Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.937
  • Joined

  • Last visited

  • Days Won

    543

Everything posted by wowgetoffyourcellphone

  1. You could put a temenos around it with some statues at the entrance and all kinds of different ideas.
  2. Yes, this saved game causes crash within about 10 seconds. Running Public mod, latest exe (svn).
  3. Yep, get the error Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://trac.wildfiregames.com/wiki/GameDataPaths Details: unhandled exception (Access violation reading 0x8C52188C) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 126 (The specified module could not be found.)
  4. Apparently, something like this may be more accurate.
  5. Athenian agora. You can see the Royal Stoa, Painted Stoa, and Temple of Hephaistos. A bit fanciful, the rear side of the Temple of Hephaistos.
  6. Please look over the map resize patch. It was looking very promising with some really handy features.
  7. Persians in isometric. (Persian Wonder: Hanging Gardens of Babylon; eventually this should be replaced with a more fitting wonder, such as the Gate of All Nations, or the Audience Hall of Darius or something. Keep the Hanging Gardens in the game though for scenarios and/or capture the wonder game mode) Capturable animals, with effects. Notice the different Yakhchall, or "Ice House" models, courtesy of @Stan`.
  8. Played a 25 min match with this patch. No crash. Will test again.
  9. I for one would like to see such a font, but I am not a typographer (lol), and not many people here are.
  10. Making the tails and manes separate objects kind of invites these kinds of issues. Now, to make proper variation with multiple horse props (like for stables or chariots) you have to make new mane and tail actors for each horse prop (with new corresponding variant names).
  11. Confirmed. Latest updates cause frequent crashes.
  12. So, RTS games tend to have a boom/snowball effect, exponential growth. Unfortunately, the cool batch training in 0 A.D. only exacerbates this effect. But what if we turned that around and made it very easy to train, say, the first 200 units. Either in resource cost or train time. But the closer your get to the max pop (300 in this case) the more expensive or longer it takes to train units (a quasi asymptotic curve). That way there's a kind of self-balancing effect. And at the end of the day it's less about overwhelming the opponent with sheer numbers and more about strategy, tactics, and unit composition. One can make the effort to max their pop for that extra edge, but it takes a lot more effort to do so. Another way to do this instead of using a cost curve, would be to allow players to upgrade their soldiers with Ranking techs, but doing so makes them more expensive and take longer to train.
  13. Yep, they are more limited than Food and Wood. You can also get more of them through trading with allies or trading with your own markets. You can also get more with tribute.
×
×
  • Create New...