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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. @Freagarach is there a diff for garrisoning animals?
  2. Yep, short tunic. White boots. Hellenistic sash around the belly of the armor. Cape. I like the laurel crown tho.
  3. Trees would have 10 health and the current chopping animation would be the "attack". The tree death animation would play. gathering would be a new vertical chopping animation.
  4. They have to be different templates for the voice files, mainly.
  5. More heads/hairstyles for Greeks Persians (those beards!)
  6. This kind of feature would be useful for male/female variations of units, such as Villagers/Citizens and/or Male and female variants of Scythian units.
  7. More like this bruh. For new meshes, some Indian meshes would be nice, specifically for the legs. Time to give them some love. Long and short Antariya, similar to the modern Dhoti, for men and women. Some more head/hair variations too would be nice.
  8. Add the Yakhchals for them and now you got a theme stewing.
  9. This is actually really nice, and would be good for Babylonian and Assyrian civs. Looks like stone, not wood to me? Would be good for any rural type structure.
  10. I actually do have some variant files in DE, but not a ton.
  11. Meh I don't care. How often do I edit variant files? Almost never. How confused am I about the current animation structure? Not at all. Will massive changes for meager benefits annoy me? Yeah. Will I adapt? Yes.
  12. Right, but the armor textures should use the armor mesh, hence the textures made to fit the armor mesh uv.
  13. Also, for art, I think I'll need some help from modelers. For instance, I think there should be 2 different Macedonian factions used in the scenarios: one for building settlements, etc.basically modded standard Macedonians civ; and another one representing the Army on the march. This custom Macedonian Army faction would have no territory effects, Alexander's tent for the "civic center", a "General's Tent" for training Parmenion, Hephaistion, et al., some cavalry corrals (like the Xiongnu ones in Terra Magna), Soldiers' Tents, etc. and would be used a lot in the more combat-focused scenarios.
  14. I think the only way to make this work would be to work with some of you other modders to implement battalions. There will need to be some scenarios where they are just large battles and battalions will be needed. * *If the core game implemented battalions there could be a "Pitched Battles" game mode on battle field maps.
  15. I don't understand. So, basically are they just porting AOEIIHD over to Linux or what?
  16. Who would be interested in a new mod based solely around Alexander the Great? Gameplay-wise, my idea would be to use Delenda Est as a base, but then disable civs and maps that aren't relevant. I'd create a series of scenarios where the player plays as Alexander and his Macedonians as they rise to power and conquer Asia. Key historical characters can even make an appearance, such as Hephaistion, Parmenion, Craterus, Cleitus, et al. There can be two mods, even. Glory of Alexander follows his rise and conquests, while Legacy of Alexander focuses on the Diadochi, or "Successor", factions. Glory of Alexander Scenario 1: Chaeronea. Young Alexander and his father Philip face the Athenians and Thebans. Both Alexander and Philip must survive and all members of the enemy Sacred Band must be eliminated. Scenario 2: Philip has been murdered and Alexander takes his place as king. Thebes takes this chance to revolt against Macedonian rule. Besiege the town of Thebes and make an example out of them. etc etc
  17. Just another barracks to build doesn't interest me, to be honest. But others may disagree!
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