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Everything posted by Stan`
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Here is an update What's new in 1.1: Support for double click on browsable fields. (Note that you might have to tick the line for the change to take effect, it's counterintuitive, haven't found a fix yet marking the lines as selected is tricky when fields are editable) Mod.json support (Dependencies still have to be added manually in the file) Menu to set the material's path. A popup will appear at the first launch to browse for the material folder and use that. The header will give some insights as to what the windows is for. Fixes: Path gathered are now converted to unit paths automatically Shouldn't be any error when cancellation dialog XML files generated have now a final whiteline for Unix users. Features to come: Particle Edition Support SoundGroup Edition Support Material Edition Support Release.zip
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@av93 Anything we can do to help ?
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Sorry for being annoying but patches → code.wildfiregames.com Easier to review
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Depends of the number of auras
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You are welcome have fun with the game.
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Not sure but I think that works if you replace {civ} by a hardcoded one.
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Looks like the SVN did not finish downloading. What happens if your right click on the first folder that was created and click SVN up ?
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Once you have checked it out, in the folder that has appeared you'll probably have a color overlay. Just open the folder and look for a folder called binaries, then one called system, then run pyrogenesis.exe
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Okay, I think I might have confused you somehow. A22 and tortoise SVN have nothing to do with each other. A22 is a release, a packaged version of SVN at a point in time. After installing tortoise svn you need to follow the instructions there: https://trac.wildfiregames.com/wiki/BuildInstructions To do step 2 just right click in the folder where you want svn to be installed, and click checkout .
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Yeah that is a sound request Now I'm kinda out of hands right now ^^ I have a lot of things to review already :/
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You need to ask a lobby moderator like @Hannibal_Barca or @mapkoc there is currently no way to do it in the game.
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You can press alt+enter I think but there should be an option.
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Ah that's pretty nice
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What did they do to their skin ? Hot iron markings ? Ah god I forgot to make the helmet snakes once again. Didn't notice that blue part too.
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Ah nice ! How does the gather praise work ? If it does at all ?
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
@wowgetoffyourcellphone Yeah looks like he is falling backwards. The armor is gorgeous though <3 -
So you are in the get rid of citizen soldier group now ? Maybe there is a faster way to do that, but editing actors has always been annoying variants make it somewhat easier though.
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Are you sure it happens consistently ? I'm afraid it will break in weird ways... -
Ah yeah works too ^^
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Can you explain in depth how it works ? It'll make it easier to review Champion and heavy unit should use the trot animations too. I haven't got around in commiting them yet :((( -
I haven't started them yet so go ahead. You could also do the mace workshop or commit the existing ones or the Kushites Don't forget to remove the ao suffix from the ao textures as it's implicit by the folder name Oh and if you can try the new actor editor
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Currently the kushites heroes have wrong icons it'd be nice to fix this before the release. @Lion.Kanzen Do you have some time ?
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Tell me when you are done with everything It will be a great addition for A23 thanks for working on this. -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Hey pretty cool ! Is that a pink sword ? -
@wackyserious Up ?