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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. You did a great job on the new Badlands cliffs! Need ones in that vein that for Savanna, Temperate, Tropic, and Desert. Would be awesome. Maybe eventually someone can use these and code a cliff feature for Atlas. ( MUCH LARGER VERSION: 4K )
  2. Most of my time is spent maintaining the mod against SVN changes rather than improving the mod. lol Mild exaggeration.
  3. <GenericName>Wolf Warrior</GenericName> <SpecificName>Wulfaharjaz</SpecificName>
  4. Or, you know, add Imperial Romans and Germans to the core game.
  5. One of the reasons I never use those bushes in my maps. lol. I use the _sm ones, but not _med or _lrg.
  6. I really like helmet C. It's slightly different from the other Thracian helmets and has that cool plume on top.
  7. lol, pretty much how the current model looks. In DE both the Thebans and Spartans have the Fire Raiser.
  8. That's true, because a basic run is just a faster walk for them. Now, if they are agitated or aggressive, yeah, some ear flapping, some trunk swinging, head movements would be awesome. The game really really needs a "charging" state for that extra pizzazz. I wonder if Fork AD is adding charging.
  9. Yep! Definitelty an issue. Right-click to view the info dialogue should be possible no matter the state of the template.
  10. You have video references for elephants running? Or is it more about the head movements and ears flapping? As far as I know, the stride of an elephant doesn't change depending upon speed, but I can see though the elephant's head and tail looking more agitated and aggressive for sure!
  11. The only reason the Army Camp had to disable TerritoryInfluence is because it had inherited TerritoryInfluence from its parent template (template_structure_special). But if your templates don't include TerritoryInfluence at all (if template_structure_special never had it enabled), then TerritoryInfluence won't ever be enabled and won't need to be disabled.
  12. Can you make concepts for archery range and cavalry stable too?
  13. It's mainly for techs and attack bonus that they have both. But it would be relatively simple to adjust
  14. About farm cost, research Irrigation Techniques at the farmstead.
  15. The spear looks too centered for every unit that uses it, so probably a mesh reposition.
  16. Hmm, unrelated to textures, but I think that spear needs shifted forward a bit. Probably a simple reposition and re-export.
  17. Yep, an American embargo and attempted regime change comes with a cost!
  18. I agree that there may be too many blacksmith techs in DE, lol. I've been meaning to revisit them.
  19. I'd like to see the primary source for that cataphract. It just looks so different from all the other sources I've seen. Perhaps it's a later variation on the theme, during the rise of Parthia.
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