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Everything posted by wowgetoffyourcellphone
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Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
I wish there was a way to add bonuses with a tech. For instance, "Steel Arrows" for Mauryans could give a bonus vs. cavalry and elephants, while "Poison Arrows" could make an additional bonus vs. infantry. -
I don't see this as so much a big issue for balance, since all players have this equally. The dancing is way more problematic.
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Technology Portraits (2019 and beyond)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
Icons aren't always meant to be 1 to 1 accurate representations of objects. Just sayin. And "falcata" is simply the file name. What tech it's used for is up to whoever. -
13th Century Europe Mod - In Development
wowgetoffyourcellphone replied to Bigtiger's topic in Game Modification
Your deciduous trees need boughs and branches. Otherwise they look super nice. They'd be good for the "middle" trees in a forest. -
Technology Portraits (2019 and beyond)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
nahh -
Elephants should be killers of cavalry, as they were in almost every military engagement between the two.
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I want battles, not Raids R Us RTS simulator. I want to be a military commander, not a pirate.
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Battalions.
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Technology Portraits (2019 and beyond)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
Trade Routes is made with 0ad assets heavily photoshopped. -
Made a new tech portrait, free to use by core game and/or mods. Topic can be used for folks to post any new tech portraits they make or find (cc0 or cc-by-sa). Trade_Routes (made by me, from 0ad assets) Geometric_Masonry (made by me) Aqueducts (fixed by me to have the standard background) "mace_argyraspides" (combine some 0ad icons) Immortals (from 0 ad concept art) Falcata (made by me) Feminine_Mystique (from 0ad concept art) Diaspora (background fixed by me) Some Elephant tech portraits, from 0ad concept art Mining_Pickax (from 0ad assets) Monumental_Architecture (from 0ad concept art)
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13th Century Europe Mod - In Development
wowgetoffyourcellphone replied to Bigtiger's topic in Game Modification
Yeah, that looks super good. Though, I have noticed a lot of strategy and RPG games looking very similar over the past several years, probably because they use the same popular engines -
13th Century Europe Mod - In Development
wowgetoffyourcellphone replied to Bigtiger's topic in Game Modification
SSAO is a rendering technique, not the AO maps 0ad uses. -
13th Century Europe Mod - In Development
wowgetoffyourcellphone replied to Bigtiger's topic in Game Modification
Would look so good with SSAO. -
A duration tag could be added to particles. Assuming a lot of these hacks you're talking about are for the gunpowder smoke.
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13th Century Europe Mod - In Development
wowgetoffyourcellphone replied to Bigtiger's topic in Game Modification
Great! The inconsistency in the look of the trees and shrubbery (some trees like the Cretan Date Palms look awesome, while others look dreadful) is bothersome to many and hampers the look of the game IMHO. -
13th Century Europe Mod - In Development
wowgetoffyourcellphone replied to Bigtiger's topic in Game Modification
Nice. Any chance you would take a look at the core game's biome assets and possibly update them? -
Hmm, the trample aura works against "enemy" units, and Gaia is an "enemy" of all players.
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===[COMMITTED]=== Zebu Rigging
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
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===[COMMITTED]=== Zebu Rigging
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Hi, most 4 legged animals stand with their feet closer together, specifically the front feet. Example: -
Hm?
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I'd imagine that the Celtic houses are so weak that anyone's archers could bring them down pretty easily, not just the Mauryas.
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Which ranged units? I haven't really tried hard core balancing much in DE.