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Everything posted by Stan`
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It's now fixed. @wackyserious Can you commit the textures you want to commit to the Millenniumad repository ? @Alexandermb Can you fix the corral mud Millenniumad ? Also can you fix the skeletons that conflict with the shark in terra_magna ? I fixed the rubble After that we should be ready for the package and a release. Any idea on @wowgetoffyourcellphone https://github.com/0ADMods/terra_magna/issues/41
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Packing and Unpacking Rams and Siege Towers
Stan` replied to LordGood's topic in Gameplay Discussion
/me wonders what happens if you Garrison the engineer in a fortress just after making him make a ram. -
Packing and Unpacking Rams and Siege Towers
Stan` replied to LordGood's topic in Gameplay Discussion
Would be nice to have resources depend on a local deposit like the mauryan elephant. You'll send it to the cc to get resources or ask units around it to use it as a deposit and when there is enough resources you could make it create a ram. -
Could work as wonder if stonehenge is one.
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Apparently there was a bug on modio allowing anyone to upload it mods without permission. The person basically took the GitHub repo and zipped it looking at the mod size.
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Someone uploaded it without permission. And badly, and it broke the mod downloader for some reason.
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I suspect it's me being over zealous with AO maps. I tried to reduce their compressed size but I think it might fail for textures that are possessing an alpha channel. I'll try that tonight.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
what_is_it_03.ogg my_lord_02.ogg my_lord_01.ogg what_is_it_02.ogg what_is_it_01.ogg @Sundiata- 1.040 replies
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Get things moving
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I'm pretty sure the person who uploaded milleniumad made a mistake like in the mod.json for instance and that broke the whole thing. What I don't understand is why the mod would be available without anyone's consent
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Who the @#$% uploaded the mod ? Seriously, I'm mad furious right now.
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Kinda weird for a nomadic tribe to have fields. They should rely on cattle and Corral's. For shaman we could have a placeholder unit. Music not much we can do unless you know sound artists. Fortress I don't know but wonder has been missing for a long time in the van dynasty. We could just use Stonehenge for the time being.
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The farmstead and the cavalry thing can probably be fixed quickly... Im not sure why those error occur. Maybe I forgot some textures.xml in my package mod
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Yeah that's what I was wanted
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No they only get copied by the archive builder. Else they don't
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Yeah basically death when attached to a cart
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Can you make a walk without cart as well ? Also maybe a death variant with the cart and a rein for the trader. If you want to make it awesome put the trader on top of the cart and add reins
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You could also open a terminal where you downloaded the mods and type pyrogenesis milleniumad.pyromod and see if something happens. Else you have to go in the mod folder rename pyromod to zip create a folder called milleniumad Put the zip in it. Open the zip and only grab the mod.json and put it in the folder next to the zip then launch the game.
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It's okay :). So I'm not sure how it's done on Mac but I believe you can drag and drop it on the 0ad icon and it should install itself it will then open the game. You needn't do anything else
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Sorry bout that. If you want a make amod about that I could probably make some pull requests
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I propose they are only able to capture walls and/or fortresses.
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Yes there is I thought I had written it in the PM. Just use -writableroot when you run the game so it doesn't rely on system folders. It could probably fall back to that though. Might be worth a ticket. EDIT : done #5188
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Good we will commit that after the rerelease. Remind me if I forget.