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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Yeah it should somewhat be organized. Yes, a Hellenistic Helmets thread with a list. Graphic here: Thracian Helmets T1: Thracian helmet. T2: Thracian with ridge. T3: Thracian with feathers. T4: Thracian with plume. T5: Thracian with crest. T6: Thracian with crest and feathers. T7: Later Thracian with wider brim, longer neck piece, and high crest. T8: Early Thracian. T9: Thracian cap. Hellenistic Pilos variants P1: Wide brim, plus cheak pieces P2: Adds feathers. Carthaginian Thracian variants Thraco-Phrygian Helmets
  2. The 'shield_arm' prop point needs rotated. Also, the 'shield' prop point could use some minor adjustments too.
  3. I like it. I feel like it should be included in a whole batch of updated Hellenistic helmets tho, so it doesn't stand out [the other updated helmets don't mesh well with the 'old' helmets]. What do you think? Perhaps a separate thread for this Thracian helmet and other Hellenistic helms.
  4. Don't we have a Scythians topic? Tomyris would definitely be a hero unit. Regarding "Amazons" I think simply having some units be dual-gendered [like Delenda Est's Citizens and Slaves] would be enough to represent female Scythian warriors. I don't think they should be some separate unit.
  5. Too late for A23. Some things like these would be more likely for A24.
  6. It's a coitus feature. Calling it now. Very innovation. Much wow.
  7. Watch the way you twist a man's wrist. The range of motion in the wrist is not as great as you depict on the sparabara here: Make sure to try these kinds of movements with your own body/hands so you can understand what each joint is capable of. The wrist is not capable of the angle you have here.
  8. Nice, now we need the chariot wheels to fall off or something, and the riders to die in an interesting way.
  9. https://trac.wildfiregames.com/changeset/21653 So, I thought the whole point of variant files was that you only had to update, change, or fix the few variant files instead of updating, changing, or fixing a hundred actor files.
  10. For me the colors are okay. Would work even better with battalions.
  11. I hope you're not over complicating things. I can't look at the mod atm.
  12. I just enabled it in DE because of the distinct lack of Han champions in the mod.
  13. Good thing I am building DE for myself and my 1600px wide screen.
  14. Yeah in this instance I'd remove the baked specular in the diffuse texture.
  15. Yeah, for DE, food, wood, stone, metal, coin, and glory are plenty.
  16. I think almost everything except the track and minecarts would be fine.
  17. Yeah, it would be awesome if each new archer fired his own arrow. Yeah, no doubt. The bear mesh could probably just be redone completely. Maybe @Micket started?
  18. I would just give the trot to every cavalry, honestly. I have been using your trot mod for every cavalry in DE [locally] and it looks great. As far as cavalry spearman animations go, I would generally use an upright position for the spear whenever possible so that the spear is easily identifiable.
  19. This is similar to what I had in mind for the Mine Shafts, yeah. This is cool too. Though, they did not have minecarts back then I'd imagine.
  20. I do think the rocks and mine stones in the game could look a lot better, yeah.
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