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I'm pretty sure most people would drown. Have you ever swam with all your clothes on? We had to learn it during our swimming lessons, and man, I can tell you, swimming with clothes on is a good way to drown. Imagine trying to swim in armor, while panic-stricken...

The only thing that annoys me about units dying when a ship goes down, is if it goes down really close to the shore, where other units can just stand in the shallows without a problem... Seems a little unnecessary. But I assume it would be really difficult to code...

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21 hours ago, Sundiata said:

I'm pretty sure most people would drown. Have you ever swam with all your clothes on? We had to learn it during our swimming lessons, and man, I can tell you, swimming with clothes on is a good way to drown. Imagine trying to swim in armor, while panic-stricken...

The only thing that annoys me about units dying when a ship goes down, is if it goes down really close to the shore, where other units can just stand in the shallows without a problem... Seems a little unnecessary. But I assume it would be really difficult to code...

I agree that what you wear or how much weight you have on yourself can effect swimming or water in general,especially the armour they wore.

I think the skirimishers and light infantry can pull it off especially the Britons and gauls because they start out wearing their traditional light/cloth armour. How about have it where we can use the light armour wearing classes to scout across the water ? Even if we don't have a swimming mechanic we can at least be able to walk in the water. I would love to dip my feet in those beautiful lakes/rivers,and oceans. lol Take it from a Norwegian girl from the rural.

Edited by Astrid
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First attempt at doing snow without filling up the entire map with actors which makes the game nearly freeze. Instead, this one is done using a shader. Suggestions welcomed. (this one turned out better than the heat haze shader)

 

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8 hours ago, (-_-) said:

First attempt at doing snow without filling up the entire map with actors which makes the game nearly freeze. Instead, this one is done using a shader. Suggestions welcomed. (this one turned out better than the heat haze shader)

 

Nice! Now move the camera. ;) 

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If you guessed that absolutely nothing would happen to the snowfall. Then congratulations lol.

I had not gotten around to making the snowfall responsive to changes in camera zoom/orientation. So at times it can feel a bit disconnected.

I am by no means an expert on graphics, but I believe the solution would be to pass that info to the shader in a uniform. A noise value derived from the changes.

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That might be hard without freezing the game (pun intended...) but have you tried just making a little bit of snow, such as a very very light snowfall? That should not overburden the game, it will give the appearance of snowfall on winter maps, without disturbing the clarity of over view of the actual game too much. Your shader version has so much snow in it that it would make it hard for me at least, to concentrate on my gameplay. And anyone who has experienced very light snowfall will tell ya, it is the nicest thing really :)

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Personally I would like to see both heavy and light snow, for different maps, some maps might have the heavy one to simulate like a blizzard and others light ones for normal snow imo.

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I can do seasons, but I cannot do art. Meaning that if winter variations were to somehow magically appear out of nowhere, I can make the game use those. Same goes for ambient sounds I guess. So if this were to be done fully, those would be left to the users/modders when the time comes.

That is just a plan though.

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Using a shader means we no longer spawn tens of thousands of actors. It also means that we can disable particles and rain/snow/whatever separately.

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@(-_-) Have you tried to simulate wind with snow to make it look like a snow storm/blizzard? Maybe it is enough to, simply change the direction of the snow fall, increase the speed of the falling snow and reduce the number of snow particles. In addition, add some wind sound effects.

In any case, thanks for working on the feature. I already like what I see. I think it goes in the right direction.

Furthermore, I think the weather simulation should only be introduced to a few new maps at the beginning. Maybe one map with snow, one with sandstorms and one with heavy monsoon rainfall.

 

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Speed, density, whatever should be set by the map author. And like I said, I can only make the new environmental system support ambient sounds, model variations and so on. I will not be doing art/sound. I have no clue in those fields.

(aside from thinking of ways to create a nice rain effect, I haven’t done much else. Exams got in the way of that.)

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On 10/26/2018 at 12:51 PM, Sundiata said:

The only thing that annoys me about units dying when a ship goes down, is if it goes down really close to the shore, where other units can just stand in the shallows without a problem... Seems a little unnecessary. But I assume it would be really difficult to code...

@Sundiata This works in my mod! So please come and play it. I've tested on some but would like to see about as many existing maps as possible. It really changes the gameplay (better in my opinion).

@asterix please let me know too if you like it!

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