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Everything posted by wowgetoffyourcellphone
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Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
A "call to arms" button would be cool, which arms your nearby villagers to militia. And then a "back to work" button that turns them back to villagers once the enemy has been repulsed. That would be more of a Delenda Est thing though, since core game doesn't have "Villagers" and DE does. -
Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Rome's and Egypt's can be slightly stronger (maybe a 10% buff) since they were a trained force, but other factions can easily have a "Peasant Militia" or something similar which is quasi-historical. -
Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
It is quite simple to edit or make new actor files. They are only small XML files and are shockingly easy to read. So, reusing existing assets like props and textures is a snap. -
300 elite Spartans against 650 elite persians
wowgetoffyourcellphone replied to Leonidas300's topic in Alpha 23
Maps -
300 elite Spartans against 650 elite persians
wowgetoffyourcellphone replied to Leonidas300's topic in Alpha 23
You can still visit the hot springs there: -
300 elite Spartans against 650 elite persians
wowgetoffyourcellphone replied to Leonidas300's topic in Alpha 23
Cool idea, but probably would be best to emulate the actual topography of the battle site. The ancient shoreline would have been at the highway on the right. We are looking in the direction the Spartans would have been looking. These tourists are descending the hill upon which the defenders gave their last stand. -
Barracks
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Not necessarily. A basic tunic is a basic tunic. You don't need some elaborate texture for a militia dude with a club or pointy stick. -
Two upgrades for the same template
wowgetoffyourcellphone replied to coworotel's topic in Tutorials & Guides
<Upgrade> <Tower1> <Entity>structures/{civ}_stone_tower</Entity> <Tooltip></Tooltip> <Cost> <wood>50</wood> <stone>50</stone> </Cost> <Time>10</Time> </Tower1> <Tower2> <Entity>structures/{civ}_wooden_tower</Entity> <Tooltip></Tooltip> <Cost> <wood>50</wood> <stone>50</stone> </Cost> <Time>10</Time> </Tower2> </Upgrade> -
Two upgrades for the same template
wowgetoffyourcellphone replied to coworotel's topic in Tutorials & Guides
You should also put both upgrades wrapped within the same component. So no need to double up on <Upgrade> just use it once. -
There's currently no way to do this without modding the code. There is the spy tech that does this, but it is very narrow in scope.
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===[COMMITTED]=== Roman Infantry (New texture)
wowgetoffyourcellphone replied to wackyserious's topic in Completed Art Tasks
I think the neck hole on the bronze armor is too big. Otherwise it looks nice. -
===[COMMITTED]=== Roman Infantry (New texture)
wowgetoffyourcellphone replied to wackyserious's topic in Completed Art Tasks
Nah, looks fine. I think the fold lines are too dark though (they look like stripes atm). It's quilted linen. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Nice. Maybe the center boss you can take from a shield already in the game? -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
White on a wooden or leather shield. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I am not sure. For the faction symbol, it'll probably be white, but for shields and stuff, maybe player color. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
perhaps a couple different variations? -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Some of the stuff looks good, but I can't vouch for the realism. This guy sketched some stuff. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Symbol Valknut? https://www.wikiwand.com/en/Valknut -
GamePlay Balance Discussion
wowgetoffyourcellphone replied to StopKillingMe's topic in General Discussion
I think there needs to be a different set of sounds for an arrow miss as opposed to an arrow strike. So, an arrow hitting the ground shouldn't sound like an arrow hitting a soldier. Also, the "Fwop" sound for all projectiles sounds super cartoony. Just some observations. -
GamePlay Balance Discussion
wowgetoffyourcellphone replied to StopKillingMe's topic in General Discussion
Click clickclickclickklikkclikccklickliclikcikliclick -
I like that the knocked back units have to "stand up" before they re-enter combat. I would say that they need a little more variation in the standing up animation. Right now it looks unnatural for all units to kind of "chair up" in the same way. Hands and knees, one foot forward, stepping upward and righting oneself would look better.
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I looked at Millennium AD the other night to check out the buildings again. There are things I like about the Anglo-Saxon, Norse, and Carolingian building sets, but the textures are all incompatible. The Civic Centers need work the most (not quite up to snuff compared to core game models). I think using them as placeholder art would work though. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Germanic head references, for any artist who is willing. I think these models can just be edits of the existing models (ideally), and can be added to the core game probably. Ponytails The game has a ponytail male head model and beareded head models, but not together. Germans definitely would benefit from bearded head models + maybe a couple of ponytail variations (props?). Above: 2 variations. Ponytail on back of head and ponytail closer to crown. Above: Some ponytail variants at the top of the head. Short. Suebian Knot This would be specific to the Suebi faction units. This is a knot of hair off to the side (right side?) of the head. Maybe 2 variants, one lower and one higher. Braided Female Hair models It would be cool to have unique head models for the Germanic women. Perhaps 3 or 4 variants. Above: Says "Vikings" but I think would be apropos for Germanic women as well (Nordic and Germanic peoples are related) -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Would an artist be willing to make some Germanic head models? Mainly, we're talking about ponytails+beards, Suebian knots+beards, and maybe 3 female head variants. References to follow. Any helmets will come later.