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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Thanks, so do you have some references you could suggest to me ?
  2. Remember goal is to start the packaging fun this week, let me know when you guys are done
  3. Here is a thing I wanted to do for a long time, recording some voices. A lot of people come and go, but I haven't seen much work towards this in the past few years, and I think it's a shame. So since I got a little money for my birthday I was thinking to get myself a blue Yeti microphone, it is said it made for podcasts, and since i will be recording, well voice I think that's a good start. The only drawback is apparently it catches too much sounds, so i was wondering if you guys could give me advice, on whether it's a good idea or not. I also have a (girl) friend that'd be interested in recording voices as well. @Itms Do you think it could do the trick, since you recorded voices in the past ?
  4. I need to get my hands on that game but 40€ is too much for me for a game I will barely play.
  5. Did you install libsodium ? If so make sure you have a version more recent than 1.0.14
  6. That would be nice, yes. If units have 80 (even though it may be wrong, I don't know much about balancing, I trust Wow on those matters) they should have 80 for consistency Can't remember.
  7. I believe the best thing you can do is stick around until we fix it so you can enjoy the game as you should Also if other people experience it on the lobby (they probably do) tell them it's normal and it will be fixed soon. (And yes unfortunately) they'll have to download the game again. (Should be more straightforward on Linux Distros though)
  8. Hello @coworotel, This bug is being fixed as we speak, you can find the latest progress here. https://code.wildfiregames.com/D1512 Sorry for the inconvenience, hope you enjoy the game anyways.
  9. Yeah, I just hope we won't have to simplify it later I made another one for delenda est.
  10. Yeah I understand your point, my issue is if that one is 28k, that makes a precedent, that means all wonder can technically have 28k polys.
  11. Hello there and welcome to the forums, Unfortunately while models made it in the package they won't appear in the main game as playable buildings until further balancing decisions. The only exception would be the Macedonian workshop which has always been in the game and just got a visual update. However a few skillfull modders have already started using them in their mods. So you can look toward them to see a glimpse of what 0 A.D. may look like in a further release. Hope you'll enjoy the game anyway. Have fun @JonasTuo
  12. So this civ will be your new battle horse @Sundiata ? Can't wait to see the research I'm wondering though wouldn't it be better to have research on Thracians, Scythians, or are those too much Greek ? :p
  13. 28k is better. Though still too much depending on the usage that's gonna be made. Is there a way windows could be planes ? Like baking the window on the texture. About filling the gap. If it wasn't already that high poly I would have suggested either tombstones and/or railings around it along with some vegetation.
  14. 28k is better. Though still too much depending on the usage that's gonna be made. Is there a way windows could be planes ? Like baking the window on the texture. About filling the gap. If it wasn't already that high poly I would have suggested either tombstones and/or railings around it along with some vegetation.
  15. Can you tell me more about your computer specs ?
  16. I did but I have no way to commit sooner than in a few days because I don't have access to my svn. So if you want people to wait for me that's your call.
  17. @temple https://code.wildfiregames.com/D681 https://code.wildfiregames.com/D937
  18. It's beautiful. But still has too much polygons. I mean if people start spamming those this will make the game unplayable. Run decimate on it and see what happens.
  19. Fore is the finder wraitii and Imarok are the guys who wrote the diffs. Who is the author ? If it's me please commit it. I'm not home until very late today and I work tomorrow.
  20. Hello @Commandant we are currently investigating a bug that makes the game unplayable / crash on Linux and macOs. Solutions have been found so it's just a matter of time before we commit those and notify packagers. We apologize for any inconvenience.
  21. Might want to play with normal maps to reduce the polycount...
  22. 50k is way too much... 12k is usually enoughfor the wonder.
  23. Him many triangles ? Is that the wonder ?
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