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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It's now fixed. @wackyserious Can you commit the textures you want to commit to the Millenniumad repository ? @Alexandermb Can you fix the corral mud Millenniumad ? Also can you fix the skeletons that conflict with the shark in terra_magna ? I fixed the rubble After that we should be ready for the package and a release. Any idea on @wowgetoffyourcellphone https://github.com/0ADMods/terra_magna/issues/41
  2. /me wonders what happens if you Garrison the engineer in a fortress just after making him make a ram.
  3. Would be nice to have resources depend on a local deposit like the mauryan elephant. You'll send it to the cc to get resources or ask units around it to use it as a deposit and when there is enough resources you could make it create a ram.
  4. Could work as wonder if stonehenge is one.
  5. Apparently there was a bug on modio allowing anyone to upload it mods without permission. The person basically took the GitHub repo and zipped it looking at the mod size.
  6. Someone uploaded it without permission. And badly, and it broke the mod downloader for some reason.
  7. I suspect it's me being over zealous with AO maps. I tried to reduce their compressed size but I think it might fail for textures that are possessing an alpha channel. I'll try that tonight.
  8. Hello and welcome to the forums, Thanks for reporting. This bug will be partially fixed in the red release of A23 that's set to come out soon Sorry for the inconvenience.
  9. what_is_it_03.ogg my_lord_02.ogg my_lord_01.ogg what_is_it_02.ogg what_is_it_01.ogg @Sundiata
  10. I'm pretty sure the person who uploaded milleniumad made a mistake like in the mod.json for instance and that broke the whole thing. What I don't understand is why the mod would be available without anyone's consent
  11. Who the @#$% uploaded the mod ? Seriously, I'm mad furious right now.
  12. Kinda weird for a nomadic tribe to have fields. They should rely on cattle and Corral's. For shaman we could have a placeholder unit. Music not much we can do unless you know sound artists. Fortress I don't know but wonder has been missing for a long time in the van dynasty. We could just use Stonehenge for the time being.
  13. The farmstead and the cavalry thing can probably be fixed quickly... Im not sure why those error occur. Maybe I forgot some textures.xml in my package mod
  14. No they only get copied by the archive builder. Else they don't
  15. Yeah basically death when attached to a cart
  16. Can you make a walk without cart as well ? Also maybe a death variant with the cart and a rein for the trader. If you want to make it awesome put the trader on top of the cart and add reins
  17. You could also open a terminal where you downloaded the mods and type pyrogenesis milleniumad.pyromod and see if something happens. Else you have to go in the mod folder rename pyromod to zip create a folder called milleniumad Put the zip in it. Open the zip and only grab the mod.json and put it in the folder next to the zip then launch the game.
  18. It's okay :). So I'm not sure how it's done on Mac but I believe you can drag and drop it on the 0ad icon and it should install itself it will then open the game. You needn't do anything else
  19. Sorry bout that. If you want a make amod about that I could probably make some pull requests
  20. I propose they are only able to capture walls and/or fortresses.
  21. Yes there is I thought I had written it in the PM. Just use -writableroot when you run the game so it doesn't rely on system folders. It could probably fall back to that though. Might be worth a ticket. EDIT : done #5188
  22. Good we will commit that after the rerelease. Remind me if I forget.
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