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Everything posted by wowgetoffyourcellphone
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Is there just 1 variation here?
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Even twice as tall as current trees shouldn't bury the camera. Don't players tend to play zoomed out max anyway?
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I don't know why everybody keeps using those gawdawful "autumn" terrain textures. lol The trees look good though. I think the shadow baking is a little too dark on some of the textures. I think too that the game's trees should be somewhat larger than they are now, or at least the game should have a greater variety of tree sizes. If only the engine had scaling we wouldn't need a lot of tree models to get size variety.
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The problem is that WFG is a group of modders and programmers, not fundraisers and venture capitalists. It's true that some lessons from last time could be learned. But before that's all rehashed analyzed and a fundraiser planned, you have to have a specific goal in mind for that potential future fundraiser. For what purpose are you raising the money? It seems to me that right now WFG has all the money it needs for its current goals. More than enough, actually. Something like $25,000+ currently in its vaults. It may be that WFG already has enough money for whatever "goal" or project you have in mind.
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It looks good to me. You want to future proof for 8K VR?
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Raising funds to do this was an utter disaster that drove one past WFG team leader to madness.
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I just tried to go down the rabbit hole of nested variant files and got lost somewhere before Candyland. I get it, that you're utilizing variants to their full potential, but wowzers, what a web we weave. -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Horses look nice. The Amanirenas chariot was pretty cool. The gaia horses though, their manes did not match up their animations with the horse. Reins and chestband need adjusted to the new horse. -
===[COMMITTED]=== Gaul Theatron
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
Even if it's not added to the Gallic struct tree, why wouldn't it be used in any vanilla skirmishes, scenarios, or random maps? I could foresee a Siege of Alesia random map. @elexis -
0 A.D. - The Grand Vision
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I could see it being done as a meta-mod, which is a UI mod that combines all of the historically accurate civs from all of the available mods. -
===[COMMITTED]=== Celtic Shields
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I feel like y'all have made this overly complex. It's all awesome af though. One suggestion or request would be that you stick to one general shape or a shape and its variants per unit type. This is for visual verification of the unit on the battlefield (I admit that realistically they would be mixed, but this is a game and it has its needs). -
Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
Nice, but it's difficult to know if it's working or not. Maybe check the latest Delenda Est for me and see if it's working? lol -
Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
This would be useful if the common vision ranges were smaller. -
wut? Maybe extend this to allow different genders in one unit (like, say, male and female villagers or male and female Scythian units)?
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===[COMMITTED]=== Gaul Theatron
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
This should have civic techs and train the Carnyx Player special unit. -
===[COMMITTED]=== Gaul Theatron
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
You can rotate and even flip (!) the texture in the decal code itself. -
Right now the ships are in this limbo as far as pathing, gameplay, etc. goes. Folks want units on the decks, but that requires a large ship to look right, and custom ship path pathfinding. But it looks like there is currently no one working on that, but perhaps I'm wrong. I think the team should pare down the ship gameplay to its basics and leave large ships and units fighting on deck to some future iteration. This means reducing their size by probably 25% and perhaps go the upgrading AOE method where you have 1 warship line that the player can improve. Ramming could still be included with a double right click charge or some special attack, but things like boarding, soldiers on deck, realistic movements, etc. could be put off til the future when someone comes along to do it.
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Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
For Iberians I would keep the walls but eliminate the gates (just have a gap). See DE for this. -
Borg Expansion Pack Mod Release V 1.0.5
wowgetoffyourcellphone replied to borg-'s topic in Game Modification
Need to be able to adjust attack bonuses with techs. Since bonuses can be dynamically/arbitrarily named, the techs need to be able to adjust these dynamically arbitrarily named bonuses. -
I have no idea how to do profiling, but from an aesthetic standpoint, I can definitely tell that they are lower quality. What about if we mix them 50/50? Low poly meshes mixed in with the high poly meshes. Would reduce the number of polygons rendered overall while introducing some minor visual variation.
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
I believe boots had been depicted on merchants and/or travelers, and also Iphicrates (early 4th century, before Hellenistic times) was known to have adapted such boots for his soldiers. -
We need those papyrus and trail actors.
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
No I get it, but that means editing every cavalry actor in Delenda Est. But progress is progress.