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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hello @coworotel, This bug is being fixed as we speak, you can find the latest progress here. https://code.wildfiregames.com/D1512 Sorry for the inconvenience, hope you enjoy the game anyways.
  2. Yeah, I just hope we won't have to simplify it later I made another one for delenda est.
  3. Yeah I understand your point, my issue is if that one is 28k, that makes a precedent, that means all wonder can technically have 28k polys.
  4. Hello there and welcome to the forums, Unfortunately while models made it in the package they won't appear in the main game as playable buildings until further balancing decisions. The only exception would be the Macedonian workshop which has always been in the game and just got a visual update. However a few skillfull modders have already started using them in their mods. So you can look toward them to see a glimpse of what 0 A.D. may look like in a further release. Hope you'll enjoy the game anyway. Have fun @JonasTuo
  5. So this civ will be your new battle horse @Sundiata ? Can't wait to see the research I'm wondering though wouldn't it be better to have research on Thracians, Scythians, or are those too much Greek ? :p
  6. 28k is better. Though still too much depending on the usage that's gonna be made. Is there a way windows could be planes ? Like baking the window on the texture. About filling the gap. If it wasn't already that high poly I would have suggested either tombstones and/or railings around it along with some vegetation.
  7. 28k is better. Though still too much depending on the usage that's gonna be made. Is there a way windows could be planes ? Like baking the window on the texture. About filling the gap. If it wasn't already that high poly I would have suggested either tombstones and/or railings around it along with some vegetation.
  8. Can you tell me more about your computer specs ?
  9. I did but I have no way to commit sooner than in a few days because I don't have access to my svn. So if you want people to wait for me that's your call.
  10. @temple https://code.wildfiregames.com/D681 https://code.wildfiregames.com/D937
  11. It's beautiful. But still has too much polygons. I mean if people start spamming those this will make the game unplayable. Run decimate on it and see what happens.
  12. Fore is the finder wraitii and Imarok are the guys who wrote the diffs. Who is the author ? If it's me please commit it. I'm not home until very late today and I work tomorrow.
  13. Hello @Commandant we are currently investigating a bug that makes the game unplayable / crash on Linux and macOs. Solutions have been found so it's just a matter of time before we commit those and notify packagers. We apologize for any inconvenience.
  14. Might want to play with normal maps to reduce the polycount...
  15. 50k is way too much... 12k is usually enoughfor the wonder.
  16. Him many triangles ? Is that the wonder ?
  17. What are we designing here ? Mercenary camps ?
  18. Are your graphics card drivers up to date ?
  19. @imperium Do you have access to the game options ? Can you try disabling GLSL and postprocessing ? > pyrogenesis.exe!CShaderTechnique::BeginPass(int pass=0) Line 134 C++ Symbols loaded. pyrogenesis.exe!CLogger::Render() Line 215 C++ Symbols loaded. pyrogenesis.exe!Render() Line 263 C++ Symbols loaded. pyrogenesis.exe!Frame() Line 416 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x02f60008) Line 632 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x02f60008) Line 678 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x02f60008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x0311b090, unsigned short * wenvp=0x0311b3e8) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!74d68674() Unknown Non-user code. Cannot find or open the PDB file. [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Annotated Frame ntdll.dll!__RtlUserThreadStart() Unknown Non-user code. Symbols loaded. ntdll.dll!__RtlUserThreadStart@8() Unknown Non-user code. Symbols loaded.
  20. Thanks for the report I'll have a look ASAP
  21. You should get in touch with @OmriLahav by email is the best way
  22. Could you attach the files you are asked for ? if you are on Windows they should be in your Appdata folder
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