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Everything posted by wowgetoffyourcellphone
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So is <Amount> the starting amount when the unit is trained and <MaxAmount> is the maximum amount of food added to <Amount>? And with <Rate> and <RegenInterval> you'rer looking at precisely 1 Food per second of fattening?
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I've mentioned this idea before, but it came back to mind while adding a new "desert" skyset to Delenda Est today. What if we could have a "Horizon Set" that superimposes over the sky box to make the horizon and sky look nicer? Would probably be another set of DDS files with an alpha. That way the horizon could be a set of desert mountains or rolling green hills or whatever is needed for the scenario. I made this sky set from the new Kushites menu background and I couldn't help to think it would have been easier and/or more powerful to have had the mountains as a separate set of images that I could use over any of the skies in the game. Are there any relevant tickets or patches for something like described? Any pitfalls?
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I think it's a little detail that Age players would like, indeed. How does the template schema look for this in your patch?
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Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
I am curious in which way these were unbalanced. -
Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
More images like this for Athens, Rome, Alesia, Persepolis, Carthage, Alexandria, would be awesome. I reeeally like how the artist incorporated the game's existing architecture models into the artwork. -
Would it be desirable to spice up this download page in-game? For one thing, the "mod label" column should probably come first, as that's really the mod's name, not the "name" column. I also think each mod should be able to have its own icon on the left, and also an option to visit the mod's mod.io page from this page to see more information before you download. Thoughts?
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
It would just be nice to be able to show the differences between, say, the Spartans and Athenians in how they celebrated their religion. That's all. It would be difficult to have Mycenaean and Minoan pantheons, though not impossible. Any suggestions?- 159 replies
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
Boooo hisss- 159 replies
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===[TASK]=== 0 A.D Ships Update.
wowgetoffyourcellphone replied to Alexandermb's topic in Eyecandy, custom projects and misc.
I think the Kushite boats should be about the size of the Ptolemaic merchant ship, maybe slightly bigger. -
I thought the temple was pretty good too.
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I don't think the design of the CC is a problem from that standpoint. It just represents some generic civic building near the center of town. Nothing specific. The only problem really is just the same problem as the whole set. The set itself is so gorgeous that it would be a shame to remove it completely from the game. Perhaps they can be renamed and used in a Jebel Barkal-esque skirmish or random map set in Egypt.
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===[COMMITTED]=== Gaul Theatron
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Hmm, seems kind of, dunno, not very creative to just make it another barracks. -
===[COMMITTED]=== Gaul Theatron
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
What's this gonna be? -
Nice piglets!
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===[TASK]=== 0 A.D Ships Update.
wowgetoffyourcellphone replied to Alexandermb's topic in Eyecandy, custom projects and misc.
The rope should go over the design. -
Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
You could very easily opt for 4 ages, per AOM.- 159 replies
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
What happens is that you choose a Major God at the beginning of the match. This determines which Minor Gods you have access to later. At each phase advancement you get to choose a new Minor God to add to your pantheon based on your Major God choice. Each choice unlocks new monsters, technologies, and God Powers specific to that god.- 159 replies
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
I believe the standard Age of Mythology god roster is 3 major gods and 9 minor gods per civ, so there's plenty of room to add the gods of your choice. https://ageofempires.fandom.com/wiki/Norse- 159 replies
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
No, I think @Rolf Dew's first suggestion for Athenians is spot on. While "Norse" is a generic faction, "Athenians" is very specific, unlike "Greeks" from the original AOM. For the Athenians, Athena was their patron deity which makes her a prime choice for a Major God. Poseidon gives you a good track for naval benefits, which plays to the Athenian naval tradition (and he was also a part of the Athens founding myth). And Dionysus was the subject of a very important civic festival and cult, but Demeter could be another good choice for the 3rd Major God, because of the cult of the Eleusinian Mysteries being extremely important as well. The Eponymous Heroes could be an interesting choice for an Athenian-centric Minor God choice or God Power (summon a bunch of hero units to a specific spot). The Panathenaic Festival being another interesting idea for a God Power. These things can differentiate them from the Spartans who, although had the same religion per se, worshiped different gods in the pantheon in different ways.- 159 replies
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I guess what I'm saying is, yes, it is bugged with SVN. No units show up in Atlas due to the removal of template_entity_full and template_entity_quasi from the core game. I'll just check it out in A23b for now.
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Is this bugged with SVN? Recent template changes in core game removing template_entity_full and template_entity_quasi.
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
Yes and yes.- 159 replies
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Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
For the Ptolemies we could use a mix of Egyptian and Hellenistic mythology. Serapis, Isis and ??? could be the Major Gods. The story line could be semi-historical. So, imagine the Greco-Persian Wars, Punic Wars, or Syrian Wars with god powers and myth monsters.- 159 replies
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