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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. An easy thing to do right now would be to parse and piece out some assets from the Nuba village model for Atlas/scenarios/skirmish maps.
  2. Are you sure? Delenda Est quite easily displays 4 phases in structree.
  3. I see lots of actor fixing in my future. Carry on my wayward son.
  4. A real pickax from the era would have a straighter head on it, I think. But this icon gets the point across (and was taken from the storehouse icon).
  5. I do not believe it is yet possible. You can't just adjust every component in the templates with a tech. Those effects have to be coded.
  6. I wish there was a way to add bonuses with a tech. For instance, "Steel Arrows" for Mauryans could give a bonus vs. cavalry and elephants, while "Poison Arrows" could make an additional bonus vs. infantry.
  7. I don't see this as so much a big issue for balance, since all players have this equally. The dancing is way more problematic.
  8. Icons aren't always meant to be 1 to 1 accurate representations of objects. Just sayin. And "falcata" is simply the file name. What tech it's used for is up to whoever.
  9. Your deciduous trees need boughs and branches. Otherwise they look super nice. They'd be good for the "middle" trees in a forest.
  10. Elephants should be killers of cavalry, as they were in almost every military engagement between the two.
  11. I want battles, not Raids R Us RTS simulator. I want to be a military commander, not a pirate.
  12. Made a new tech portrait, free to use by core game and/or mods. Topic can be used for folks to post any new tech portraits they make or find (cc0 or cc-by-sa). Trade_Routes (made by me, from 0ad assets) Geometric_Masonry (made by me) Aqueducts (fixed by me to have the standard background) "mace_argyraspides" (combine some 0ad icons) Immortals (from 0 ad concept art) Falcata (made by me) Feminine_Mystique (from 0ad concept art) Diaspora (background fixed by me) Some Elephant tech portraits, from 0ad concept art Mining_Pickax (from 0ad assets) Monumental_Architecture (from 0ad concept art)
  13. Yeah, that looks super good. Though, I have noticed a lot of strategy and RPG games looking very similar over the past several years, probably because they use the same popular engines
  14. A duration tag could be added to particles. Assuming a lot of these hacks you're talking about are for the gunpowder smoke.
  15. Okay then. Can we get an option to just turn off the specific name? Been asking for this for ages (I think it clutters the UI).
  16. I'm no linguist, but for readability I think it would be best to leave out all of the accents and stuff. So, instead of Hoplítēs Athēnaîos (or whatever it's supposed to be), we have Hoplites Athenaios (Athenian Hoplite).
  17. Great! The inconsistency in the look of the trees and shrubbery (some trees like the Cretan Date Palms look awesome, while others look dreadful) is bothersome to many and hampers the look of the game IMHO.
  18. Nice. Any chance you would take a look at the core game's biome assets and possibly update them?
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