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Everything posted by wowgetoffyourcellphone
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I don't think the UI needs much radical change from the current one in order to accommodate battalions. But that's just my opinion.
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===[COMMITTED]=== Celtic Unit Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
So, to assign these to the unit actors, I think each helmet should be listed and their provenance detailed, then they can be assigned accordingly. KnowwhatImean (unless there is already a thread like this that I missed)? Kind of like this: celt_helmet_agris: Western France, 350 BC. I suggest for the Gallic hero Brennus. His current Waterloo helmet should probably go to a Britons hero. celt_helmet_berru: Central Europe (Austria) Late Hallstatt (500 BC). Uncertain that this can be used. Bueller? Bueller? celt_helmet_ciumesti: Eastern Europe (Romania), Mid-La Tene. Elite unit? celt_helmet_ciumesti_raven: Eastern Europe (Romania), Mid-La Tene. Gallic hero Viridomarus. celt_helmet_classic_coolus: Southern France? Mid-Late La Tene? Gallic Champion Infantry? Can have some plumed variants? celt_helmet_coolus: France, Northern Italy. Late La Tene. Gallic Spear Infantry? celt_helmet_marne: Northeast France. Time period? Unit? celt_helmet_montefortino: Southern France, Northern Italy. Late La Tene. Unit? celt_helmet_peaked: Britain, early Empire. Perhaps rename to celt_helmet_meyrick to be more precise? Britons infantry? celt_helmet_port: France. Late La Tene. Gallic Champion Cavalry. celt_helmet_waterloo: River Thames, Southern Britain. Mid-Late La Tene. Briton Hero? -
Here is where the game could show off its dual attack mode system whenever it gets one. For ranged units such as these, if the target is too close they switch to bayonet melee mode.
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Yes! This is what the game needs more of. How many features does the engine have, yet the game has no entity that utilizes it, I wonder.
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Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
Spear cavalry good vs. Elephants? How does that make any sense? -
===[COMMITTED]=== Celtic Unit Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Gallic champions? -
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Which mod?
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Civilization Selection Screen
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
It would be great if it was a standalone mod so other mods could easily use it or make it a dependency. Or better yet, made a patch for the core game so that it can be maintained. -
I'd maybe allow 1 battalion per tower (it would be a special garrison slot) or just don't let battalions garrison into towers.
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Can we not just make them Hellenistic and give them some ethnic aesthetic instead? Here's what I threw together from @wackyserious and the crew from the Millennium AD team's work. Possibly for the Arab Javelineer (Seleucids). The Nabaetaean Camel Archer can use the Elite Umayyad textures and props. At least starting out. We have any good references for Arab/Nabataean units for the antique era?
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[HELP] Increase the interface
wowgetoffyourcellphone replied to borg-'s topic in Game Development & Technical Discussion
Not quite all. One needs to change the size of the icons to make them fit in the panel as well. How is this done? -
Modify mines capacities
wowgetoffyourcellphone replied to TeamTim's topic in Scenario Design/Map making
You can easily create a new mine template and adjust the resource amount. -
Improving the Loading Screen
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Right, I think the graphic is just a starting point for discussion. -
A while back, a mod was made by @s0600204... which implemented a civ selection screen. It's now way out of date, but it worked when it wasn't out of date: Basically you could sort civs by various criteria (given in the civ.json files), and selecting the civ icon gave you a bunch of information about it. If extended, such a screen could let the player choose randomization options, such as choosing to play a civ of the "Greek" culture, but then letting the game choose which one for you. Likewise geographically or time frame or whatever. Perhaps something like this, but better of course:
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Another aspect of the game that could use some general improvement is the look and layout of the tooltips in the game. Currently, it seems that the tooltips keep getting loaded up with extra information making them look worse and worse. I think it's time to step back and redesign their look. Here is something that could look nice for a "basic" tooltip: A "detailed" tooltip layout could follow similar designs.
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So, this has been discussed in the past, but no conclusions were ever made and thus no decisions made on the design level. I think the loading screen could use some improvement, because right now it is rather static. Here is an old concept for some loading screen improvements (but is not a coherent design by any means) that I once found on the forums: Another idea I had was to have the current design with the "tips" but either have the tips rotate automatically every 10 seconds as the map loads or there can be left and right arrows that lets the player cycle/scroll through them at their leisure as they wait for the match to load. But most assuredly, I think the general aesthetics of the loading screen could definitely be improved.
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https://www.moddb.com/mods/0-ad-delenda-est/news/battalions-and-formations Thinking about anything like that?
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===[TASK]=== Celtic Unit Textures
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
The "skirt length" of chain mail should be rather short. Yes. -
I think it would be nice to make some that fit the wonder footprints, for a start.