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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Can I request a revamp of of old Mediterranean Fan Palm? The current one is nice, but I think you can do better! Current ones: Lots of references of various maturity: I like the way these fans "layer" on each other. Will have a nice self-shadowing effect.
  2. I think when wall lengths are "hidden" or overlap within turrets, man-made walls then cannot be extended to/from those turrets. But I just think as a general good idea to make them standard lengths.
  3. IMHO, as an aside, regular walls should be remodeled to be standard lengths
  4. This is super cool, but I'm wondering if it shouldn't drop down under the raw material icon like a list.
  5. I feel like the coin icon needs to be 10% smaller to match the others.
  6. It would be great to have 1 or 2 tall variations, like the Cretan date palm.
  7. bruh https://trac.wildfiregames.com/changeset lol
  8. The random maps are ugly (a couple are nice). The skirmish maps are not ugly.
  9. For Delenda Est, I blended these units into DE's proprietary mercenary system (accessible to players via capturable "Mercenary Camps"), and then used the Stoa as a special starting structure for the Greek civs.
  10. It's not a bad idea. What, if anything, would happen if your alliance collapsed?
  11. They are in the github version. Ran into a compression snag when bundling the mod and then gave up until the next Alpha.
  12. No, just the object reflections seem too bright.
  13. https://trac.wildfiregames.com/changeset I keep smashing that refresh button.
  14. Nice, finally getting the flora diversity the game needs. Does anyone else thing that object reflections in water should be darker? @wraitii
  15. The carnyx dude is definitely usable. What I would really love to see is a Tyrannosaurus Rex cheat unit. Seriously. How fooping cool would that be? Another one would be a Xenomorph-esque cheat unit or "mini-civ".
  16. Indeed, Structree should just be improved and extended to include this kind of functionality.
  17. Getting this from the menu. Also, there's a strange behavior where the tech tree defaults to the last item in the list upon loading.
  18. No, it's that the default unlock_citizens_house tech has a notciv requirement.
  19. Neat. I'll play around with this! It seems like your icons are squished on the vertical axis though and the code doesn't seem to handle civ-specific techs correctly, at least Delenda Est's (select the Athenian house to see 3 different techs unlocking women, even though only 1 should show).
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