that unique, and have very differently playable civs for the rest of the game, even if they're not that balanced (of course if unbalanced, they shouldn't be more powerful than the first batch).1 point
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Agis III at the battle of Megalopolis: https://babel.hathitrust.org/cgi/pt?id=mdp.39015008158407&view=1up&seq=21 "Strabo (XV, 724) gives the treaty between Seleucus and Chandragupta, in which Seleucus ceded certain provinces and gave the Indian a daughter or niece, receiving in return 500 elephants." https://www.jstor.org/stable/626263 that's the motivation for the bonus1 point
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The projectile would be reduced to a velocity. (launch pos + time * direction == unit bounding box). In the case of moving units, this has to be evaluated at every turn since unit positions vary over time, and we can't simply assume that the projectile would not hit any unit until after the fact. In the case of buildings, they do not move over turns, and if a building bounding box intersects with the velocity at any time value, they can be assumed to do that at the future turns as well. (launch pos + x * direction == building bounding box). Building constructions and destruction would have to be taken into account.1 point
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Last thing open for the Han is the roster restructure: https://code.wildfiregames.com/D4713 would be nice if some more people would look at/ accept it. I also read the maybe the minister should only cost 1 pop instead of two (not sure how many people feel that way). And then there is @borg-'s Persia overhaul: https://code.wildfiregames.com/D4724 which should also be accepted/ checked by much more people before including it right before string freeze.1 point
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@Lopess @Trinketos @Duileoga Definitivamente está facción puede ser incorporada.1 point
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Obviously because the devs messed up. And obviously not because no-one proposed patches for them as "the devs" are usually not the ones with balancing knowledge. Sorry, but I feel mentioned every time someone says "the devs".1 point
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@borg- @real_tabasco_sauce @maroder @chrstgtr @ValihrAnt @Feldfeld @Stockfish @wowgetoffyourcellphone Now that the last release blocker is fixed I'm gonna soon make a second release candidate. That will also be the beginning of string freeze meaning no new auras or techs, or units can be added so that translators can finish. So I'd like to have list of remaining patches you want to merge for A26, and I'd like everyone to comment on them if possible.1 point
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Use https://www.academia.edu/search?q=mochicas este sitio para buscar fuentes históricas, la mayoría de los mochicas están en español.1 point
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I agree with you here, I think technology can make this clear for the player.1 point
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If we keep him as he is now and just move to p1, then his own cost is a natural limiting factor, nothing needs to change in my opinion. You have the cost of syssitia + unit, is quite expensive for a phase 1. Yes, I think mobility technology will be very welcome.1 point
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You have loose geometry, floating edges or vertices that need to be removed1 point
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Just to clarify, do you mean that after Alpha 26 there will be no further development put into the game, or do you mean there will be no more "Alpha" stage development as you wish not to double up on the 26 letters of the alphabet, and therefore will be shifting into Beta phase? Personally, I hope for the latter, as I find this game very enjoyable and am sorry that I do not have the technical skills, nor funds, to assist in making sure it continues in development and grows to meet its full potential.1 point
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Don't know what the US got to do with anything. Doesn't have an entry for April 1st traditions and @Stan`s from France, if I'm not mistaken. Yeah, shame on everyone not following some rando corp's posts.1 point
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Thank you @Gurken Khan, now I understand that Stan is pranking me, although I was unaware of the April Fools tradition beforehands. The Spagetti harvesting video was utterly confusing without this prior knowledge. On a serious note: what will happen after A27? Will the game always remain in alpha or will we switch to betas?1 point
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This is not a thing in many countries. It's equally shocking that you expect the whole world to understand this.1 point
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I still don't understand. I would not expect the Project Leader Stan to joke about discontinuing alphas, and I do not understand what is special about 1st of April, especially when today is a Friday and not a Tuesday (Tuesday Boy maths paradox).1 point
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By the way, here is another rather unique variation of those Azande shields. This one is from DRC Congo, but they stretch into southern South Sudan as well: Nice Azande shield wall: The Azande are an 18th century fusion of the Vungara, with a ruling class of conquers known as the Bandia Dynasty or the Ngabandi people. From Britannica: "The Ngbandi came from what is now South Sudan, converging upon and assimilating a number of small groups in their present lands. Ngbandi of the Bandia clan conquered Zande areas in the 18th century, creating a series of states; they assimilated Zande culture and language and are now indistinguishable from that group."1 point
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Each age features one or two primary cultures. A "primary culture" may be defined as the strongest and most influential culture of its age. Like Mesoamerica, the Andean region features a mother culture: the Chavin culture, which diffused widely and served as the foundation of subsequent Andean cultures. This culture is named after its main settlement, Chavin de Huantar, which consists of a temple complex surrounded by a town. The temple complex features an abundance of imaginative stone sculptures, which combine elements of humans, cats, birds, and reptiles. While the Chavin culture spanned both coastal desert and mountains, the two primary cultures of the Early Intermediate period were limited to the coastal desert. The Moche flourished along the northern coast of Peru, the Nazca along the southern coast.11 Andean pottery reached its culmination in these two cultures. ----------out timeframe context---------------- During the Middle Horizon, Andean civilization was united by two great powers: the Wari Empire in the north and the Tiwanaku Empire in the south.11 (This period marks the rise of the first cities in South America; thus, Andean civilization was born during the Middle Horizon.) The cultures of these empires were similar, such that one can speak of an overall "Tiwanaku-Wari culture". Cultural and political fragmentation returned, however, in the Late Intermediate period. The mightiest culture of this age was the Chimu civilization, which flourished along the northern Peruvian coast.11 The scale of Chimu achievement in both engineering (e.g. buildings, roads, irrigation systems) and administration was unprecedented in the Andean region.24 The Chimu capital was the vast city of Chan Chan. The term "Late Horizon" denotes the age of the Inca Empire as the dominant power of the Andes. Although quite short (about half a century), a small Inca state had existed for centuries prior to the Late Horizon. The Inca's dramatic success was based largely on the absorption of Chimu expertise in engineering and administration. The Inca capital was Cuzco, Peru.11 The Inca made the transition from stone tools to bronze tools (e.g. axes, knives, hoes), thereby becoming the only pre-colonial American civilization to achieve the Bronze age (see The Stone, Bronze, and Iron Ages). Although they lacked a writing system, the Inca developed an intricate method of recording numbers with colour-coded knotted cords. They also maintained a network of running messengers along the empire's thousands of miles of roads, allowing news to be swiftly delivered between any two points.A264,11 Ca. 1530, the Inca Empire fell to forces under Francisco Pizarro. As noted in the previous section, the Aztec Empire fell to the Spanish ca. 1520. In order to avoid mixing up these two dates, it may be helpful to remember that the Andes region, being farther away from Europe than Mesoamerica (from the perspective of westward-sailing Europeans), was predictably conquered at a somewhat later date than Mesoamerica.1 point
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Dear community, as you know, Alpha 26 is nigh. We've all seen the topic for determining its name and the speculations on what happens after this release. Today we want to announce to you that a decision has been made regarding the future of 0 A.D. Due to the lack of letters in the alphabet following this release, we've decided that Alpha 26 will be the last release of 0 A.D. We thank you for your support and wish you all the best! Kind regards, Wildfire Games0 points
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Heritage, self-perceived (warped) identity... Like for example I read about a country south of Mexico* where the ladies try to be as pale as possible and only speak English, hoping to be 'mistaken' as US-Americans... Anyway, I think it's one of the beautiful things about this forum that ppl from all around the world and of all kinds of walks of live get to communicate and broaden their perspective of the world... *0 points
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