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Everything posted by wowgetoffyourcellphone
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
Boooo hisss- 159 replies
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===[TASK]=== 0 A.D Ships Update.
wowgetoffyourcellphone replied to Alexandermb's topic in Eyecandy, custom projects and misc.
I think the Kushite boats should be about the size of the Ptolemaic merchant ship, maybe slightly bigger. -
I thought the temple was pretty good too.
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I don't think the design of the CC is a problem from that standpoint. It just represents some generic civic building near the center of town. Nothing specific. The only problem really is just the same problem as the whole set. The set itself is so gorgeous that it would be a shame to remove it completely from the game. Perhaps they can be renamed and used in a Jebel Barkal-esque skirmish or random map set in Egypt.
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===[COMMITTED]=== Gaul Theatron
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Hmm, seems kind of, dunno, not very creative to just make it another barracks. -
===[COMMITTED]=== Gaul Theatron
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
What's this gonna be? -
Nice piglets!
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===[TASK]=== 0 A.D Ships Update.
wowgetoffyourcellphone replied to Alexandermb's topic in Eyecandy, custom projects and misc.
The rope should go over the design. -
Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
You could very easily opt for 4 ages, per AOM.- 159 replies
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
What happens is that you choose a Major God at the beginning of the match. This determines which Minor Gods you have access to later. At each phase advancement you get to choose a new Minor God to add to your pantheon based on your Major God choice. Each choice unlocks new monsters, technologies, and God Powers specific to that god.- 159 replies
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
I believe the standard Age of Mythology god roster is 3 major gods and 9 minor gods per civ, so there's plenty of room to add the gods of your choice. https://ageofempires.fandom.com/wiki/Norse- 159 replies
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
No, I think @Rolf Dew's first suggestion for Athenians is spot on. While "Norse" is a generic faction, "Athenians" is very specific, unlike "Greeks" from the original AOM. For the Athenians, Athena was their patron deity which makes her a prime choice for a Major God. Poseidon gives you a good track for naval benefits, which plays to the Athenian naval tradition (and he was also a part of the Athens founding myth). And Dionysus was the subject of a very important civic festival and cult, but Demeter could be another good choice for the 3rd Major God, because of the cult of the Eleusinian Mysteries being extremely important as well. The Eponymous Heroes could be an interesting choice for an Athenian-centric Minor God choice or God Power (summon a bunch of hero units to a specific spot). The Panathenaic Festival being another interesting idea for a God Power. These things can differentiate them from the Spartans who, although had the same religion per se, worshiped different gods in the pantheon in different ways.- 159 replies
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I guess what I'm saying is, yes, it is bugged with SVN. No units show up in Atlas due to the removal of template_entity_full and template_entity_quasi from the core game. I'll just check it out in A23b for now.
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Is this bugged with SVN? Recent template changes in core game removing template_entity_full and template_entity_quasi.
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
Yes and yes.- 159 replies
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
For the Ptolemies we could use a mix of Egyptian and Hellenistic mythology. Serapis, Isis and ??? could be the Major Gods. The story line could be semi-historical. So, imagine the Greco-Persian Wars, Punic Wars, or Syrian Wars with god powers and myth monsters.- 159 replies
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===[TASK]=== 0 A.D Ships Update.
wowgetoffyourcellphone replied to Alexandermb's topic in Eyecandy, custom projects and misc.
The game should really rename the classes of ship to light, medium, and heavy, instead of bireme, trireme, and quinquireme, which are specifically Roman terms. -
Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
Maybe use the ones from the original AOM: Greeks, Egyptians, Norse for this demo, since the "design" is already there. Would we want to use all of the 0 A.D. factions, or make "generic" cultural factions like the original AOM? It would be fun to use the 0 A.D. specific factions (Athenians, Spartans, etc.) because the different cultural aspects can be explored in more detail.- 159 replies
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===[COMMITTED]=== Celtic Unit Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Not sure if that's necessary if all it's for is to determine what helmets to put with which actors. -
===[TASK]=== 0 A.D Ships Update.
wowgetoffyourcellphone replied to Alexandermb's topic in Eyecandy, custom projects and misc.
So what? Instead of 170 rowers the ship has 50. Still cool. -
Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
So, instead of making the counters simpler and more "intuitive" they were removed almost completely... -
I think name and label are unintuitive and have non-obvious restrictions.