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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I think you both are being too hard on the original designers. One of the premises of the game was that each faction would be represented by a slice of time, preferably at a moment of their greatest strength or at some interesting point in their history. Since almost every other game about the Romans depicts them during the principate or triumvirate, it probably made sense to choose the Punic War era for their depiction. "But the Seleucids!" - the Seleucid reform feature was just supposed to be that: a feature, something special for them to make them stand apart from the other civs, almost like a bonus. It was never meant to be applied to all the other civs. Not to say it couldn't be though.
  2. Indeed. We know very little about their religions/mythologies though.
  3. The map plane is actually a square, with the corners shaded in black to make a circle.
  4. I probs would have just set the RegenInterval to 1000 and Rate to 1, but hey.
  5. Another challenge is those black edges of the map making the horizon look ugly, but that's a separate, but related issue. Would it be worth it to truly make the map round? Or perhaps we can think of other ways to make the map and horizon looks more seamless.
  6. So is <Amount> the starting amount when the unit is trained and <MaxAmount> is the maximum amount of food added to <Amount>? And with <Rate> and <RegenInterval> you'rer looking at precisely 1 Food per second of fattening?
  7. I've mentioned this idea before, but it came back to mind while adding a new "desert" skyset to Delenda Est today. What if we could have a "Horizon Set" that superimposes over the sky box to make the horizon and sky look nicer? Would probably be another set of DDS files with an alpha. That way the horizon could be a set of desert mountains or rolling green hills or whatever is needed for the scenario. I made this sky set from the new Kushites menu background and I couldn't help to think it would have been easier and/or more powerful to have had the mountains as a separate set of images that I could use over any of the skies in the game. Are there any relevant tickets or patches for something like described? Any pitfalls?
  8. I think it's a little detail that Age players would like, indeed. How does the template schema look for this in your patch?
  9. More images like this for Athens, Rome, Alesia, Persepolis, Carthage, Alexandria, would be awesome. I reeeally like how the artist incorporated the game's existing architecture models into the artwork.
  10. Would it be desirable to spice up this download page in-game? For one thing, the "mod label" column should probably come first, as that's really the mod's name, not the "name" column. I also think each mod should be able to have its own icon on the left, and also an option to visit the mod's mod.io page from this page to see more information before you download. Thoughts?
  11. It would just be nice to be able to show the differences between, say, the Spartans and Athenians in how they celebrated their religion. That's all. It would be difficult to have Mycenaean and Minoan pantheons, though not impossible. Any suggestions?
  12. I think the Kushite boats should be about the size of the Ptolemaic merchant ship, maybe slightly bigger.
  13. Any ideas what the Gauls and Britons would call a statue or cult image? Thinking of Delenda Est's Cult Statue building, where units praise and gather the Glory resource.
  14. I thought the temple was pretty good too.
  15. I don't think the design of the CC is a problem from that standpoint. It just represents some generic civic building near the center of town. Nothing specific. The only problem really is just the same problem as the whole set. The set itself is so gorgeous that it would be a shame to remove it completely from the game. Perhaps they can be renamed and used in a Jebel Barkal-esque skirmish or random map set in Egypt.
  16. Hmm, seems kind of, dunno, not very creative to just make it another barracks.
  17. I might add that Irish unit to DE as a mercenary. Good idea. Any idea what the Cav Killer special unit would look like?
  18. You could very easily opt for 4 ages, per AOM.
  19. What happens is that you choose a Major God at the beginning of the match. This determines which Minor Gods you have access to later. At each phase advancement you get to choose a new Minor God to add to your pantheon based on your Major God choice. Each choice unlocks new monsters, technologies, and God Powers specific to that god.
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