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Everything posted by wowgetoffyourcellphone
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What is your favorite mod?
wowgetoffyourcellphone replied to Sebastián Gómez's topic in Game Modification
wuuut -
Thanks. I'm reworking Saharan Oases (4).
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Alt-right click switched to destroy the building instead of capture.
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DE Alpha 23b rebundle
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
DE did, and just fixed. -
Glory and Cult Statues
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I was thinking for the Gauls that they could get something like this But with some items like these details (antlers): -
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Aight. Well, Wikipedia says 20 feet tall, not 8 feet tall. Should I supply a scientific study, or what?
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I'm pretty sure they can get taller than what you have there. lol 30+ feet tall
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Special units and so on
wowgetoffyourcellphone replied to fatherbushido's topic in Gameplay Discussion
In DE I have the Black Cloak Thracians as Macedonian mercs, while more traditionally and Hellenisticly dressed Thracians go to the Seleucids. YMMV. -
Path of techs to upgrade units
wowgetoffyourcellphone replied to fatherbushido's topic in Gameplay Discussion
Since there are rank upgrades possible, these distinctions can be done that. Carts upgrade rank by ethnicity, Greeks upgrade rank per unit type, etc. Of course, cost and research time adjusted per number of units affected. -
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The problem with using Palmyra Palms is that they're named Palmyra Palms, which make them inaccurate for many maps, if you know what I mean. Since we don't just have "generic" palm trees, we have species-specific which have home ranges. Plus, the Mediterranean fan palms look so cool and clumpy.
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The game needs more of this! AO map?
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Can I request a revamp of of old Mediterranean Fan Palm? The current one is nice, but I think you can do better! Current ones: Lots of references of various maturity: I like the way these fans "layer" on each other. Will have a nice self-shadowing effect.
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Skirmish Maps - Number of Players
wowgetoffyourcellphone replied to coworotel's topic in Scenario Design/Map making
I think when wall lengths are "hidden" or overlap within turrets, man-made walls then cannot be extended to/from those turrets. But I just think as a general good idea to make them standard lengths. -
Skirmish Maps - Number of Players
wowgetoffyourcellphone replied to coworotel's topic in Scenario Design/Map making
IMHO, as an aside, regular walls should be remodeled to be standard lengths -
This is super cool, but I'm wondering if it shouldn't drop down under the raw material icon like a list.
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I feel like the coin icon needs to be 10% smaller to match the others.
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It would be great to have 1 or 2 tall variations, like the Cretan date palm.
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bruh https://trac.wildfiregames.com/changeset lol
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Skirmish Maps - Number of Players
wowgetoffyourcellphone replied to coworotel's topic in Scenario Design/Map making
The random maps are ugly (a couple are nice). The skirmish maps are not ugly. -
===[COMMITTED]=== Gaul Theatron
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Unit or tech or building or what? -
Special units and so on
wowgetoffyourcellphone replied to fatherbushido's topic in Gameplay Discussion
For Delenda Est, I blended these units into DE's proprietary mercenary system (accessible to players via capturable "Mercenary Camps"), and then used the Stoa as a special starting structure for the Greek civs.