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Posts
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Everything posted by Stan`
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That's probably because the libsodium in your package manager is too old. I can't remember the exact version number but it should be superior to 1.0.0.14
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Would PBR support be a shader or cpp code ?
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@aeonios Actually there are two types of speculars and one only needs the diffuse
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I think that in the MilleniumAD Mod Norse do not have the towers.
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@aeonios Really it's the alpha transparency that defines the specular intensity ? We do not use that in any of our spec maps. I always thought it was the whiter the shinier and RGB would be color. I even disabled the alpha channel on some of those and some of the PNG are grayscale, even though the game just plainly ignores that.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
I can't wait to hear them in game.- 1.040 replies
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I'm not sure dropping OpenGL < 3 totally is a good idea.
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Basically you can only have 4 Textures, and 2 UVs, with three textures for the first UV, and one for the last the AO. Though @vladislavbelov has a patch to allow more. I guess the best idea would be to use the specular texture for the glow color and intensity.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Sadly we do not have support for fonts, It would make some things really easier, as instead of generating images we could just use ttf files.- 1.040 replies
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@The Undying Nephalim I don't think so. It would come in handy for windows and things like that if we ever have day/night cycle. @vladislavbelov and @aeonios might know more
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Yeah me too. Maybe it's the ambient occlusion messing up.
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See #2103
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@aeonios Have you read about https://trac.wildfiregames.com/ticket/3054 ? I believe it's some kind of a similar issue.
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That's weird but not that weird. Trees have way much more polygons than grass. Around ten times more for some. I believe the grass Sundiata was referring to is the fancy grass terrain texture which is different. You can find it in Atlas. @aeonios what kind of suggestions are you looking for exactly ?
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This evening if you want I don't have 0ad around
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So the current ones in the game are incorrect, right ?
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I still have textures around in my eyecandy mod. FeXoR said he might look into it. Then there is the grass tutorial Alexandermb sent which might help make some too. I guess they can wait.
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There is no such thing as brush texture so I guess he mean terrain textures.
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---Flags-- Missing rally point banner and garrison flag
Stan` replied to Lion.Kanzen's topic in 1,000 A.D.
For the symbol I do not know. I do not have access to my computer. -
---Flags-- Missing rally point banner and garrison flag
Stan` replied to Lion.Kanzen's topic in 1,000 A.D.
Not sure about Carolingian Didi we go for such a symbol ? About the flags I can't remember where it's set. I think it's templates but I cannot check. -
That last guy look really amerindian to me >< So that civ would be for part II ?
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---Flags-- Missing rally point banner and garrison flag
Stan` replied to Lion.Kanzen's topic in 1,000 A.D.
Looking committable -
Are they also thicker sometimes ?