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Everything posted by wowgetoffyourcellphone
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
True dat- 159 replies
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Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
Delenda Est makes this happen by making units classes that the civ currently can't train for historical reasons or whatnot into mercenaries available to them at the mercenary camp. -
I think they try to garrison inside enemy buildings?
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DE Alpha 23b rebundle
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I'm guessing they did that for the Favor/ Glory resource which is what I would do it for. -
Indeed, I think that helmet looks way more authentic. Regarding Hellenization, I'd think the rank and file soldier would probably be less Hellenized than the elite guard and noble class, but that's probably just me wanting more ethnicity shown in the units and making excuses.
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DE Alpha 23b rebundle
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
So, working with @stanislas69 on compressing a new pyromod file, but it's not liking a bunch of files and throws errors (I wish it would just ignore those files and not compress them and compress everything else, but it doesn't). Not sure where this leaves me. Perhaps I can just do it uncompressed, but that will triple the download size. hmmm -
@Alexandermb is a beast artist no doubt, it's just something that jumped out at me when I watched the pig walk around in the game.
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Hmm, animators need to study the walk of animals and not just go by memory or imagination. The feet of animals go a lot closer to the center line than many of the animal animations currently in the game. The pigs in the game, for instance, walk like they are about to poopoo on themselves, with an unnaturally wide stance. hehe You can see the hoof falls are very close to the center line from the front. Legs go underneath the animal, not splayed outward like a crocodile.
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Question: Who worked on the UI for this? Mainly the hero selection at the beginning? Would love to do something like that for Delenda Est.
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Don't give up broski!
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===[TASK]=== Celtic British Roster (Britons)
wowgetoffyourcellphone replied to Genava55's topic in Official tasks
Any kind of "fancier" helmet we can use for the Brit champ swordsdude? Looks like most of these are reserved for the Gauls, yeah? -> -
===[COMMITTED]=== Zebu Rigging
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Ooooh, looking forward to this one. The Sanga cattle for Kushites. -
I'll reiterate my 0 A.D. Epochs vision. Where cultures can be explored in detail based on a period of time. Say, you as a player choose the Romans as your civ, and the match Host has chosen Classical Epoch, then your Romans would be the Polybian Romans. If the Host has chosen the Medieval Epoch, then your Romans would be the Byzantine Romans. etc.
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I think you both are being too hard on the original designers. One of the premises of the game was that each faction would be represented by a slice of time, preferably at a moment of their greatest strength or at some interesting point in their history. Since almost every other game about the Romans depicts them during the principate or triumvirate, it probably made sense to choose the Punic War era for their depiction. "But the Seleucids!" - the Seleucid reform feature was just supposed to be that: a feature, something special for them to make them stand apart from the other civs, almost like a bonus. It was never meant to be applied to all the other civs. Not to say it couldn't be though.
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
Indeed. We know very little about their religions/mythologies though.- 159 replies
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I probs would have just set the RegenInterval to 1000 and Rate to 1, but hey.
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https://0ad.mod.io/millennium-ad ? ?
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So is <Amount> the starting amount when the unit is trained and <MaxAmount> is the maximum amount of food added to <Amount>? And with <Rate> and <RegenInterval> you'rer looking at precisely 1 Food per second of fattening?
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I've mentioned this idea before, but it came back to mind while adding a new "desert" skyset to Delenda Est today. What if we could have a "Horizon Set" that superimposes over the sky box to make the horizon and sky look nicer? Would probably be another set of DDS files with an alpha. That way the horizon could be a set of desert mountains or rolling green hills or whatever is needed for the scenario. I made this sky set from the new Kushites menu background and I couldn't help to think it would have been easier and/or more powerful to have had the mountains as a separate set of images that I could use over any of the skies in the game. Are there any relevant tickets or patches for something like described? Any pitfalls?