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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Did you try recompiling Atlas ? You'll need to download and compile wxwidgets for that. Then making the switch to OGL3 would be nice
  2. What OS are you running ? I believe the idea behind the switch was this : https://trac.wildfiregames.com/ticket/3054 Isn't there any performance gain to switch to ogl4 when possible ?
  3. One could have a look at: This that's a hzcky ogl4 implementation for 0ad Also Maybe we could use glew to get rid of those versions considerations Here
  4. @wackyserious Looks pretty cool ! Do not forget to save all those screenshots in some place so we can upload them to moddb I'll give you the Millenium AD watermark if you want or you can steal from the render dump thread
  5. Stan`

    Faction: Norse

    I could add ducks to the animal lists. Maybe @Nescio would know how common those were.
  6. Nice ! You should upload your wood material here with a screenshot using this http://blenderdiplom.com/en/downloads/584-download-cycles-material-test-scene.html And any good material you make. You should also link the sculpting brushes I'm will upload my current metal materials and the modified wood
  7. If the turret/sub unit system if implemented that should be easy right @bb_ ?
  8. @feneur Can you unblock his account ? @MrFlackstone Looking at the crashlog it seems he has an usb soundcard, can he try without it ?
  9. Hmmm does he have a disabled soundcard ? If so enabling it should work. Could you go to to C:/Users/His name/Appdata/local/0ad/logs and upload crashlog.dmp and crashlog.txt ?
  10. Does he save special characters in his windows account name ? Did the installation go correctly ? (In other words did he have enough disk space) Does it occur at start or when launching a game ? Did he try to launch it twice at the same time ?
  11. Did you say that because of my previous message ? Also we might have something to fix your 'quote'. Stay tuned.
  12. Happy mapping and looking forward to seeing some stuff from you ?
  13. Actually I noticed only windows needs you to pass the flag.
  14. So basically Treasure unit moving from one CC to another. The only downside I see to it not needing to be garrisoned is that it can be abused by people putting friendly units near each other CCs. It could work with a ship version too though a unit from the shore would have to come collect it and there is no way for the enemy to intercept that.
  15. Ah yeah that would work too if it was able to move
  16. You could not set it as invulnerable and loot the corresponding percentage of the resources, but I guess that'd be a bit trickier to do. Not that the above is easy. It needs -> https://github.com/0ADMods/convert_attack And that needs to be fixed It also needs a button that can be enabled on multi-player selection, Then it needs something that can check if the thing is garrisonned.
  17. Toi me tribute should work like this. Pick two cc one of yours one of your Ally. (or docks) Click on a button to send tribute that will only appear on the multiple selection. Set the resources you want to send and press ok. An invulnérable capturable cart will appear and try to Garrison in the friendly cc. If it does tribute arrives and cart is destroyed. If it's captured by an enemy beforehand he'll have to Garrison it in its own cc to get the tribute.
  18. Secondary attacks are planned see ticket #252 and #2577. Someone is working on it but has been stalled by AFK life stuff.
  19. Hello @Diptangshu and welcome to the forums, Trample damage is planned but hasn't been implemented yet. Someone made a patch some time ago but didn't get around to finishing it yet. As all of us here for free and in our free time, we can't give a precise date as to whether or when that feature will be implemented.
  20. Ah right I totally forgot about this one Someone should update it and commit it at some point. Just like silk road.
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