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Posts
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Everything posted by Stan`
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Hello @SonOfStone and welcome to the forums, That's the good thing with open-source software, everything is doable. It would be a bit tricky to implement, but anyone with patience and some c++ and JavaScript knowledge should be able to pull this off. It might include significant work on xml files as well but since we use an inheritance system, shouldn't be more than 50 files to tweak to do what you want. You'll likely have to tweak UniAI.js. You might even not need c++ after all.
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Yeah we are in 2018 now... The most common resolution I see these days is 1366x768. Most of the 4:3 screens support at least 1280x1024
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No I meant death. Ill fix it soon. Nice I'll try to have a look.
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It would be nice to have a second anim for chariots at least.
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I believe notebooks had a resolution like 1024x600 or so. 1280x720 would be q nice upgrade
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Update - Remove buildings that are now done.
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It's easy to fix, I'll have a look, but for some reason the game is broken for me on my linux Just when I thought I could finally make the switch :/
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For now I don't mind if it's a bit messy, it's a mod so it's okay, I don't like having content sitting around for too long. I thought everything had been committed already.
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@Servo Like you mean Elite units are different from advanced and do not keep the props ? It's always been the case.
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So fast ! Thanks @feneur
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@Xerus I assumed people on linux know how to handle their machines, but you're right I could have mentionned it was for windows. True they are basic, but troubleshooting more than that requires more than a few pages.
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@feneur Can you unlock his account ?
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The someone should just reenable it. I made that chariot years ago. It's likely shown on my YouTube channel Rote video I remember @wolflance and @Ayakashi telling me not too ^^
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Let me know if I can help you with anything
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Hello @Draenys Welcome to the forums. It's nice to see another (french) artist on the forums. If you are willing to contribute, whether it is for the main game or the mods, I'm gonna need you to do a few things. First of all I'm gonna need to you sign the Legal Waiver else we won't be able to use your model(s) Then, I'm gonna need you to introduce yourself a bit more using the form there -> Once this is all set I will be able to commit stuff from you to the repository. On the model itself, it looks good on what I can see on my phone. However @LordGood recently designed templates for buildings like this one to keep it coherent along the 13 sets. You can find them here. We usually do not finish each other's work unless the contributor has gone away. About the fact that model has already been done by @LordGood you might want to pick something else. There are plenty of things to do.
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The carry anims could be human walk along the horse but it wouldn't make much sense.
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@Alexandermb Can you commit your changes to rise of the east anytime soon ? The Xiognus, The animated Shoushe, and the crossbows and the rest.
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Yeah then move the horse to the side and put the unit at the root
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Could make the horse move on the side, and make the gather meat anim the default infantry one.
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I can't figure out what wrong with the fortress template, but since it breaks all the templates I guess there is something bigger @s0600204 would know maybe... It complains about static obstruction. Pretty sure it's in TM, since I made it It's just not historically accurate this is why it's not being used. What's wrong with the current one ? Don't they have the chinese shoushe ?
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I'm having a look now. Sorry for the delay.
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I like this game so much. Especially the Idle and attack anims the snow and bridges. They do have a bataillon system. It's on steam for cheap if anyone wanna try
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Sadly no. There is a thread about it where I made an 'Improved' version. @Alexandermb started making anims but he gave up at some point. As for Mickey he told me recently he didn't have time anymore
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There is something planned for this. #2577 and #252. If it's only a graphical issue though I'm more concerned by stuff like bears having no ainmations