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Everything posted by wowgetoffyourcellphone
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
https://www.wikiwand.com/en/Berserker#/Úlfhéðnar_–_wolf_warriors That word looks to be Norse, yes? What about Wolfskrieger? -
If we had the map resize patch for Atlas, then it would be a lot easier to make different size versions of the skirmish maps indeed.
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Is the great hall in lieu of a fortress (would make sense)? Also need a Stable and Archery Range. The Battering Ram can come from the Great Hall or Blacksmith, so no need for a Workshop. I'm thinking the Civic Center can go sideways with the entrance on the long side (like the current Millennium AD Norse cc) and the Great Hall could long lengthwise with the entrance on the short end. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Here's how the Suebian buildings currently look in the game, using assets from Millennium AD and elsewhere. -
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===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
You're a maniac. Love it. -
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===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Indeed. The animations ready to go for potential future features. -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Reason I say this is that I, shocker, fixed the unit speeds in DE so that they don't zoom around the map. -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I see a lot of duplicate actors in my future! -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Great idea for their Fortress. -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Because they use different animations? -
I think the effective rate is more granular than what the GUI displays. The GUI rounds a lot of the figures for the benefit of the player and to keep the GUI less cluttered.
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Indeed. You'd just need one damage type and one armor type (for blacksmith techs) and then balance everything with attack bonuses.
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I liked the idea of these, but hated them in practice. I know what they were going for, the red fire pottery, which is a pretty cool callback. But they were hard to tell apart.
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===[COMMITTED]=== Greaves
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Apply Nescios suggestion to Romans too. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I know, just playin. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Yeah, honestly that's the most crucial step. lol -
Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Right, basically what I was talking about with @fatherbushido -
Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
How about they slowly lose attack strength? XP is used for ranking/promotions, so instead just have the militia slowly get worse at fighting. -
Empires besieged: the Gupta Empire
wowgetoffyourcellphone replied to Rodmar's topic in General Discussion
Yeah, the Gupta army would be similar to the Maurya army, but with the addition of horse archers and a ton of extra armor. -
Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
I don't need it, but I think it would be a lot better than the unit losing 100% of its health and randomly dying for no reason, if you know what I mean. -
Hmm, I could see this kind of thing being better represented in the hero bonuses or auras (say, the Alexander hero might give an extra buff against Persian units for obvious historical reasons). I don't think civ specific buffs or penalties are "cheap" per se, but they need to be thought about more and a blanket one like the one in OP is probably not the way to go. Better to give it to a specific type or unit or hero or something, not the whole civ. (Everyone might be tired of me referencing Delenda Est, but here it goes), in Delenda Est, Spartiate champions get an extra bonus vs. non-Greek civs, while the Theban Sacred Band get an extra bonus vs. Greek civs. It's specific to a unit type and not a civ-wide bonus. To be honest, I might remove these bonuses, but they aren't without some kind of thought and they aren't blanket bonuses.
