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Everything posted by Stan`
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Prop is good It will allow for variant to be nature and others to be player owned. The best would be civ specific Variants but it has to be done by the conversion code.
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Yeah I fixed it locally need to rebundle was waiting for the last fixes by @Alexandermb
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Well Trees are used for maps.
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You can only post three messages when you first sign in this is to prevent Korean spammers from making too much damage. @feneur will unblock you when he can. About multiple accounts @user1 Is there any way to properly register them for a family ? Sorry for the inconvenience but there has been a lot of abuse.
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Okay EDIT: I firgured out what was wrong and prevented units from garrisoning
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Yeah sure just not like next week Well it complaining about a missing mud file in the packaged version. Sure. You need to add the rudder while you are at it. It's better to not rely on whatever is done in the public mod. Notice I added a few skeleton files to make sure none was missing. Also it's better to let my script handle the making of those than to make them by hand.
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It's now fixed. @wackyserious Can you commit the textures you want to commit to the Millenniumad repository ? @Alexandermb Can you fix the corral mud Millenniumad ? Also can you fix the skeletons that conflict with the shark in terra_magna ? I fixed the rubble After that we should be ready for the package and a release. Any idea on @wowgetoffyourcellphone https://github.com/0ADMods/terra_magna/issues/41
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Packing and Unpacking Rams and Siege Towers
Stan` replied to LordGood's topic in Gameplay Discussion
/me wonders what happens if you Garrison the engineer in a fortress just after making him make a ram. -
Packing and Unpacking Rams and Siege Towers
Stan` replied to LordGood's topic in Gameplay Discussion
Would be nice to have resources depend on a local deposit like the mauryan elephant. You'll send it to the cc to get resources or ask units around it to use it as a deposit and when there is enough resources you could make it create a ram. -
Could work as wonder if stonehenge is one.
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Apparently there was a bug on modio allowing anyone to upload it mods without permission. The person basically took the GitHub repo and zipped it looking at the mod size.
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Someone uploaded it without permission. And badly, and it broke the mod downloader for some reason.
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I suspect it's me being over zealous with AO maps. I tried to reduce their compressed size but I think it might fail for textures that are possessing an alpha channel. I'll try that tonight.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
what_is_it_03.ogg my_lord_02.ogg my_lord_01.ogg what_is_it_02.ogg what_is_it_01.ogg @Sundiata- 1.040 replies
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Get things moving
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I'm pretty sure the person who uploaded milleniumad made a mistake like in the mod.json for instance and that broke the whole thing. What I don't understand is why the mod would be available without anyone's consent
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Who the @#$% uploaded the mod ? Seriously, I'm mad furious right now.
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Kinda weird for a nomadic tribe to have fields. They should rely on cattle and Corral's. For shaman we could have a placeholder unit. Music not much we can do unless you know sound artists. Fortress I don't know but wonder has been missing for a long time in the van dynasty. We could just use Stonehenge for the time being.
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The farmstead and the cavalry thing can probably be fixed quickly... Im not sure why those error occur. Maybe I forgot some textures.xml in my package mod
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Yeah that's what I was wanted
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No they only get copied by the archive builder. Else they don't
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Yeah basically death when attached to a cart
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Can you make a walk without cart as well ? Also maybe a death variant with the cart and a rein for the trader. If you want to make it awesome put the trader on top of the cart and add reins