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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. https://www.wikiwand.com/en/Berserker#/Úlfhéðnar_–_wolf_warriors That word looks to be Norse, yes? What about Wolfskrieger?
  2. If we had the map resize patch for Atlas, then it would be a lot easier to make different size versions of the skirmish maps indeed.
  3. Is the great hall in lieu of a fortress (would make sense)? Also need a Stable and Archery Range. The Battering Ram can come from the Great Hall or Blacksmith, so no need for a Workshop. I'm thinking the Civic Center can go sideways with the entrance on the long side (like the current Millennium AD Norse cc) and the Great Hall could long lengthwise with the entrance on the short end.
  4. Here's how the Suebian buildings currently look in the game, using assets from Millennium AD and elsewhere.
  5. Indeed. The animations ready to go for potential future features.
  6. Reason I say this is that I, shocker, fixed the unit speeds in DE so that they don't zoom around the map.
  7. I think the effective rate is more granular than what the GUI displays. The GUI rounds a lot of the figures for the benefit of the player and to keep the GUI less cluttered.
  8. Indeed. You'd just need one damage type and one armor type (for blacksmith techs) and then balance everything with attack bonuses.
  9. I liked the idea of these, but hated them in practice. I know what they were going for, the red fire pottery, which is a pretty cool callback. But they were hard to tell apart.
  10. Right, basically what I was talking about with @fatherbushido
  11. How about they slowly lose attack strength? XP is used for ranking/promotions, so instead just have the militia slowly get worse at fighting.
  12. Yeah, the Gupta army would be similar to the Maurya army, but with the addition of horse archers and a ton of extra armor.
  13. I don't need it, but I think it would be a lot better than the unit losing 100% of its health and randomly dying for no reason, if you know what I mean.
  14. Hmm, I could see this kind of thing being better represented in the hero bonuses or auras (say, the Alexander hero might give an extra buff against Persian units for obvious historical reasons). I don't think civ specific buffs or penalties are "cheap" per se, but they need to be thought about more and a blanket one like the one in OP is probably not the way to go. Better to give it to a specific type or unit or hero or something, not the whole civ. (Everyone might be tired of me referencing Delenda Est, but here it goes), in Delenda Est, Spartiate champions get an extra bonus vs. non-Greek civs, while the Theban Sacred Band get an extra bonus vs. Greek civs. It's specific to a unit type and not a civ-wide bonus. To be honest, I might remove these bonuses, but they aren't without some kind of thought and they aren't blanket bonuses.
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