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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. You need to create it manually
  2. Shouldn't be in public Should be in a modfix folder Thanks for testing for me
  3. It should have installed the mod properly, can you launch the game and see if you can load it ?
  4. @HMS-Surprise Can you open the terminal and type pyrogenesis path/modfix.pyromod where path is the place where you downloaded the file ? Else unzip the following zip in a folder called modfix where the public folder is, You should have a json and an art folder in that folder after that. That's not the point, I just want to see if it' fixes the issue.modfix.zip
  5. @HMS-Surprise Install this mod modfix.pyromod
  6. I feel like an idiot now. 24x24 isn't power of two is it ? If it's not that's why it crashes. I don't think the game handles it correctly. Now as to why it only crashes on mac... @HMS-Surprise Could you try replacing the image by this one ?
  7. Of course I'd like to tackle some of those with the help of @Alexandermb. I'm not here this weekend, but I'll definitely spend next week evenings on it. You don't have to. Remember we are all volunteer, so if you do not want to do it, don't By the way, I apologize to everyone if I sound authoritarian. It's just a bit too much investment in this. To answer your question, yes if you are able and want to.
  8. @Alexandermb No sadly according to what I can see there https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml Maybe @bb_ could make something for A24 for this ? It would come in handy
  9. Why that file, and why only on Mac ? Is Libpng different there ? Also we should have known and made a staff match with someone on a mac :/
  10. Glad to know people are eager for it. Told you the release would be soon... @Alexandermb @wackyserious @asterix Do you think we can get a release ready by the end of next week ?
  11. Nice to see you back
  12. Enjoy hope you'll have fun with the game (and the mods that will soon be coming there)
  13. The problem is not sticking to decisions as we do pretty well it's actually taking them. And that's where the problem lied. Hopefully this improved design document will solve this.
  14. Have you guys read the awesome topic Sundiata put together. That's basically all there is to know about Kushites.
  15. No need to create another ticket: https://trac.wildfiregames.com/ticket/4101.
  16. Xylophone ? ^^ If I manage to get the changes I want to the sound system, Walking sounds without the weird effect when two many units are moving Making sure the gain works as expected. Ambient sounds defined by objects and not globally. With specific range. plus @OmriLahav tracks especially the ones from the Kushites.
  17. They look dead serious Yes go ahead.
  18. Nice textures as always. I believe the main color for Han Dynasty was red not green though is that the same cloth that the ptol use ? maybe if it's padded cloth it could have some light effects to make it bumpy Spec Maps would be nice Half size of the texture (though having the original full scale doesn't hurt). Normal map optionnal. If it's done it should be done with a correct light map which means you have to repaint the texture with 50 shades of grey (See what I did there ?) The lighter the higher and then generate the texture using the usual generators. Good tutorial https://forums.taleworlds.com/index.php?topic=216257.0 Tldr;
  19. Wait we can have planes with special rotation constrains but not ships ?
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