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Everything posted by Stan`
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Maybe, I don't know much about it
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Now we just have to wait for @Shiyn ^^ It's never too late for a mod though It would be kinda on point
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Agreed. Mercenary camps are sometimes "mini-factions" but that's how far it goes, else it's an incomplete faction ^^ Ah yeah thracians, I have to do that too ^^
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
0 A.D. Lan Tutorial.pdf Try this one, it's pretty easy. It needs D11 to go in. Maybe A24 if @wraitii feels like it, but he is working on something more important ATM. Earlier in this thread there were all you needed to get the sounds correctly. Then you need to mimic the good accent and record that with a decent microphone. Then people like Sundiata need to review it. 1. Yes basically.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Goosebumps- 1.040 replies
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Well not really surprising considering there hasn't been a release till then, and we did not have any either for at least a year
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Thanks for investigating elexis.
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It's already too late for this release. We are currently waiting for the trailer to be put together, the release announcement to be completed using the trailer, and making sure the last release candidate for macOs works.
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Yeah it seems like a common place to put the mini map on the right these days. I can only think of old games where it was on the left side (Dungeon Keeper, The Settlers 5)
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Ah well then okay.
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Isn't it out of the timeframe ? Wasn't it for Aristeia ? Do you have any way to contact him ?maybe he would still be interested.
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Looks okay. What's with this guy ?
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
I guess mods are here for that especially since the new modio thingy we have introduced. Is that true ? I can use the find tool in pdfs and so can google. The only requirement is the text not being turned into an image. 1. Yes.All the game is translated if it's in the game it's translated. The only thing we might is hieroglyph don't support 2. Other than the spearman shoulder shield and some variations don't think so. Ah and there is archery range workshop and stables and some houses. 3. Testing is obviously done since we are waiting for the macOS Release Candidate. 4. We need someone to record the voices. 5. Probably need some assets for campaigns when they are implemented. Then again for anything that should be wiki like we have our own wiki. We just need to create a page for the Kushites though I'd rather have something similar to this.https://trac.wildfiregames.com/wiki/Civ%3A_Hellenes first. Then we can add another thing.- 1.040 replies
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@Alexandermb I can't really see in that screenshot does it kill the quality ?
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Oh yeah I'm sorry you can fix that if you want
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@elexis Couldn't find a way to reproduce it. The only similar warnings I managed to get was by playing in atlas switching the civ in atlas and then playing again. But I guess that's an edge case. I tried to play Xiongnu against IA (Chinese)and nothing happened maybe trying the converse.
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DISCLAIMER: This is how I organize my files to work for 0 A.D. There might be other/better ways to do it. After a few years spent dropping all the blend files in one folder, and images in another, I realized it was complicated to come back to a project after dropping it for some time. That is when I came up with the following structure - Project Name - References o Subfolders depending on project hierarchy - Source o Blender o Gimp - Import o Textures o Meshes - Export o Textures o Meshes o Renders Blend files tend to get big, especially if one has a several objects with a big number of polygons. While this is not a problem for modern hard drives, it can be nice to compress those project folders. This makes them easier to move, archive, and share. Note: If you do not want to have a specific folder for textures, you can pack them in the blend. Just note that they will be duplicated each time you do incremental saves.
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This is likely cause by the Xiongnu not having a civ center at some point.
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@wowgetoffyourcellphone The errors above are caused by a stupid bug being that windows is case insensitive, but git is not, and apparently the game is case sensitive too. so Chin_Shoushe.dae is different from chin_shoushe.dae. Probably something goes wrong when converting it to psa.
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@Alexandermb Could you resize the Xiongnu textures to be somewhat reasonable ? Some of the helmets are 1024x1024, can you make them 256x256 or even 128x128 if that doesn't kill them too much ? The forge update should require nomadism. @wolflance
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Hello and welcome to the forums @test They should go down. Is it only specific to the tutorial ? There will be one in the next release, that's set to come out soon.
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No I meant like the ropes seem huge compared to the size of the ship.
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Is it me or something about the scale is off ? Textures looks nice though