Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.895
  • Joined

  • Last visited

  • Days Won

    537

Everything posted by wowgetoffyourcellphone

  1. That could help in a way, but I think it would be easier to count farm fields or foundations than it would be to count terrain tiles.
  2. I honestly just kinda eyeball it. I like your method though, lol. You could use foundations to do that now since there are a lot more of them and their sizes are standardized to in-game terrain grid meters.
  3. @(-_-) is talking about the AOE2 way, where the animal just automatically converts over to your control. Your unit comes within X meters of the animal, you hear a "cow bell" sound and the animal is yours. Now, this becomes a little more complex under the hood when different players' units come within range of such an animal, you have to have some way to decide who to give the animal to. I'd say use number of units (and buildings) within range with some kind of small bias toward to current owner. And then you'd have to make sure UnitAI allows the player to control the animal.
  4. I'd prefer that, for simplicity (not sure if it's "more realistic" but it's much simpler gameplay wise). I'm just working with the capture feature we have.
  5. They're related phenomena, along with mirages, where layers of different temperature air refract light to give neat trippy visual effects. Work on my Palmyra map continues. Can anyone tell that I like the desert art set? Anyway, the map has a trade route down the middle of it with 6 capturable desert trading posts along it. The map also has a number of fruiting Date Palm groves ripe for the picking, along with some open sandy areas and craggy cliffs. This is one of two small oases on the map, long with this guy previously posted... Each player will have 2 nearby stone quarries, like this one, right outside their starting territories: Anyone want to model the Palmyran Temple of Bel for me? lol
  6. This didn't work, but there's no guarantee I did it right. Perhaps you can try locally? Your last line: "I think that if this works it should be the default." I agree with this. It Attack.js should check first if it needs captured, then after capturing it allow slaughter. But actually, my current problem would be solved if players could just control every animal they have ownership of. Is that in UnitAI? That way I can use the hunt_skittish parent without issue. I think both behaviors should be added to the game, even if only applicable to mods (imagine a fantasy mod where units can convert animals to their side; currently this would be bugged because you wouldn't be able to directly control them).
  7. The Map Making Inspiration Thread (Please hide all large images using the spoiler tag) Modern Afghanistan/Ancient Bactria This one shows a nice meandering washed out river bed, surrounded by farmland and then desert beyond.
  8. Okay here's the problem. If I make the horse take its parent from the domestic line so I can control the animal after it's captured, units will use slaughter attack against it, killing it instead of capturing it. If I make the horse take its parent from the hunt_skittish line, units will capture it but I cannot control the newly-captured horse. What do I need to do here? Desired behavior is that the horse will try to run away when being captured, but once captured it can be controlled by the player. What is it that makes a fauna unit controllable by the player in the first place? Don't tell me it's its class ("domestic"). Hopefully there's something I can do on the template side instead of mucking with the UnitAI component.
  9. @Lion.Kanzen I incorporated your work here: And here are some more portraits for main game @Stan` I used this for foraging objects like berry bushes and fruiting date palms.
  10. So, I'm thinking of making Horses and Camels into capturable animals in Delenda Est, instead of (lol) sources for hunting. Sure, horse meat and camel meat was and is eaten, but more likely these beasts of burden were captured for the service they can provide (as war horses, farm animals, ships of the desert, etc.). I can remove their food resource and make them capturable objects on the map that you can bring back to your base, complete with aura benefits like relics. This can be done easily. One thing I wish the game could do is swap a player color collar onto the animal when it is captured by a player. The sheep kind of do this, but it's just a player color stripe in their texture which is nicely hidden when Gaia by the fact that their wool is white. But despite this, I think I will do this. Anyone have any thoughts? Oh, here's some new portraits for these animals @Stan`. I hope some time in the future we can get Bactrian camels as well.
  11. Pataliputra (Royal capital) Taxila (Northern regional capital; site of the famous ancient university) Tosali (Eastern regional capital) Ujjain (Western regional capital) Suvarnagiri (Southern regional capital) Sanchi (the location for the Great Stupa of Buddha) Gandahar (Modern Kandahar in Afghanistan, taken by Maurya in treaty from Seleucus; once a site for a Pillar of Asoka) Anyone else want to add to the list and/or suggest alternate spelling?
  12. Don't want to throw Larissa in there too? Maybe your list is exhaustive enough. I think the city name aspect of this mod would be great as its own standalone mod. Would probably get a lot of downloads in its own right. @Monder87
  13. I am not sure if pedant or if has a real issue with informal language.
  14. Good update. I have nearly 3000 lines of errors* in interestinglog.html, but good update nonetheless. *
  15. I'd think for standard units (Hoplites, Sparabara, et al.) they should just use the textures and props from core game. For mythological "heroes" though I think a little more fantasy could be used.
  16. Or use the textures already in the game for that purpose.
  17. These guys need belts or ties (probably without modern "buckles").
  18. No thanks. Civic Center is just fine. The current file names however are abbreviated from the old "Civilization Centre" designation. It would be nice to just align the file names with the current designation.
×
×
  • Create New...