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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Cool and all, but does an RTS need this? Serious question.
  2. Please minimize the noise aspect of the textures. That is the major problem with the new shield textures. Otherwise I am all for more Imperial Roman helmets. Look up some others, like the Imperial Italic.
  3. I could imagine a lot of use for this tech mechanic.
  4. Well, the stables were working fine until there was a change to core game. But it's fixed now, thanks. I am also quite sure that many of the files DE has were innovations at the time of their creation, but only later were made obsolete by core game upgrades and changes (I am quite sure some of DE's actor files have been used, but that's okay, open source of course and the point of it all).
  5. It's Delenda Est. I wonder if I am missing a class name or something in the templates. The mod does not mod the AI.
  6. Female wood chopping animation is bugged. Watch the axe.
  7. For SVN dev version of the game only: Github: Delenda Est
  8. Would be a neat upgrade for the Praetorians or something. Cavalry Masks is already a tech for the Imperial Romans. Could be one for the Sassanids too.
  9. For Suebians, I think what we can do is the Chief's retainers won't have any armor, but they should have some kind of simple helmet at least. The hero units should definitely have some kind of armor, even if a simple leather corselet. No other units would have armor. For Goths, we can go back to the incremental increase in armor per rank like the other civs.
  10. These look great. No criticism. Looks awesome. Looks kind of like a barracks, but I think for the barracks the "fence" would be a pointy palisade. I think the footpath from the door can be a nice decal.
  11. Helmet I like, but the Parthian/Sassanid/Byzantine horse armor, no bueno. The current armor is already perfect. Perhaps needs a bronze chamfron and a better plume for the horse's head. The Persians in general definitely need update helmets and shields. Great that you're bringing them up. Though, I would like some plume variants for the Hellenistic helmets (Thracian helmets specifically).
  12. I actually have no qualms against giving the Skiritai spears. In fact! I'll do that in DE now! But for real, you said it yourself: the sword was a secondary weapon for the Hellenic cultures. Yep, I believe Thracian units under the Macedonians routed a small Roman force in the days before Pydna.
  13. When automatically walking back and forth between resource and dropsite, they'd have a standard speed.
  14. I have proposed a "shuttle speed" for the benefit of vanilla many times. Luckily in DE, this is not an issue.
  15. It's been a while since I played vanilla in earnest, so I assumed Macedonians also got the Royal Stoa and Thorakites, but I guess I was wrong. In either case, there really isn't any historical justification as far as I know. The Macedonians should actually get the Black Cloaks, not the Athenians.
  16. Do you want to just reuse the Spartan actors for now?
  17. I was tempted to move these to the merc camp, but the Ptolemies already have a ton of mercs in DE. lol
  18. Got them to work right in DE. Units still spin around at the end of a move though. And sometimes while walking the units will randomly snap to their "regular" walking animation and then back into the "formation" walking animation.
  19. Actually no. As mentioned before, many of the soldiers don't always use the right animation in the formation based on their position (all special formations), soldiers spin around real fast at the end of a move, syntagma doesn't maintain the hedge hog look when idle (but the testudo and phalanx do).
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