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Posts
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Everything posted by Stan`
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@wackyserious I really like the leather one
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Nice ! Anyway you can make the coif texture sharper ?
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Can you improve the wood ?
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Awesome. Thank you.
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That's weird...
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I definetely want/need/will improve the wiki, but I don't know how/where to start.
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Don't forget to allow users to disable it
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@aeonios By the way thanks for your work so far. It's nice to have someone else doing graphics programming.
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If not there should be. You should look for the civ.json files in simulation/data/civs
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@Imarok I like when you outrun people and fix the game at the same time
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Committed the greek quiver above.
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
It looks better than the one you gave me Did you tweak the bump ? Texture source http://www.imageafter.com/textures.php -
@bb_ It only missed the atlas todo when I left it So it was done and working
- 202 replies
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- a24
- new features
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(and 1 more)
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Most likely snd_detect()
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Wasn't #2577 doing just that ?
- 202 replies
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- a24
- new features
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(and 1 more)
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Can you remove the unrelated files or add the missing ones ? Also double check you haven't forgotten units, I'm pretty sure you forgot macedonians units Thanks.
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Glad he sorted it out. That bug should be fixed in the next release. Stay tuned.
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For the record it's also broken in Atlas. About lighting I'd like to have working torches and explosions at some point doing light. Glowing windows too.
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Ah I know why ! Since you cloned the repo you didn't get binaries so you had to build it yourself. By default Atlas is not enabled you have to pass --atlas in the premake script (update workspaces.bat) (You could also download the SVN dll) As always patches are welcome
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Did you try recompiling Atlas ? You'll need to download and compile wxwidgets for that. Then making the switch to OGL3 would be nice
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What OS are you running ? I believe the idea behind the switch was this : https://trac.wildfiregames.com/ticket/3054 Isn't there any performance gain to switch to ogl4 when possible ?
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undefined discussion subject
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
There is 0ad though -
One could have a look at: This that's a hzcky ogl4 implementation for 0ad Also Maybe we could use glew to get rid of those versions considerations Here