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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Pataliputra (Royal capital) Taxila (Northern regional capital; site of the famous ancient university) Tosali (Eastern regional capital) Ujjain (Western regional capital) Suvarnagiri (Southern regional capital) Sanchi (the location for the Great Stupa of Buddha) Gandahar (Modern Kandahar in Afghanistan, taken by Maurya in treaty from Seleucus; once a site for a Pillar of Asoka) Anyone else want to add to the list and/or suggest alternate spelling?
  2. Don't want to throw Larissa in there too? Maybe your list is exhaustive enough. I think the city name aspect of this mod would be great as its own standalone mod. Would probably get a lot of downloads in its own right. @Monder87
  3. I am not sure if pedant or if has a real issue with informal language.
  4. Good update. I have nearly 3000 lines of errors* in interestinglog.html, but good update nonetheless. *
  5. I'd think for standard units (Hoplites, Sparabara, et al.) they should just use the textures and props from core game. For mythological "heroes" though I think a little more fantasy could be used.
  6. Or use the textures already in the game for that purpose.
  7. These guys need belts or ties (probably without modern "buckles").
  8. No thanks. Civic Center is just fine. The current file names however are abbreviated from the old "Civilization Centre" designation. It would be nice to just align the file names with the current designation.
  9. Should we go ahead and make this change/correction to the templates (and I assume AI, maps, and civ.jsons)? Would be a pain in the butt (though not very difficult), but might be worth it to maintain consistency?
  10. Nearly finished with Nuba Mountains. In the tweaking phase now!
  11. In your POV what are the pros and cons of this approach? I don't think balancing changes are like adding new code or features. It's basically just tweaking stats or enabling things already in the game. Perhaps balance changes could be given fewer restrictions.
  12. Why so much fear in experimenting? Make a change and if it doesn't have the desired effect then revert that change or change it some more. I swear the team didn't used to be so tepid when it came to this stuff. Who cares if some people howl at the changes? Listen to those who make constructive suggestions and ignore those who don't. Battering Rams have been OP for 3 years, Bolt Shooters have been UP for years. Siege Towers are just weird. People spam Slingers, when really melee infantry is what they should spam (ranged units should support the melee infantry and cavalry should be for raiding or targeted strikes). Perhaps it's because there hasn't been someone designated to decide these things?
  13. Yeah, shields, stacked weapons, crates, barrels, cooking fires, etc.
  14. Screenshot is for shield texture orientation.
  15. Thank you. Ironically, I am wanting to add player color to a few of the textures.
  16. Errything I personally do for DE is the standard 0 A.D. licence.
  17. Nice! Everything looks nice and authentic. I acquiesced on the player color because I realized a lot of the Persian textures already had a lot of player color. I like your textures, you do an incredible job. I even used some of your new textures for DE's Kardakes. Request. Can you re-commit them has RGB color instead of indexed color? lol I can't import them to Photoshop with SuperPNG for some reason. lol Request 2: Maybe look into the Persian Female Citizen textures. They could use updating, improving, and variation.
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