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Posts
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Everything posted by Stan`
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===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
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===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Came from Hannibal Barca mod I'll remove it. -
===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Anyways blankets are not synced with death anims on chariots -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
@Alexandermb Review: - Quality : Top quality as usual. - Issues: You forgot the kush champion cavalry kush_cavalry_archer_e as well as Celt chariots and bouddicca horse too mauryan champion chariot use incorrect death animation same for hero chariot (might have forgotten to sync the death anim names) Seleucid chariot bump is not strong enough Props are duplicated in the animation variants at the bottom, check if it's really useful. Winged variants are there but not used, they should either be used, or removed from the bundle to be committed in the art repository pers cavalry has the same synchronisation issue. To find all cavalry units, thanks to the new naming format, you can type _m in actors(all) then scroll to where objects start by units/* I'd really love to have those for A23, but do not hurry if you don't have the time -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
@Alexandermb files please -
Hey @ASD23 the texture you are looking for is celt_struct_1.dds
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Updated first post (Added papyrus)
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Skirmish map - Egypt (previously "Egypt condensed")
Stan` replied to mimesot's topic in Scenario Design/Map making
That's a good idea ! I'll add to the official task list. If someone wants to do some Photoshop to create the sprites he/she is welcome. -
@FeXoR@elexis Ping Thanks for your work and trust @Pyrophorus
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===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
@Alexandermb Textures are here so they could be committed so up to you. I have no idea on how I will review your horses patch, it's big. -
===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
Yup -
===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
@Alexandermb Feeling like doing some towers ? -
@wowgetoffyourcellphone icons are welcome
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He meant I was wrong So there might be way to get it back. @Hannibal_Barca might know more.
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Can you make a tutorial at some point ? Maybe it'd be nice to sync some with other human anims.
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A23 little bugs and glitches
Stan` replied to Dunedan's topic in Game Development & Technical Discussion
Yep the rally point thingy is @temple doing. -
So did Stamina EDIT : I actually had a patch to reimplement it but it was closed as apparently wasn't the correct way to fix it. Else we'd have 3177
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Im sorry I still haven't reviewed committed all this yet but I don't have enough time a row to do everything. Maybe @LordGood could ? -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
@Alexandermb Those are metal -
Hello and welcome back. Unfortunately no you can't get your account back as those are reset every alpha.
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Gameplay Feature: Mercenary and Mercenary Camp
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
I guess that's what {native} is for ? Then you add the sele units ? -
Model is split from the view thought some logic is in the wrong place. So someone motivated could do it. For formation purposes I will turn it into MVVM which will make transition easier. The model and test are Linux compatible (.Netcore and .Net Standard) just not WPF. One could use Electron too