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Found 4 results

  1. Hey folks, Per the #1997 ticket , starting a thread for the gharial. ---------------------------------------------- Model The crocodile as in source blend as a comparaison. Triangle count of 507. Waiting approval. ---------------------------------------------- Texturing: Not being able for now to procedural texture the animals given the need for high detail on low poly, I decal photo texture into the lp model. So I prefer to wait for model approval to have as little as possible deformation in the texture. Question: I found some nice images on a websi
  2. Hi people. Is it possible to add two upgrades for a building (tower in this case)? I tried the following: <Upgrade> <Tower> <Entity>structures/{civ}_stone_tower</Entity> <Tooltip></Tooltip> <Cost> <wood>50</wood> <stone>50</stone> </Cost> <Time>10</Time> </Tower> </Upgrade> <Upgrade> <Tower> <Entity>structures/{civ}_wooden_tower</Entity> <Tooltip></Tooltip> <Cost> &
  3. I was looking for a simple method to query all templates and found jsawk quite capable. It is a command line tool and works on JSON files. I've exported the templates (6MB) and made a smaller file (10kB) to test it. Jsawk needs SpiderMonkey's jsshell, you'll get it here at Mozilla, or may have it somewhere in the build folder after compiling. For simplicity I've put jsshell, jsawk and the templates JSON in the same folder. > ./jsawk -j ./js -i templates.A18.json.small -a 'return this.length'10-j tells jsawk where jsshell is and -i the input file, the command returns the number of templates
  4. Currently, unit template files have a translatable field called Tooltip. This field, as far as I’ve seen, may contain the following information: • Unit classes (recently prefixed by ‘Classes:’). • Units that this unit counters (prefixed by ‘Counters:’). • Units that counter this unit (prefixed by ‘Countered by:’). • Unit description. In the XML, these are differenciated by line breaks. What would you think about providing separated fields for each one of these? • DisplayClasses (as opposed to the class names used in the game logic) • Counters • CounteredBy • Description Pros would be: • Easier
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