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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. So, in Delenda Est, trees have no obstruction. Units (C) can walk through them. This may help with pathfinding computations (have not tested thoroughly, just anecdotal). Straggler Trees (A) can be built over and removed by structures (D). This removes the tree* and allows the player more base building freedom and removes some minor frustration with not having enough room for the player's base and walls. Forest Groves (B) have 5000 wood (comparable to a 5000 stone or metal mine), and cannot be built over. Units can still walk through them, but the Groves have an "Underbrush" aura that reduces speed, vision range, and missile range within the grove**. Regarding Renewable wood, the Groves could have the renewable feature, where they slowly regain their wood resource if left alone. While the straggler trees wouldn't do this. The Groves are an abstract, they represent a whole grove of trees and ecosphere, so their replenishment makes sense. A single tree just represents a single tree, so would make less sense to renew. * Need an extension that colors the tree Red when the structure preview is waved over it to tell the player the tree will be destroyed. ** We could extend the Grove feature further by allowing certain units or civs the ability to "garrison" in them and simulate an ambush feature. These ambush units would be ungarrisoned if the Grove reaches 50% or less wood. They'd be ungarrisonable if they were in the process of being chopped by an enemy unit.
  2. Thanks. I'll make a post describing what I mean in greater detail.
  3. I just did this for the Suebi in DE. They have a militia clubman, who slowly loses health, but trains very fast. Now, if only we could have a feature to where they'd only lose health down to a certain percentage like AOE3's militia.
  4. You can build any structures over (individual) trees. So, what this solves is that random trees don't screw up your base layout and prevent you from building a nice circuit of walls. The exception to this is Forest Groves, which you cannot build through (and which would make a great candidate for the renewable resource feature).
  5. If you wanted, I could make a separate mod for balancing, based on DE's balance.
  6. Will you go thru all the unit textures and replace the leg textures? Just curious how far you're wanting to go lol
  7. The greaves look nice, but I wonder if they are truly needed.
  8. I'd rather we just dispense with the whole Part 1 and 2 thing. After 1.0, just have WFG release a large update every 1-2 years that's basically like an expansion pack (more civs, extra features, major engine improvements, etc), with balance fixes and minor bug fixes at 2-3 month intervals.
  9. Okay, so what we need are variant files for Phalanx and Syntagma. @Alexandermb
  10. I would do this: Basic: No greaves Advanced: Greave on left leg only Elite: Greaves on both legs For Romans.
  11. All Suebian citizen soldiers -1 all armor (hack, pierce, crush), -10 cost (wood or metal), +10% speed.
  12. It's fixed. Needed the civ requirement in the pair tech.
  13. Anyone willing to make these? @Alexandermb @wackyserious? These are excellent concepts. Great work @Obskiuras. There is already a hex shield model in the game for the Celtic civs, but maybe y'all'd want a new one?
  14. These would be great mercenaries for the Suebians. Can you supply references (images and text) for each, especially the last one? I can then start to create and add them.
  15. Sheezus, this was the problem. Thank you! The error message was not very helpful.
  16. Very much like the one already in the mod! Courtesy of Millennium AD.
  17. I don't think it's an art issue, though it's possible they can have some non-art insight into things. It's definitely a tech/sim issue. So... @elexis @Freagarach
  18. Right, the files are okay, but if I'm playing as another civ and I capture an IMP civic center, then I get that reqs iterative error. It's very very strange and I'm stumped.
  19. I never got that error, but yeah, A24 should be good. I would suggest that you also install the SVN version of the game, that way you can play the latest Delenda Est from here: Github: Delenda Est
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