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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I don't know what it is. It just looks less "balanced" than the old one, like you took the old one, mirrored it, and made it worse somehow. lol. Sorry if I can't quite put my finger on it. While I still have an interest in architecture and an eye for aesthetics, I haven't taken Architectural theory in 17 years.
  2. Movement is really bugged, my dudes. Units facing wrong direction when chopping trees, etc. too.
  3. Actually, it was a problem with DE's UnitAI.js. It was missing the last 10 lines for some reason. I have noticed something though. Since the pathing changes, animal wandering looks glitchy. They just twitch around in place instead of wandering. They also won't move off of foundations (same with units). And if a unit is accidentally waypointed off the edge of the map, he won't continue on to his next waypoints. Edit #5: Chasing and attacking is severely bugged now too.
  4. https://trac.wildfiregames.com/changeset/22356
  5. Might just need an autobuild of the exe actually now that I think about it.
  6. I sympathize with your view here. I have also said that since the game is still in Alpha that the team should not be so afraid to experiment (especially when it pertains to simply editing balancing stats). But I could foresee some kind of balancing group who tries out different balancing mods and then submits requested changes. That way the core game isn't affected and then near the end of the development cycle, the group decides on which mod to fold into the core game.
  7. Tripod from War of the Worlds. Would be awesome if it had an AOE gas attack, heat rays, and creepy sound effects. Oooo-la. Oooo-la.
  8. Getting this after latest svn update.
  9. It's just not aesthetically pleasing. Not as well designed as the others.
  10. No one is truly saying the game should be a TW clone. Adding battalions (or "squads" as @DarcReaver would say ) does not turn the game into a TW clone.
  11. As long as the number appears up near the treasury ribbon, and not above the dead soldier in the game world.
  12. We need some kind of animation or notification up at the top that shows the loot being added to the treasury. Could definitely be improved. lol Maybe inspired by Drogon from Game of Thrones.
  13. I didn't mean that the code should be hacky. I meant that something doesn't have to be feature complete in one patch. It can be broken down into usable chunks. For instance, making captured horses commandable is useful on it's own. Making them garrisonable can be another patch.
  14. I will add this too: Spear units are your basic unit. Almost every civ should have a spear infantry and a spear cavalry. It's the sword units who are like-counters. So, sword infantry should counter spear infantry and sword cavalry can counter spear cavalry in some way (doesn't have to be a hard counter). I don;t necessarily do this, but I think spear cavalry countering sword cavalry doesn't make sense; it's backward. Swords > Spears (I know this isn't always the case -- in DE, in one of the few instances where I did extensive countering balance, I went to great pains to make a single swordsman murder a single spearman, but with auras and such I made massed spearmen be able to hold their own against massed swordsmen, still lose but not as badly).
  15. All melee cav should have some bonus vs. siege, IMHO. @borg- please tell me you increased the attack speed of spear cav.
  16. Nice. That's what I did in Delenda Est as well. <PreferredClasses datatype="tokens">Soldier Gates</PreferredClasses> <RestrictedClasses datatype="tokens">MercenaryCamp Ship</RestrictedClasses> I also removed their crush attack and went strictly with hack attack. You'll see there too that I restricted melee units from attacking ships. It solved some weird unit behaviors on naval maps where melee units would try to reach enemy ships within vision range only to then get stuck at the shoreline to get massacred by ship arrows.
  17. My problem with the Comitium is that it's ugly and would look weird for a Civic Center. But I'm not the artist, he or she can really do what they want. I think the new Roman barracks needs redone too.
  18. I wish this could be done manually in Atlas. I also wish wallsets worked in Atlas. But alas.
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