Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.972
  • Joined

  • Last visited

  • Days Won

    550

Everything posted by wowgetoffyourcellphone

  1. Nearly finished with Nuba Mountains. In the tweaking phase now!
  2. In your POV what are the pros and cons of this approach? I don't think balancing changes are like adding new code or features. It's basically just tweaking stats or enabling things already in the game. Perhaps balance changes could be given fewer restrictions.
  3. Why so much fear in experimenting? Make a change and if it doesn't have the desired effect then revert that change or change it some more. I swear the team didn't used to be so tepid when it came to this stuff. Who cares if some people howl at the changes? Listen to those who make constructive suggestions and ignore those who don't. Battering Rams have been OP for 3 years, Bolt Shooters have been UP for years. Siege Towers are just weird. People spam Slingers, when really melee infantry is what they should spam (ranged units should support the melee infantry and cavalry should be for raiding or targeted strikes). Perhaps it's because there hasn't been someone designated to decide these things?
  4. Yeah, shields, stacked weapons, crates, barrels, cooking fires, etc.
  5. Screenshot is for shield texture orientation.
  6. Thank you. Ironically, I am wanting to add player color to a few of the textures.
  7. Errything I personally do for DE is the standard 0 A.D. licence.
  8. Nice! Everything looks nice and authentic. I acquiesced on the player color because I realized a lot of the Persian textures already had a lot of player color. I like your textures, you do an incredible job. I even used some of your new textures for DE's Kardakes. Request. Can you re-commit them has RGB color instead of indexed color? lol I can't import them to Photoshop with SuperPNG for some reason. lol Request 2: Maybe look into the Persian Female Citizen textures. They could use updating, improving, and variation.
  9. I desaturated the Ptolemy buildings in Delenda Est and nothing was sacrificed.
  10. Bro, you should keep going with this. The game is looking so nice now. Also, keep experimenting and expanding on your cliff objects. Maybe wider/taller/shaped cliff objects with some nice AO mapping (and match the current cliff textures).
  11. I've been using these texture in DE for a long time already. lol I gave the "quilted linen" textures to other units, while keeping the scale textures for them. I also have 2 versions of the Anusiya. First, they start out robed in their palace garb, then you can upgrade their armor to "Campaign Panoply" to get them as you see there. Here are my bebe bois: (One more mention of how badass they'd look in a battalion with a standard bearer dude on their right position of honor.)
  12. https://www.wikiwand.com/en/Scythian_archers Should probably gather up some light/medium Scythian armor/fashion sources.
  13. Sometimes they go into "run mode" and move at run speeds, other times the run animation plays randomly with no corresponding movement rate increase. Here is a replay of the latter, where I send a cavman to scout the southern part of the map at around 3:20 and he randomly goes in and out of run animation for the next couple of minutes. commands.txt metadata.json
  14. @wackyserious I do like the textures though. Let's see them in game.
  15. Not that I'm not complaining, but sometimes some of my units get stuck in run mode and move very fast when tasked to do various tasks. Not sure if this is related to the new running code changes.
  16. Can I have this POG for my new Palmyra map?
  17. The UV mapping for the pikeman shields could be rotated about 80 degrees clockwise. It's always bothered me. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Started a new skirmish map: Palmyra.
  18. Part of the problem too is that texture artists have been straying from the established formula and using saturated colors for the diffuse texture and not neutrals. Another problem is that truly units don't need 10 textures for every unit and rank. For proper visual randomization you really only need about a maximum of 4 variations (see many of the house sets), and even those should be relatively similar (don't mix linen armor variants with bronze armor variants, etc.).
×
×
  • Create New...