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Everything posted by wowgetoffyourcellphone
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The Map Making Inspiration Thread (Please hide all large images using the spoiler tag) Modern Afghanistan/Ancient Bactria This one shows a nice meandering washed out river bed, surrounded by farmland and then desert beyond.
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Okay here's the problem. If I make the horse take its parent from the domestic line so I can control the animal after it's captured, units will use slaughter attack against it, killing it instead of capturing it. If I make the horse take its parent from the hunt_skittish line, units will capture it but I cannot control the newly-captured horse. What do I need to do here? Desired behavior is that the horse will try to run away when being captured, but once captured it can be controlled by the player. What is it that makes a fauna unit controllable by the player in the first place? Don't tell me it's its class ("domestic"). Hopefully there's something I can do on the template side instead of mucking with the UnitAI component.
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Portraits (Units/Buildings/Technologies)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
@Lion.Kanzen I incorporated your work here: And here are some more portraits for main game @Stan` I used this for foraging objects like berry bushes and fruiting date palms. -
So, I'm thinking of making Horses and Camels into capturable animals in Delenda Est, instead of (lol) sources for hunting. Sure, horse meat and camel meat was and is eaten, but more likely these beasts of burden were captured for the service they can provide (as war horses, farm animals, ships of the desert, etc.). I can remove their food resource and make them capturable objects on the map that you can bring back to your base, complete with aura benefits like relics. This can be done easily. One thing I wish the game could do is swap a player color collar onto the animal when it is captured by a player. The sheep kind of do this, but it's just a player color stripe in their texture which is nicely hidden when Gaia by the fact that their wool is white. But despite this, I think I will do this. Anyone have any thoughts? Oh, here's some new portraits for these animals @Stan`. I hope some time in the future we can get Bactrian camels as well.
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Perhaps as a miniciv, mercenaries, or capturable fishing villages?
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Pataliputra (Royal capital) Taxila (Northern regional capital; site of the famous ancient university) Tosali (Eastern regional capital) Ujjain (Western regional capital) Suvarnagiri (Southern regional capital) Sanchi (the location for the Great Stupa of Buddha) Gandahar (Modern Kandahar in Afghanistan, taken by Maurya in treaty from Seleucus; once a site for a Pillar of Asoka) Anyone else want to add to the list and/or suggest alternate spelling?
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Don't want to throw Larissa in there too? Maybe your list is exhaustive enough. I think the city name aspect of this mod would be great as its own standalone mod. Would probably get a lot of downloads in its own right. @Monder87
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I am not sure if pedant or if has a real issue with informal language. -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
EXPANSION PACKS CONFIRMED -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Life is simpler when modifying a released game, but alas. -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Good update. I have nearly 3000 lines of errors* in interestinglog.html, but good update nonetheless. * -
Theopolémos (a mythology mod for 0 ad)
wowgetoffyourcellphone replied to Rolf Dew's topic in Game Modification
I'd think for standard units (Hoplites, Sparabara, et al.) they should just use the textures and props from core game. For mythological "heroes" though I think a little more fantasy could be used.- 159 replies
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Pre-Colonial Mod General Ideas and Gameplay
wowgetoffyourcellphone replied to Trinketos's topic in Projects
Or use the textures already in the game for that purpose. -
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
These guys need belts or ties (probably without modern "buckles"). -
Nah, obviously they wouldn't be to scale.
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Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
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We need mountain objects.
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Are there balancing changes planned for A24?
wowgetoffyourcellphone replied to coworotel's topic in Gameplay Discussion
In your POV what are the pros and cons of this approach? I don't think balancing changes are like adding new code or features. It's basically just tweaking stats or enabling things already in the game. Perhaps balance changes could be given fewer restrictions. -
Are there balancing changes planned for A24?
wowgetoffyourcellphone replied to coworotel's topic in Gameplay Discussion
Why so much fear in experimenting? Make a change and if it doesn't have the desired effect then revert that change or change it some more. I swear the team didn't used to be so tepid when it came to this stuff. Who cares if some people howl at the changes? Listen to those who make constructive suggestions and ignore those who don't. Battering Rams have been OP for 3 years, Bolt Shooters have been UP for years. Siege Towers are just weird. People spam Slingers, when really melee infantry is what they should spam (ranged units should support the melee infantry and cavalry should be for raiding or targeted strikes). Perhaps it's because there hasn't been someone designated to decide these things? -
13th Century Europe Mod - In Development
wowgetoffyourcellphone replied to Bigtiger's topic in Game Modification
Yeah, shields, stacked weapons, crates, barrels, cooking fires, etc. -
Screenshot is for shield texture orientation.