Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    11.003
  • Joined

  • Last visited

  • Days Won

    556

Everything posted by wowgetoffyourcellphone

  1. Indeed, and stone and metal mines look too similar. He also never figured out what batch training was.
  2. That looks good, mixing the Greek, Seleucid, and Egyptian textures. I like how you mixed a Greek style temple with some obelisks.
  3. Great nesting place for some Gharials?
  4. I use the smooth grass textures over most of the grid and then the plant variations along edges of forests or around water, etc. Use copious amounts of "tropic" plant actors for visual variety. PS: check the materials in some of your tree actors. Some don't use the normal and spec maps as you probably intend
  5. I check this out. It's pretty darn awesome. Please add it as a diff at https://code.wildfiregames.com/ so that it can be added to the game! The "zooming" feature with the scroll wheel is neat, but kind of unexpected behavior and adds user discomfort. I'd rather, as a user, you just choose the size of preview you think is best and the number per page (maybe that can scale with resolution) and leave it at that, ala AOM. It's your mod, but I think static pages would be best instead of the neat but weird zooming effect. Ideally, they could all be on the same page with a scroll bar, but we ain't there yet. Your "page" buttons are a good compromise for now.
  6. Yep! (I customized the environment settings)
  7. Pro-tip. This applies to Ranged, Melee, and Slaughter attacks.
  8. The new map names: Oceanside Temperate Road Farmland Seem awfully generic for skirmish map names, which are usually more lively or descriptive. Any ideas for better names?
  9. I don't think so. For some reason a lot of the reference images seem to show a nice sheen on the thatch when in the sun.
  10. This brother still be killin it, y'all. @Sundiata Acacias and African huts all up IN this bish.
  11. Don't forget that every aura and every technology must also be changed.
  12. Oh man, these look a lot nicer than some of your others! They fit quite well with LordGood's. My main critique of some of your other deciduous trees is that their foliage is very thin. I imagine you partially do that for performance, but the fact still remains. I do like how tall some of your trees are. Sometimes 0 A.D.'s trees seem a tad too small.
  13. You're right, that is an edge case. In that instance you'd micro another unit to flank or ambush the target, or break off the attacker to attack something else. But that was understandable behavior and pretty rare.
  14. I see what you mean now. Movement technologies, for example, would screw things up since the walk-attack animation would speed up with the walk speed statistic. Workaround? Maybe apply an inverse multiplier to the attack strength in such cases to that DPS stays the same. Just spitballing.
×
×
  • Create New...