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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Right, I think taking cues from other games is appropriate if those features make sense together in the overall gameplay context. I think they would. In fact, to integrate these ideas better into the game, perhaps you don't build a storehouse on a slot, but rather you "capture" the storehouse that's already there, and now the Mine Shaft or Stone Quarry is yours.
  2. There are 4 things I would like to add/change about some of the resources. You can find them in "Wow's Gameplay Proposal" thread, but I'll detail them a bit here: 1. For Metal, I would like to have a "Mine Shaft" object that has a slot next to the mine entrance. Players would "claim" the mine shaft by building a Storehouse upon this slot. Then you can task workers to the mine shaft and they'd enter the shaft and gather the metal. Like Starcraft's Vespene Gas mines the workers would emerge from the mine after a certain amount of time and deposit the metal resource at the slotted Storehouse. To claim such a Metal Mine from an enemy, simply destroy the enemy's Storehouse and building your own. The enemy workers would retreat to their player's nearest dropsite and idle, else face annihilation from you. 2. Stone Quarries would look like large open pit mines on the side of a mountain. Similar to a Mine Shaft, Stone Quarries would have a slot on which you claim the quarry by building a storehouse upon it. Your workers then start mining away in the quarry and drop off the resource at the storehouse. 3. Coin. This is the trading, bartering, and tributing resource. You can also find it in treasures and via loot [especially enemy economic units or economic buildings]. Buying and selling resources occurs in Coin, and Coin is the resource you gather via trading. You use Coin to hire mercenaries and do other things, like buy better weapons and pay your guard units [champions]. 4. Single trees are deleted by construction, while large Groves are not. With groves, you could allow barbarian or guerilla units to "garrison" within them for ambush purposes. A grove where 50% of its wood is harvested would kick out any garrisoned units.
  3. Honestly probably need to update drivers. Also try disabling GLSL.
  4. You're absolutely right. I'd definitely give that helmet and shield to Brythonic heroes. Potentially, both items to the guy you mentioned: I'd be perfectly cool with removing those three Briton heroes in favor of 3 better-placed heroes. Can keep those original 3 in Atlas with the intention of giving them back to the Britons in Part 2 to fight against the Principate Romans.
  5. hmmmmmm, any chance Atlas could hotload any modded/new Victory Conditions? Or Heck, just include Conquest Civic Centers in public mod.
  6. I think it was just based off of a cool old piece of concept art.
  7. He's kind of just wearing a leather abdominal thingy. lol
  8. Okay. Just saying there should be some consistency on what's player color and what's not.
  9. Looking very closely, they miiiiight be there, just very thin and lost in the rendering process.
  10. The Italian Sworsman and Italian Allied Cavalry could use such helmets. The two random "Samnite" units as well. The horse motifs and white accents remind me of the Carthaginian Sacred Band, so this may be what the artist was going for.
  11. The problem is that the "generic" peace tracks sound /distinctly/ Celtic. So much so that in DE they're used for the Britons, Gauls, and Iberians.
  12. This is kind of intentional, to prevent the player from just parking his hero onto a ship and hiding him out in the middle of the ocean, thus unnecessarily prolonging the end game in a Herocide match. THOOOOOUGH, I think with the Spies tech, this potential problem has lessened somewhat. Perhaps it can be revisited.
  13. I think the ears on the Asian elephants should be a lot smaller.
  14. I noticed that too but wondered if it was a separate issue
  15. So, I don't know if this happens in Vanilla, because there is a distinct lack of paired techs in Vanilla, but in DE I noticed that it looks like the cost requirement for both techs in a pair must be met for me to research either one. In this shot, you see I am attempting to research Battlefield Triage for 300 food and 200 glory, which I have enough of, but the game says I have insufficient wood. Here, I am attempting to research Sluicing, which costs food and wood, but the game says I have insufficient metal.
  16. Purple would be more for the Somatophylakes and other close "philoi" of the King. Purple was a very expensive dye, created by pulverizing crustaceans pulled from the sea off of the coast of Phoenicia.
  17. Would look good for Carthage too, alongside the other Thracian helmets.
  18. In Rise & Fall: Civilizations at War, heroes had this "god ray" effect that always shone on them.
  19. If you dull the colors a bit then these might be alright with battalions. Edit: Oops I didn't see the next page.
  20. The minimap is something devs of 0 A.D. could take away from that vid too.
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