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Everything posted by Stan`
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I was thinking of making a patch to make them stunnable and wakable if allies were nearby but that works too. (actually I do have a repo for it.
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@The Undying Nephalim Can you try again it should work now.
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Missing Atlas autobuild @Itms @vladislavbelov or anyone that has time to trigger it.
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@elexis By any chance doesn't D21 forget to not take account of the mirages ?
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
So which ones should I use for champion pikemen ? ( Sorry I'm sick and my concentration is limited) -
If we go that route both side would have to have a drop shadow. Also it'd be better if the shadow was player color.
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Weird. @temple any ideas ?
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Ah. I'll fix it
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2D artist Application - Victor Rossi
Stan` replied to Victor Rossi's topic in Applications and Contributions
Hey Thanks for delivering @LordGood Ping- 1 reply
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@Victor Rossi Welcome to the forums and thanks for your interest Looking forward to seeing what you'll come up with If you have some time please take the time to present yourself and your work through and application If you want your art to be committed to the main game you'll have to sign the legal waiver I'm sure Lion will guide you through that
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Yeah better So which armor for whom I kinda lost track @wackyserious -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Can you try to improve those scales ? They look low quality compared to the rest @wackyserious -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Now that's a "Did you know ?" I like -
Empires Apart. ==Freemium==
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
If that was trigger able it would be nice for tutorials and campaigns. I'm afraid we can't implement that without blood sweat and tears...- 209 replies
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You have very celtic looking clothes lion ;P
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Very nice, I'm just afraid people will confuse red and green team
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@Tomcelmare Thanks for the report. How do you mean ?
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Nope but definitely for A23. Stay tuned.
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Empires Apart. ==Freemium==
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I liked the glow effect, was a bit too much, but made it easier to distinguish heroes. Could likely be done with particles but not sure anyone wants that.- 209 replies
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Empires Apart. ==Freemium==
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
We should have something that tells the engine it's grass rock or something else. Not necessarily used by the Pathfinder but at least the minimap.- 209 replies
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Empires Apart. ==Freemium==
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
What's up with health bars ?they look like ours except they more in the flat design look.- 209 replies
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A23 little bugs and glitches
Stan` replied to Dunedan's topic in Game Development & Technical Discussion
I'll check. Do they use the sword ? Or do they use a sword animation with the spear ? If the former it's intended. -
@Alexandermb check https://code.wildfiregames.com/rP20769 there might be something to scavenge in those files (The crests at least, the other thing I don't what they are called too)
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Some bronze textures I use @Alexandermb The last one was made by Enrique from existing textures. One thing you can do is use xnormal to bake curvature and follow the process described in this video with it. See 18:48 and 20:14 Looking good so far but I agree with the others that the texture is too much different. Model looks great. Hopefully you'll be able to make use of what I said above to make it greater