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Everything posted by wowgetoffyourcellphone
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The specified module could not be found!
wowgetoffyourcellphone replied to gameboy's topic in Bug reports
No seg fault with patch. -
WIP Atlas UI Changes
wowgetoffyourcellphone replied to trompetin17's topic in Game Development & Technical Discussion
Please look over the map resize patch. It was looking very promising with some really handy features. -
Persians in isometric. (Persian Wonder: Hanging Gardens of Babylon; eventually this should be replaced with a more fitting wonder, such as the Gate of All Nations, or the Audience Hall of Darius or something. Keep the Hanging Gardens in the game though for scenarios and/or capture the wonder game mode) Capturable animals, with effects. Notice the different Yakhchall, or "Ice House" models, courtesy of @Stan`.
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Kushites - Isometric @Sundiata
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The specified module could not be found!
wowgetoffyourcellphone replied to gameboy's topic in Bug reports
Played a 25 min match with this patch. No crash. Will test again. -
0 A.D. in 4K 1080p
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Making the tails and manes separate objects kind of invites these kinds of issues. Now, to make proper variation with multiple horse props (like for stables or chariots) you have to make new mane and tail actors for each horse prop (with new corresponding variant names). -
The specified module could not be found!
wowgetoffyourcellphone replied to gameboy's topic in Bug reports
Confirmed. Latest updates cause frequent crashes. -
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So, RTS games tend to have a boom/snowball effect, exponential growth. Unfortunately, the cool batch training in 0 A.D. only exacerbates this effect. But what if we turned that around and made it very easy to train, say, the first 200 units. Either in resource cost or train time. But the closer your get to the max pop (300 in this case) the more expensive or longer it takes to train units (a quasi asymptotic curve). That way there's a kind of self-balancing effect. And at the end of the day it's less about overwhelming the opponent with sheer numbers and more about strategy, tactics, and unit composition. One can make the effort to max their pop for that extra edge, but it takes a lot more effort to do so. Another way to do this instead of using a cost curve, would be to allow players to upgrade their soldiers with Ranking techs, but doing so makes them more expensive and take longer to train.
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metal and stone - new player question
wowgetoffyourcellphone replied to jojo's topic in General Discussion
Yep, they are more limited than Food and Wood. You can also get more of them through trading with allies or trading with your own markets. You can also get more with tribute.- 1 reply
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Did you rebuild the exe?
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Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Lol nah. Mine is just a hack by editing numbers in local.cfg. The comprehensive solution would be to code a new rendering matrix for isometric. And then you need new audio code for the sound effects since the current code is semi 3D and doesn't work quite right for a 2D representation. -
Not necessarily. This is a custom skirmish map from Delenda Est, with its own lighting scheme. Plus my graphics card is super primo. But some of the assets, like trees and terrains are improved. Definitely.
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Nice, so what we'd do is scale it down. This is done by scaling down the "amount" of each feature rather than scaling the whole thing at once. So, the final one would have only 4 windows up top, not six. The inside collonades would be 4 columns instead of 6, etc. Doing it this way, the outer walls naturally shrink laterally to fit. The height axis remaining the same.
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For this example, what I would do is scale up the tent and each tower to better scale with the units. The ship's hull can remain the same size.
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@wraitii lol
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I have tweaked some of the variant files for the mod, yeah. There are 100 more things I'd still like to tweak, as I'm sure you know. I might make another video tomorrow, this time with the standard 45 FOV camera for comparison. I got OBS to work. Spending 30 bucks on Fraps was a @#$%ing waste. lol
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Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Feel free to edit these settings as you wish. Note: You'll need to disable real depth for water in the in-game graphics option menu. ; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk gpuskinning = true materialmgr.quality=10 materialmgr.PARALLAX_VHQ_DIST.max = 30 ; Standard View ;view.zoom.min = 40.0 ;view.zoom.max = 200.0 ;view.zoom.default = 120.0 ;view.fov = 45.0 ; Isometric View view.zoom.min = 800.0 ; Zoom needs to be this far because of low fov view.zoom.max = 4600.0 ; Zoom needs to be this far because of low fov view.zoom.default = 2500.0 ; Zoom needs to be this far because of low fov view.zoom.speed = 4000.0 ; Zoom speed needs to be this high because of reasons view.zoom.speed.wheel = 300.0 ; Zoom speed needs to be this high because of reasons view.zoom.smoothness = 0.1 ; Lowered because of the extreme zoom view.rotate.y.speed = 0.0 ; This prevents camera rotation view.rotate.x.speed = 0.0 ; This prevents camera tilting view.scroll.speed = 200.0 view.fov = 2.0 ; This is what gives the nearly isometric view view.near = 40.0 ; Near plane distance increased to prevent z-fighting view.far = 5000.0 ; To make the max zoom work hotkey.camera.rotate.up = L ; Rotate camera to look upwards hotkey.camera.rotate.down = L ; Rotate camera to look downwards hotkey.camera.rotate.cw = L ; Rotate camera clockwise around terrain hotkey.camera.rotate.ccw = L ; Rotate camera anticlockwise around terrain hotkey.camera.rotate.wheel.cw = L ; Rotate camera clockwise around terrain (stepped control) hotkey.camera.rotate.wheel.ccw = L ; Rotate camera anticlockwise around terrain (stepped control) ; > SYSTEM SETTINGS hotkey.screenshot = F7 ; Take PNG screenshot hotkey.bigscreenshot = "Shift+F7" ; Take large BMP screenshot -
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Thanks. Worked.
