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About StopKillingMe

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  1. Select: Multiplayer -> Game Lobby - and sign up - you can get a game there pretty easily.
  2. That is kind of the purpose of me getting involved at this level of detail - all I can do is hope that you will understand this. I don't think anyone is questioning what you are doing, the concern is more about how you are doing it. Good/Bad/or Indifferent - what you are changing needs to be logged. Really the only reason why, is that in the unlikely event that your changes have unintended consequences, we need to know how it happened and what needs to be done to backtrack. It's really that simple. My personal opinion? You should be tracking this stuff yourself, the fact that I have to d
  3. Understood. I'll keep digging through it an enumerating what is different from vanilla, if we need to move what I am doing from a thread or to phabricator or whatever of course I will comply. My feedback and questions in my docs are just my opinions, they don't necessarily mean much more than that. The only thing I am vehement about in my opinions is that things that are unique to a civ should not be mooted by so called balance changes, and I also see zero purpose in removing the ability to train men and cav from the CC - I won't ever agree that something like that has anything to do with g
  4. I will be as thorough as possible, making sure I get everything listed out. And please feel free to move this thread if it is posted in the wrong place.
  5. "0 A.D. is released as open source: you can freely use, copy, modify and distribute the game's source code and data files, as long as you include attribution to Wildfire Games and let anyone freely modify and distribute any of your own modifications to the game's files." I am not doing anything that the 0ad license does not allow me to do. You do not have a right to complain about this.
  6. This will be a project to carefully document with as much detail as possible what is being changed in the Borg gameplay Mod offered for download on mod.io New Balance. New Technology Trees. New Bonus. New Auras. New Units. New Buildings and much more. All of these changes need to be enumerated and tracked, as this mod or parts of it may end up being rolled into a future release of 0ad Alpha (vanilla). This is being done so that current vanilla 0ad players can make informed decisions about how to adapt current strategy to these significant changes should any or all of these changes make
  7. Not sure I can agree with the statement that "women shouldn't be available to a faction unless there is good precedent for them having a larger role". What would be the point of removing the ability to train women from some factions? Didn't all of these societies indeed have women in them?
  8. My feedback on your mod is pretty simple: Giving all civs common startup techs from the CC, and removing the ability to train citizen soldiers from the CC. IMO, this is a considerable mistake. The male units that train from the CC are not the same for every civ, some can train skirmishers, some archers, some swordsman, some slingers, etc. You've removed a feature that makes 0ad unique. It now takes an incredible amount of time, and wood - to get up a barracks, an archery range, and a stable - in order to make the units that in vanilla you can make from the CC if you want. Even wo
  9. Well just to be clear on what my issue is - I don't think the things that make 0ad unique should be removed. I believe it is possible to address MP gameplay balance issues without doing things like removing the ability to train citizen soldiers from the CC.
  10. Very easily. I have consumed the documentation that is published on this website - it is extremely easy to identity a suggested change that doesn't align itself with what is documented. If you look at what is published, every unit in this game has historical reasoning and research behind the way it is implemented. Inventing a new system to supersede that work and research, whether it becomes part of the game or not, is an abandonment of the very core of this game.
  11. My point remains that all this talk of drastically changing things is counter productive. There is a road-map for getting to the release of the game and quite obviously that road-map should be followed. More power to the modders for having fun and treating 0ad like it's a personal sandbox that allows them to change everything, but that process is/and should be - separate from getting the current vanilla 0ad code base into Beta and then release. And the fact that in some instances I am being personally attacked for this stance and having to put people on ignore, in my mind only serves to il
  12. Of course they didn't, but they also didn't get everything completely wrong as some are suggesting. How the CC works and how resources are collected does not need to be changed.
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