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Everything posted by wowgetoffyourcellphone
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0 A.D. - The Grand Vision
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I could see it being done as a meta-mod, which is a UI mod that combines all of the historically accurate civs from all of the available mods. -
===[COMMITTED]=== Celtic Shields
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I feel like y'all have made this overly complex. It's all awesome af though. One suggestion or request would be that you stick to one general shape or a shape and its variants per unit type. This is for visual verification of the unit on the battlefield (I admit that realistically they would be mixed, but this is a game and it has its needs). -
Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
Nice, but it's difficult to know if it's working or not. Maybe check the latest Delenda Est for me and see if it's working? lol -
Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
This would be useful if the common vision ranges were smaller. -
wut? Maybe extend this to allow different genders in one unit (like, say, male and female villagers or male and female Scythian units)?
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===[COMMITTED]=== Gaul Theatron
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
This should have civic techs and train the Carnyx Player special unit. -
===[COMMITTED]=== Gaul Theatron
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
You can rotate and even flip (!) the texture in the decal code itself. -
Right now the ships are in this limbo as far as pathing, gameplay, etc. goes. Folks want units on the decks, but that requires a large ship to look right, and custom ship path pathfinding. But it looks like there is currently no one working on that, but perhaps I'm wrong. I think the team should pare down the ship gameplay to its basics and leave large ships and units fighting on deck to some future iteration. This means reducing their size by probably 25% and perhaps go the upgrading AOE method where you have 1 warship line that the player can improve. Ramming could still be included with a double right click charge or some special attack, but things like boarding, soldiers on deck, realistic movements, etc. could be put off til the future when someone comes along to do it.
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Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
For Iberians I would keep the walls but eliminate the gates (just have a gap). See DE for this. -
Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
Need to be able to adjust attack bonuses with techs. Since bonuses can be dynamically/arbitrarily named, the techs need to be able to adjust these dynamically arbitrarily named bonuses. -
I have no idea how to do profiling, but from an aesthetic standpoint, I can definitely tell that they are lower quality. What about if we mix them 50/50? Low poly meshes mixed in with the high poly meshes. Would reduce the number of polygons rendered overall while introducing some minor visual variation.
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
I believe boots had been depicted on merchants and/or travelers, and also Iphicrates (early 4th century, before Hellenistic times) was known to have adapted such boots for his soldiers. -
We need those papyrus and trail actors.
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
No I get it, but that means editing every cavalry actor in Delenda Est. But progress is progress. -
===[TASK]=== 0 A.D Ships Update.
wowgetoffyourcellphone replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Bad vertices on some ships. -
Technology Portraits (2019 and beyond)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
Here ya go! https://www.gimp.org/ -
===[TASK]=== African minifaction buildings
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
An easy thing to do right now would be to parse and piece out some assets from the Nuba village model for Atlas/scenarios/skirmish maps. -
Are you sure? Delenda Est quite easily displays 4 phases in structree.
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I see lots of actor fixing in my future. Carry on my wayward son. -
Technology Portraits (2019 and beyond)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
A real pickax from the era would have a straighter head on it, I think. But this icon gets the point across (and was taken from the storehouse icon). -
Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
I do not believe it is yet possible. You can't just adjust every component in the templates with a tech. Those effects have to be coded. -
Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
I wish there was a way to add bonuses with a tech. For instance, "Steel Arrows" for Mauryans could give a bonus vs. cavalry and elephants, while "Poison Arrows" could make an additional bonus vs. infantry. -
I don't see this as so much a big issue for balance, since all players have this equally. The dancing is way more problematic.