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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Looking forward to seeing what you come up with
  2. I thought Xiongnu were in a better playing state that some of the factions we released
  3. People complaining of current trees having too many polygons. That's not gonna help haha. What's the game though ? I'd like to take a look at their assets.
  4. Okay then I don't know I'll try to investigate.
  5. Are you sure it doesn't call the archive builder to make the zip ? If it does well that's gonna be fun
  6. I also noticed a weird behavior. If you delete all the XML files and leave the XMB when you drag an drop on the executable it regenerates them... I hope it doesn't change other files as well. I hope it doesn't remove the .DELETED files. Need to check. While packaging I also noticed you need the textures.xml files spread across the folders else it breaks everything.
  7. Indeed it will be for part 2 which will cover the battle of Hastings in 1066 featuring Harold Godwinson and William the Conqueror.
  8. Short answer: No. If there is I am not aware. Long answer: There once was a mod called Rogue Republic that implemented some of those features long time ago before they switched away to another game engine. I remember @Radagast. made a mod with tanks. I also planned to make muskets for Milleniumad part II and also started a WW1 Mod. To get back on the topic on whether it is possible to do it. If you rebase #2577 in the state I left it and you create two entities one being the turret and the other being the body you can have tanks that can shoot while they are moving. Can't tell if they'll be able to attack planes though. For the sound and animations it should be possible to create the muzzle flashes with some tweaks on the animation side projectile will be fine though if you want to have some particle effect you might need to play with animation too (else if you give for instance a speed effect there will be something weird in the canon.) There is already projectile hit animation and sounds thanks to @Mate-86.
  9. @s0600204 Does it work in another way for pyromod files? @Itms I'm not sure the path are clearly stated in the wiki for anything else than windows.
  10. It will be for A24. If I manage to do it and get it reviewed. It's not a "thing" for now.
  11. @ffffffff but it's fixed by the icon right ?
  12. Haha found it http://www.eaglefonts.com/nal-huttese-ttf-97906.htm In case you have access. Else
  13. Depends on wraitii's availability. Could be soon.
  14. I can't remember if it's the 0ad logo or this one but one of them is from a starwars font
  15. What about alpha 24 : Beta ? :p
  16. Can you confirm it ? Like take screenshots etc ?
  17. Nothing prevents you from installing unsigned mods All the mods I have are unsigned
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