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Everything posted by wowgetoffyourcellphone
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Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
Back then, charts were all the rage. -
Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Indeed. I was simply supplying context. -
Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Certainly, the Seleucids had quinqueremes though (or the technology to build them). You could just put a limit on them, or unlock, or make them more expensive. -
Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Originally, war elephants were a replacement for battering rams, so they wouldn't count as Champions. That's all changed though. -
Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
The Royal Stoa needs to go. -
@Stan` got a link?
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Demetrius? -
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Nice fix! He could probably use some sleeves poking out the sides or something. -
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Indeed, zebra pelt on a Gaul, notsogood. -
There's no guarantee this would happen with 0 ad's implementation. Why would you assume so?
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Lots of great stuff, especially from the 1st link! Wow. -
Above the minimap.
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Late-game Lag
wowgetoffyourcellphone replied to Crynux's topic in Game Development & Technical Discussion
Interesting analysis , but I really doubt lag comes from decaying dead units. It's most likely that it's pathfinding. Late game has tons of units, so pathfinding calculations grow exponentially. -
@Bigtiger
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Top one looks pretty Hellenic. Middle one looks Hellenistic. Bottom one looks Hallenistic/Thracian. -
Hi i wasnt here for a while whats new?
wowgetoffyourcellphone replied to thankforpie's topic in Gameplay Discussion
https://github.com/JustusAvramenko/delenda_est -
A new one. A few are close, but no cigar. Plus it would be great to make a terrain of the same texture.
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===[TASK]=== Republic Roman Civic Center
wowgetoffyourcellphone replied to Stan`'s topic in Official tasks
I always thought if someone did a Triumvirate faction, this could be the Wonder. -
===[TASK]=== Republic Roman Civic Center
wowgetoffyourcellphone replied to Stan`'s topic in Official tasks
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Champions vs Unique Units
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in General Discussion
If we had battalions, the Immortals, aka Anusiya, battalion could have a feature where they have soldiers get replaced for free, even during combat, at some specified rate (other battalions have to be idle and within range of a barracks to receive replacements). Along with a weapon switching ability (from spear to bow). Weapon switching would be a lot easier to manage if you only have 30 battalions instead of 300 individual soldiers. Persian Archer battalions could have the Shield Wall formation where they setup rows of spara shields for extra defense. But regarding Spartiates, in DE the Spartan player starts with 1 Spartiate as their special starting unit. Then you can train more in Town Phase (but limited), and then an unlimited number later. They're super strong when fully upgraded. If we had battalions I'd change this a little bit. Maybe give them an Ephor ("Magistrate") special starting unit or something, then allow them to train 1 battalion of Spartiates in Town Phase, 5 in City Phase, and 10 in Empire phase. They'd have the Phalanx/Locked Shields formation. Individual soldiers within the battalion would switch to sword if attacked from behind (pike battalions would act similarly).
