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Everything posted by wowgetoffyourcellphone
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You did a great job on the new Badlands cliffs! Need ones in that vein that for Savanna, Temperate, Tropic, and Desert. Would be awesome. Maybe eventually someone can use these and code a cliff feature for Atlas. ( MUCH LARGER VERSION: 4K )
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Breaking Changes following 22379
wowgetoffyourcellphone replied to Stan`'s topic in Announcements / News
Most of my time is spent maintaining the mod against SVN changes rather than improving the mod. lol Mild exaggeration. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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One of the reasons I never use those bushes in my maps. lol. I use the _sm ones, but not _med or _lrg.
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===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I really like helmet C. It's slightly different from the other Thracian helmets and has that cool plume on top. -
And AO maps
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===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
The holy grail: -
Extra units references
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Tutorials, references and art help
lol, pretty much how the current model looks. In DE both the Thebans and Spartans have the Fire Raiser. -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
That's true, because a basic run is just a faster walk for them. Now, if they are agitated or aggressive, yeah, some ear flapping, some trunk swinging, head movements would be awesome. The game really really needs a "charging" state for that extra pizzazz. I wonder if Fork AD is adding charging. -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
You have video references for elephants running? Or is it more about the head movements and ears flapping? As far as I know, the stride of an elephant doesn't change depending upon speed, but I can see though the elephant's head and tail looking more agitated and aggressive for sure! -
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Creating The Bronze Age mod
wowgetoffyourcellphone replied to Sebastián Gómez's topic in Game Modification
The only reason the Army Camp had to disable TerritoryInfluence is because it had inherited TerritoryInfluence from its parent template (template_structure_special). But if your templates don't include TerritoryInfluence at all (if template_structure_special never had it enabled), then TerritoryInfluence won't ever be enabled and won't need to be disabled.- 118 replies
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Can you make concepts for archery range and cavalry stable too? -
Spear + Pike Classes Combined?
wowgetoffyourcellphone replied to sphyrth's topic in General Discussion
It's mainly for techs and attack bonus that they have both. But it would be relatively simple to adjust -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
About farm cost, research Irrigation Techniques at the farmstead. -
Celts and ptolemaes, etc...
wowgetoffyourcellphone replied to Ornatkur's topic in Gameplay Discussion
History keeps marching on. -
===[TASK]=== Seleucid units textures
wowgetoffyourcellphone replied to Enrique's topic in Official tasks
The spear looks too centered for every unit that uses it, so probably a mesh reposition. -
===[TASK]=== Seleucid units textures
wowgetoffyourcellphone replied to Enrique's topic in Official tasks
Hmm, unrelated to textures, but I think that spear needs shifted forward a bit. Probably a simple reposition and re-export. -
Celts and ptolemaes, etc...
wowgetoffyourcellphone replied to Ornatkur's topic in Gameplay Discussion
Yep, an American embargo and attempted regime change comes with a cost!
