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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Maybe issue with "gaia" in the template name.
  2. I am more likely to believe the original oral tradition meant literal days. Only later did apologetics attempt to add a non-literal nuance to the story. Sure, the far ancients were capable of nuance, but they literally believed there was a God who created the Earth, so why couldn't He do so in literally 6 days? He's God after all. The Ancient Greeks literally thought Hades existed below their feet. It wasn't metaphorical to them (there was the Necromanteion in Epirus where they literally believed they could enter Hades or commune with it). It's true that it's not clear cut, but I really think that in ancient times it was meant to be clear cut. Human settlements were quite isolated for thousands of years. Most people were born, lived, and died within a 5 mile radius.
  3. Oh... I thought this could help 0 A.D. I guess not.
  4. https://hacktoberfest.digitalocean.com/ Support open source and earn a limited edition T-shirt.
  5. Not as many icons as you'd think anymore, but some. As far as work goes, wouldn't be much. Not much would be "broken" per se since you're just overwriting a bunch of stuff. The most broken thing would be the AI. Mostly facetious anyway since you'd have 2 dozen highly ranked players coming to the forum to loudly complain.
  6. To jumpstart gameplay (and annoy all of the top-tier players) you could merge DE into the dev branch (well, minus all the new menu backgrounds and stuff like that). Gotta get the art all-stars back in the game too, @LordGood @wackyserious @Alexandermb New music from @OmriLahav would definitely be encouraging!
  7. In many ways I think a grand/strategic campaign would be easier to achieve than a narrative campaign.
  8. Interesting that the other myths "confirm" the Bible's telling, instead of the other way around? Floods are one of the major natural disasters which plagued early mankind, especially since we have the habit of building our dwellings on or near floodplains. It is not surprising that the myths and legends of many ancient peoples include large floods. There's also, as @Sundiata mentions the massive sea level rise after the end of the last glacial period, which contributed to the flooding of the Mediterranean basin and later the Black Sea basin.
  9. Looks nice on my bookcase, along with my Indy hat and Excelsior class Enterprise-B.
  10. I feel like the Huns are better for late antiquity. Mongols feel better for Millennium AD. That's up to them though of course.
  11. Making a Huns faction. First things first: Was wondering what references we have from which to base a civ emblem. Google images doesn't offer much for me.
  12. I'll see if I make a fix release for this (and of course include other new stuff I've been working on), mainly adding the nomadic civs (Xiongnu from Terra Magna, Scythians, and Huns; they'll all use primarily the art assets from TM for now; having 3 different nomadic civs allows me to try different gameplay stuff for each).
  13. I said melee cav, bruv. And since the siege unit is made up of a couple of dudes and a wooden contraption, I don't see where the distinction between sword and spear cav should matter.
  14. I think it's high time H:C received its own subforum. --------- May I suggest H:C use the groves and trees from Delenda Est? Since buildings are so large in H:C, it would make sense to make individual trees be destructible like in DE, then you could have indestructible groves as in DE, with the different auras/effects they have.
  15. In my hypothetical world elephants aren't so good against buildings anymore. Also in my world, melee cavalry have a bonus attack vs. your dangerous catapults (and every civ has access to some kind of melee cav, so it's all good).
  16. I guess saying "many examples" was an error. But one I can think of is Pyrrhus at Argos (where he was slain by a roof tile thrown by an old woman). Your aggressiveness is unwarranted, since I am with you that elephants being meat battering rams mowing down buildings left and right is not much supported. Just felt reasonable to make them good against wooden gates, but not against many other structures which are often made of brick or stone. However, if we follow @Sundiata's suggestion and give every civ the battering ram (which we bloody well should), the gate bonus I suggested for eles would be unnecessary. Can I suggest this? Every civ's battering ram starts as a simple ram carried by men (like the Xiongnu ram). Then many (there's that enraging word again) civs can upgrade them to Covered Rams with a tech (more armor and HP, a little slower). The game needs more visual upgrades, methinks.
  17. There are many examples of elephants being used to batter down city gates, but not much else regarding "sieging" capability.
  18. Thanks. I will post photos of the home once the closing is complete and I am given the keys. It has been a long time coming. My 2 kids will finally have their own rooms. Yard for a dog. Hardwood floors. Very nice.
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