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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Best to add this to the first post and make an evolving design. Don't want to have to search this discussion to find the roster.
  2. Not quite all. One needs to change the size of the icons to make them fit in the panel as well. How is this done?
  3. You can easily create a new mine template and adjust the resource amount.
  4. Right, I think the graphic is just a starting point for discussion.
  5. An embellished version of the Aigai Palace could be the Macedonian wonder...
  6. A while back, a mod was made by @s0600204... which implemented a civ selection screen. It's now way out of date, but it worked when it wasn't out of date: Basically you could sort civs by various criteria (given in the civ.json files), and selecting the civ icon gave you a bunch of information about it. If extended, such a screen could let the player choose randomization options, such as choosing to play a civ of the "Greek" culture, but then letting the game choose which one for you. Likewise geographically or time frame or whatever. Perhaps something like this, but better of course:
  7. Another aspect of the game that could use some general improvement is the look and layout of the tooltips in the game. Currently, it seems that the tooltips keep getting loaded up with extra information making them look worse and worse. I think it's time to step back and redesign their look. Here is something that could look nice for a "basic" tooltip: A "detailed" tooltip layout could follow similar designs.
  8. So, this has been discussed in the past, but no conclusions were ever made and thus no decisions made on the design level. I think the loading screen could use some improvement, because right now it is rather static. Here is an old concept for some loading screen improvements (but is not a coherent design by any means) that I once found on the forums: Another idea I had was to have the current design with the "tips" but either have the tips rotate automatically every 10 seconds as the map loads or there can be left and right arrows that lets the player cycle/scroll through them at their leisure as they wait for the match to load. But most assuredly, I think the general aesthetics of the loading screen could definitely be improved.
  9. https://www.moddb.com/mods/0-ad-delenda-est/news/battalions-and-formations Thinking about anything like that?
  10. I would say post a list of units/buildings, their current names, and then your corrections.
  11. The "skirt length" of chain mail should be rather short. Yes.
  12. I think it would be nice to make some that fit the wonder footprints, for a start.
  13. I think there was a lot of discussion about this in the day. I like the Temple of Edfu as their wonder. That way you don't have players building a "lighthouse" in the middle of desert or something.
  14. I would like the Gate of All Nations to finally be made the Persian wonder.
  15. More foundation sizes and scaffolding sizes.
  16. Update the Arabic units (Nabataean Camel Archer, Arab Javelineer) with props and textures. They currently use Persian assets.
  17. That would indeed work nicely for Carthage. I think it should sit more naturally on his head though.
  18. https://www.amazon.com/gp/product/B07GGL8HL9/ Yeah, I'll test if packaged. EDIT: I had been eyeing that laptop for many moons and my frustration with 0 A.D. pushed me over the edge. lol
  19. New laptop. Game starts at 140 fps and ends up at 60 fps about an hour later. lol
  20. Mine is best https://wildfiregames.com/forum/index.php?/profile/16580-wowgetoffyourcellphone/
  21. Nice! Can go on a Corinthian helmet for the Spartan Olympic champion.
  22. Yeah since the game's Iberians are an amalgamation of the Celti-Iberians, Iberians, Lusitanians, et al.
  23. Not sure where to put this. But battersea shield's baked shadows look upside down. Looks like inverted nipple. Perhaps just remove the baked shadow and rely on self shadowing.
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