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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hello and welcome to the forums, Thanks for reporting. This bug will be partially fixed in the red release of A23 that's set to come out soon Sorry for the inconvenience.
  2. what_is_it_03.ogg my_lord_02.ogg my_lord_01.ogg what_is_it_02.ogg what_is_it_01.ogg @Sundiata
  3. I'm pretty sure the person who uploaded milleniumad made a mistake like in the mod.json for instance and that broke the whole thing. What I don't understand is why the mod would be available without anyone's consent
  4. Who the @#$% uploaded the mod ? Seriously, I'm mad furious right now.
  5. Kinda weird for a nomadic tribe to have fields. They should rely on cattle and Corral's. For shaman we could have a placeholder unit. Music not much we can do unless you know sound artists. Fortress I don't know but wonder has been missing for a long time in the van dynasty. We could just use Stonehenge for the time being.
  6. The farmstead and the cavalry thing can probably be fixed quickly... Im not sure why those error occur. Maybe I forgot some textures.xml in my package mod
  7. No they only get copied by the archive builder. Else they don't
  8. Yeah basically death when attached to a cart
  9. Can you make a walk without cart as well ? Also maybe a death variant with the cart and a rein for the trader. If you want to make it awesome put the trader on top of the cart and add reins
  10. You could also open a terminal where you downloaded the mods and type pyrogenesis milleniumad.pyromod and see if something happens. Else you have to go in the mod folder rename pyromod to zip create a folder called milleniumad Put the zip in it. Open the zip and only grab the mod.json and put it in the folder next to the zip then launch the game.
  11. It's okay :). So I'm not sure how it's done on Mac but I believe you can drag and drop it on the 0ad icon and it should install itself it will then open the game. You needn't do anything else
  12. Sorry bout that. If you want a make amod about that I could probably make some pull requests
  13. I propose they are only able to capture walls and/or fortresses.
  14. Yes there is I thought I had written it in the PM. Just use -writableroot when you run the game so it doesn't rely on system folders. It could probably fall back to that though. Might be worth a ticket. EDIT : done #5188
  15. Good we will commit that after the rerelease. Remind me if I forget.
  16. Hey thanks for reporting @feneur @implodedok can you fix this ?
  17. You can press continue until it goes away Would be nice to figure out what textures are failing though. Sure. I needed to package them to see if it was even doable. Drag and drop those files on top of pyrogenesis.exe
  18. Well that's weird maybe @Itms would know more about it
  19. Yep it does Actually one of the reasons I asked you to try is because you are on macOS
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