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Everything posted by wowgetoffyourcellphone
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While I appreciate improvements to the code https://trac.wildfiregames.com/changeset/22345#file0 It's really starting to get hard to keep these files up to date. What would it take to get the team to add @Freagarach's changes to UnitAI, if indeed those changes are all that are needed? And if you'd like capturable/controllable horses in the core game, I can provide those no problem. You don't need a comprehensive solution right away. Just something that works well and can be expanded/extended/tweaked later. For instance, the proposed line changes allow horses to be captured and controlled, but once captured and moved to your base, they still wander around (like the player's sheep do). To make them garrisonable in corrals requires some other line changes, but those could be a different patch if necessary (but if those line changes aren't too many, they could possibly be bundled with the controllable changes).
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300 elite Spartans against 650 elite persians
wowgetoffyourcellphone replied to Leonidas300's topic in Alpha 23
I think the film 300 gives the impression of a giant cliff and a super narrow pass along the sea, plus some kind of weird narrow "gate" caused by two mountains. There was a cliff there, which had since fallen into the sea and then silted over by the nearby river, but that was only a part of the pass. All my life, I've wanted to see THIS heroic battle on the silver screen: Not this: -
Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Public Order. -
===[TASK]=== Republic Roman Civic Center
wowgetoffyourcellphone replied to Stan`'s topic in Official tasks
Standardization is key to recognizability. It's low key why you want tall thing in back. -
Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
A "call to arms" button would be cool, which arms your nearby villagers to militia. And then a "back to work" button that turns them back to villagers once the enemy has been repulsed. That would be more of a Delenda Est thing though, since core game doesn't have "Villagers" and DE does. -
Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Rome's and Egypt's can be slightly stronger (maybe a 10% buff) since they were a trained force, but other factions can easily have a "Peasant Militia" or something similar which is quasi-historical. -
Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
It is quite simple to edit or make new actor files. They are only small XML files and are shockingly easy to read. So, reusing existing assets like props and textures is a snap. -
300 elite Spartans against 650 elite persians
wowgetoffyourcellphone replied to Leonidas300's topic in Alpha 23
Maps -
300 elite Spartans against 650 elite persians
wowgetoffyourcellphone replied to Leonidas300's topic in Alpha 23
You can still visit the hot springs there: -
300 elite Spartans against 650 elite persians
wowgetoffyourcellphone replied to Leonidas300's topic in Alpha 23
Cool idea, but probably would be best to emulate the actual topography of the battle site. The ancient shoreline would have been at the highway on the right. We are looking in the direction the Spartans would have been looking. These tourists are descending the hill upon which the defenders gave their last stand. -
Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Not necessarily. A basic tunic is a basic tunic. You don't need some elaborate texture for a militia dude with a club or pointy stick. -
Two upgrades for the same template
wowgetoffyourcellphone replied to coworotel's topic in Tutorials & Guides
<Upgrade> <Tower1> <Entity>structures/{civ}_stone_tower</Entity> <Tooltip></Tooltip> <Cost> <wood>50</wood> <stone>50</stone> </Cost> <Time>10</Time> </Tower1> <Tower2> <Entity>structures/{civ}_wooden_tower</Entity> <Tooltip></Tooltip> <Cost> <wood>50</wood> <stone>50</stone> </Cost> <Time>10</Time> </Tower2> </Upgrade> -
Two upgrades for the same template
wowgetoffyourcellphone replied to coworotel's topic in Tutorials & Guides
You should also put both upgrades wrapped within the same component. So no need to double up on <Upgrade> just use it once. -
There's currently no way to do this without modding the code. There is the spy tech that does this, but it is very narrow in scope.
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===[COMMITTED]=== Roman Infantry (New texture)
wowgetoffyourcellphone replied to wackyserious's topic in Completed Art Tasks
I think the neck hole on the bronze armor is too big. Otherwise it looks nice. -
===[COMMITTED]=== Roman Infantry (New texture)
wowgetoffyourcellphone replied to wackyserious's topic in Completed Art Tasks
Nah, looks fine. I think the fold lines are too dark though (they look like stripes atm). It's quilted linen. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Nice. Maybe the center boss you can take from a shield already in the game? -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
White on a wooden or leather shield. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I am not sure. For the faction symbol, it'll probably be white, but for shields and stuff, maybe player color. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
perhaps a couple different variations? -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Some of the stuff looks good, but I can't vouch for the realism. This guy sketched some stuff. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Symbol Valknut? https://www.wikiwand.com/en/Valknut -
GamePlay Balance Discussion
wowgetoffyourcellphone replied to StopKillingMe's topic in General Discussion
I think there needs to be a different set of sounds for an arrow miss as opposed to an arrow strike. So, an arrow hitting the ground shouldn't sound like an arrow hitting a soldier. Also, the "Fwop" sound for all projectiles sounds super cartoony. Just some observations.
