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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. These are excellent suggestions. I never considered Old St. Peter's Basilica! That would actually be very good. As for the East, the Palace could work, or the Forum of Constantine Or the Hippodrome.
  2. I'll look into this one. I will say though that there is a tech ("Water Screws") that improves Field health +500%. Perhaps I can beef up default Field health and reduce the Water Screws effect. The Coin resource is pretty limiting for champions and elephants. It's kind of like a soft limit, so I can't wait to see if you like it or would prefer something else like a train time nerf as you suggest. Besides the Spartans, the civs no longer have female citizens, they have "Citizen" units of both genders, but your point still stands. Perhaps a train time nerf from 60 seconds to 100 seconds, or just remove the feature altogether? In Alpha 24 DE, catapults are supremely inaccurate, so that although they have high damage attack, it's only effective on large stationary items like buildings. Spread is 25.0 meters. I think this solves your problem. Some more playtesting may be in order to determine whether it's OP or not, but each rank promotion adds 20% range to ranged units. Basic range for DE ranged units is much lower than in EA as well. As an example: EA's archers have a default 72 meter range DE's archers have a default 40 meter range A similar difference can be found for all other ranges. I really look forward to getting your opinion on things. I'll try to (swiftly) address anything you find or answer any questions you may have.
  3. I agree. Perhaps this can just be a standard thing applied to the base game?
  4. That's a pretty Age of Empires thing to do, but 0 A.D. just isn't built to be like that. The architecture from Constantinople alone (even at an early date) would be awesome to see in a civ. Perhaps 2 separate wonders, which can be built one or the other, which would unlock the East or the West and the heroes as you suggest.
  5. I think other civs heroes can't upgrade to mounted until City Phase, while nomad heroes can upgrade to mounted at Village Phase.
  6. Agreed. A new Etruscan civ would be nice! Punic Wars for the Republican civ. "Mid-Republic" https://www.wikiwand.com/en/Roman_army#/Roman_army_of_the_mid-Republic_(c._300–88_BC) Pyrrhus broadly. Sack of Rome, not really.
  7. The Macedonians may be currently overpowered, but they're being used as a conceptual civ for now. Many of the concepts will be applied to other civs in the coming weeks and months.
  8. Split from this discussion: We can discuss here ways to differentiate the 4 different eras of Rome within the timeframe of the game (6th century BC - 6th century AD). We could potentially have a 5th, Kingdom or Monarchy set before the Republic, but I think 4 Roman civs is enough.
  9. Don't forget to upvote, comment, and subscribe to every 0 A.D. video!
  10. Indeed. A Triumvirate civ is certainly in the cards. I want to represent the Romans at their major turning points: Republican, Triumvirate, Principate, Dominate. Any suggestions for Republican and Triumvirate heroes? Republican (Polybian army) Marcellus Maximus Scipio ? Triumvirate (Marian Reforms+ army): Probably the civ with the most heroes. Marius Sulla Caesar Pompey Marc Antony
  11. True, but in reality, a significant wound to the arm takes a combatant out of the fray as much as a wound to the eye. Just a thought.
  12. I could do that. Currently in DE, the Helot Slingers take 50% more XP to promote to new ranks, so I do cause them to be "weaker" in a sense to other slingers. They also don't have rank promotion techs.
  13. This is for Delenda Est players. You must use the SVN development version of 0 A.D. and the GitHub version of the Delenda Est mod. The Alpha 23 version is extremely out of date. This thread is for general unit/structure balance and fixing OP strats. It's not a thread for proposing "4.27 pierce attack." That kind of thing comes in beta. However, if a civ's roster pushes them into unbalanced territory or if a feature needs tweaked for gameplay, post about it here.
  14. I may still give them a "Covered Ram" upgrade in the Imperial Phase for balance. If the Covered Ram looks suitably primitive, it can still be justified from a visual standpoint.
  15. In Delenda Est, slingers cost food and metal and are bonused against ranged infantry (and swordsmen to a lesser extent). No crush attack, only pierce.
  16. Texture baked by @Enrique. As far as number of heroes, I think it can vary by civ depending on what historical characters can be justified or are interesting. Eventually I'd like to include Hyrule Conquest's hero selection screen so you'd choose 1 hero to lead your civilization for the whole match.
  17. THE MACEDONIANS Above: Hero selections for the Macedonian player Above: Philip II of Macedon (left), Alexander III the Great (right) Above: General Craterus (left), Demetrius the Besieger (right) Above: Macedonian Citizens (left), Slaves (right) Above: Priest/Healer Units Civic Center Macedonian Citizen (I) Storehouse/Farmstead Slave (II) As with all slaves, unlocked by building a Market in Town Phase (II). Barracks In the City Phase (III), individual Barracks can be upgraded to the Royal Barracks, which allows the training of Elite Pikemen, Hypaspist Champions, and champion Thorakites (phase IV). Pezhetairos Pikeman (I) Hypaspist Champion Hoplite (III) Can upgrade to Silver Shield champion after researching "Silver Shields" tech. Macedonian Thorakites (IV) Archery Range Agrianian Peltast (I) Runs faster than other javelin infantry. Promotion techs -> Advanced (III) -> Elite (IV) Rhodian Slinger (II) Mercenary (costs only Coin) Cavalry Stable In the City Phase (III), individual Stables can be upgraded to the Royal Stables, which allow the training of Elite Thessalian Cavalry and champion Companion Cavalry. Scout Cavalry (I) Thessalian Cavalry (II) Companion Champion Cavalry (III) Can upgrade to Royal Bodyguard cavalry after researching "Royal Bodyguards" tech. Fortress The Macedonian Fortress allows the training of Hypaspist champions, Companion Cavalry champions, and 4 different heroes. The Macedonians have a unique hero system which I hope to roll out to all other heroes in the game. This will be discussed later in this document. Hypaspist Champion Hoplite (III) Can upgrade to Silver Shield champion after researching "Silver Shields" tech. Companion Champion Cavalry (III) Can upgrade to Royal Bodyguard cavalry after researching "Royal Bodyguards" tech. Gastraphetoros (aka Siege Crossbow) Philip of Macedon "Great Reformer" aura: Champion Units -50% train time and -25% cost while he lives. Can upgrade to mounted version, with extra health, speed, and trample effects. Alexander the Great "Imperialist" aura: Macedonian Civic Centers +20% territory bonus during his lifetime. Can upgrade to mounted version, with extra health, speed, and trample effects. General Craterus "Taxiarchès" aura: Pike Infantry +20% attack and +20% capture within 30 meters of him. Can upgrade to mounted version, with extra health, speed, and trample effects. Demetrius the Besieger "Poliorkḗtēs The Besieger" aura: Siege Engines +15% range and +10 crush attack during his lifetime. Can upgrade to mounted version, with extra health, speed, and trample effects. Siege Workshop As with all other civs, building a Siege Workshop unlocks the Catapult, which can be built by citizen soldiers anywhere on the map. Unlike other civs, the Macedonians do not have to research "Ballistics" before researching catapult technologies. Lithobolos Catapult Unlocked by building a Siege Workshop. Buildable by units in the field. Oxybeles Boltshooter Trained from the Workshop Covered Battering Ram Trained from Workshop Helepolis Siege Tower Unlocked by building a Siege Workshop. Buildable by units in the field. Dock As with other seafaring civs, the Dock has been split into a Dock, which trains fishing boats and merchant ships, and a Shipyard, which trains warships. Fishing Boat (I) Merchant Ship (II) Naval Shipyard As with other seafaring civs, the Dock has been split into a Dock, which trains fishing boats and merchant ships, and a Shipyard, which trains warships. Dieres (II) Scout Ship Trieres (II) Arrow Ship Trieres (II) Ramming Ship Hexeres (IV) Trainable after researching "Naval Arms Race." Factional Mercenary Camp The game has 2 different types of Mercenary Camps, which are capturable Gaia structures dotting the map. Native Mercenary Camps have mercenaries available based on geographic location and ethnicity of the map. Factional Mercenary Camps are those with mercenaries available for hire based upon the owning player's civ. Mercenaries cost no population room and between 100 and 150 Coin resource to hire. They have a training limit of 30, increasing +10 for each subsequent Mercenary Camp captured. Mercenary Greek Hoplite (II) Advanced Rank Thracian Black Cloak (III) Elite Rank; costs extra coin Cretan Heavy Archer (II) Elite Rank; costs extra coin Odrysian Skirmish Cavalry (II) Special Buildings Library "Scholarship" aura: Reduce the cost and research time of remaining technologies by 10% with every Library owned. Research some special technologies. Theater "Hellenization" aura: Buildings +20% territory influence for every Theater under the player's control. Special Technologies Silver Shields (IV) Allow Hypaspist Champion Infantry to upgrade to Silver Shields for a small cost, for greater attack, health, and armor. Royal Bodyguards (IV) Allow Companion Cavalry champions to upgrade to Royal Bodyguards for a small cost, for greater attack, health, and armor. Metropolis (IV) Civic Centers +100% health and double default arrows. Antikythera Mechanism (IV) All units +5% speed and +10% vision range. Naval Arms Race (IV) Unlock the Hexērēs heavy warship for the Macedonians. Hegemon (IV) Unlocked when a Macedonian or Epirote player captures a non-Macedonian or non-Epirote Civic Center. Heroes +25% health. Making use of the Upgrade feature The Macedonians make extensive use of the 'Upgrade' feature in the game. By upgrading a Barracks to a Royal Barracks, it unlocks new units and techs. Same thing for the Stable: upgrading it to a Royal Stable unlocks new units and techs. The champion units (Hypaspists and Companions) can upgrade to more powerful versions after researching unlocking techs at the Royal Barracks and Royal Stable. The Heroes have a new unlocking feature that I want to role out to all the heroes in the game. They start life as "foot" versions and then can subsequently be upgraded to a mount, which gives extra health, speed, trample, and other things.
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