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Everything posted by wowgetoffyourcellphone
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It would be cool to have a "helper" medallion similar to the Total War games. It would pop up and assist you by default the first time you ran a non-tutorial map. You could click X and turn it off if you want. Initially it wouldn't need any voice acting, just some text and UI elements.
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Yes I do. Mirage.js updated today. I checked the files at lines 27, 108, and 115 and the revisions are there. EDIT: I tested this with vanilla. Got those errors.
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After latest update. Sorry if I didn't catch this earlier. May have been hidden or cropped up just now, dunno. Happens when tasking to attack or capture enemy building in fow. Looks like a problem in unit_actions now. ERROR: JavaScript error: simulation/components/GuiInterface.js line 257 TypeError: cmpHealth.IsInjured is not a function GuiInterface.prototype.GetEntityState@simulation/components/GuiInterface.js:257:49 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:1975:1 GetEntityState@gui/session/session.js:214:21 getActionInfo@gui/session/unit_actions.js:1523:20 g_UnitActions.garrison.hotkeyActionCheck@gui/session/unit_actions.js:679:21 determineAction@gui/session/input.js:266:12 updateCursorAndTooltip@gui/session/input.js:94:16 onTick@gui/session/session.js:795:2 __eventhandler102 (tick)@session tick:0:1 ERROR: Error calling component script function ScriptCall
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Not to be contrarian but I don't think unit recognition is why they don't make each civs units unique. I think it's because of texture size. Readability might be an issue, true, because of the mosh pit combat.
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Questions. I am no linguist. Would Synergeion Poliorkias work for siege workshop? Toxobolia for Archery Range doesn't work? What would be a good word for a large cult statue? For instance, such as the cult image of Athena within the Parthenon or the bronze Athena Promachus atop the acropolis? Lastly, what would be a good word for a military shipyard or harbor (Neoreion perhaps?)? Something for warships, separate from a commercial dock or harbor. Thank you.
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Nice! Now move the camera.
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Definitely usable!
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Awesome! It would be great is the AI could build walls.
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Forget about the field. What the Hell is happening to the PALISADE? (I have never seen the fields look like that)
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Unrelated, but check these out: Happens when I select an enemy building in the fog of war.
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Yeah, I don't see anything particularly laggy about the screenshot. Doesn't look any laggier than, say, an AOE3 screenshot.
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more than 512 tiles
wowgetoffyourcellphone replied to ismaeltato's topic in Scenario Design/Map making
maps/scenarios/_default.xml That is the "base" map that opens in Atlas. You can edit it easily using Notepad++. Line 4 is: <Terrain patches="16" texture="desert_sand_ripples" priority="0" height="2048"/> Patches is what you want to play with. I forget what a "patch" represents (perhaps 10 or 16 tiles?), but that is the number you want to edit. -
I too enjoyed co-OP games in aoe2 back in the day.
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Specific Name Review: Units
wowgetoffyourcellphone replied to Doktoreus's topic in Game Development & Technical Discussion
I don't think it would be that much work. All that needs to be done is make 1 tag in the templates togglable viewing in the GUI code. -
Battering Ram Overpowered
wowgetoffyourcellphone replied to ocnuybear's topic in Gameplay Discussion
Bummer, then it won't shoot arrows at nearby enemies. :/ -
Punic in 0 A.D.
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in General Discussion
Millennium A.D. and Terra Magna don't try to change the gameplay, they just add civs, which is good on its own. But thanks for the plug. I think DE's counters make sense and puts emphasis back onto heavy infantry. -
Pre-Colonial Mod General Ideas and Gameplay
wowgetoffyourcellphone replied to Trinketos's topic in Projects
Would that be desirable for core game? Maybe call it "Sudden Death." -
Pre-Colonial Mod General Ideas and Gameplay
wowgetoffyourcellphone replied to Trinketos's topic in Projects
For Delenda Est I made a "Conquest Civic Centers" victory condition. It works (you lose immediately when you lose your last civic center), but I'd really like to make it a timer where when you lose your last civic center you get X number of minutes to build or capture a new civic center or you lose.
